MangoSsk
MangoSsk
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- MangoSsk
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@Rulebreaker said:
Since we didn't reply to the op we felt bad
There's nothing that can be done to please both sides. If the devs push a casual direction, the competitive will complain and vise versa. We think the best is a middle ground and putting up with the rest as it'll at least keep the game alive and (semi) healthy.
That sounds like throw your hands and give up to me. Its sad because I've been playing this game since 2018 and its always been a come back to game for me. But once something better comes along I don't think I will be coming back and that is what is going to happen to this population. When all they had to do was create 2 environments. Give the players a challenge or play casually not just 90% lost rate. To respond back to the op hes right "This SBMMR is a joke"
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@MrCrowBard said:
I think splitting to just casual and ranked wouldn't be enough. You're still going to get people playing efficiently in casual mode with slugging and tunneling and 4man swf BNP/Torch enjoyers. I don't see how a casual mode would be any different unless it was simply without MMR tiering. Most people who play the game enough don't care about BPs and sit at cap anyway so offering that as a bonus to ranked doesn't really work.
This whole thread is about MMR. But you do have a point about BPs. Then against Ranked could be about Top Tier Competitive with other rewards or just bragging rights with a leaderboard maybe?
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@danielmaster87 said:
You have to revert it back to what it was. What we have right now is practically random. A couple months ago, when it was less loose and had longer queue times, you somewhat knew what you were being paired with/were going up against. You also have to make the game more bearable for killer, whether that means nerfing survivor stuff or buffing the killers. The reason you've got a noob team vs a killer who's actually trying is because 1) the loose MMR/low MMR ceiling forces you to get bad teammates, and 2) killer has dealt with so much crap of theirs getting nerfed that only the most resilient, dedicated, and elite killers remain, who have no problems with camping, tunneling, or slugging any of you. Ideally, the MMR gets fixed before balancing does, because you can't get good data of what's good or not with this crap data we're getting now.
SoloQ is just unfixable in my opinion. Also, reverting back would be nice but they would never undo something they believe in.
But what if they didn't have to nerf or buff. What if everything was balanced but people complain anyway? What if people were complaining because they were tired of losing?
I feel like a lot of the perks that were nerfed shouldn't have been nerfed. Both Killer and Survivor. The only one that I saw was pure abuse was Decisive Strike. I think even survivors can agree that perk was a time waster for the killer.
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@satx3241 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511571#Comment_3511571
It may not be easy. I'm just thinking there will be lots of people that would play casual because they would think it will be easier.
I don't think there is anything easy about this game. Casual would provide a balance of randomly selected players and it wouldn't rely on a "skill based" system that was designed to be competitive.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511580#Comment_3511580
So only the super competitive ones get the benefit. As a flip side, what's stopping casuals or toxics from joining competitive mode? If nothing else just to spite ppl.
If survivors decide to disconnect and kill themselves on Rank System. Phone a friend because I don't think this will ever get fixed.
If killers decide to camp/tunnel/run toxic builds it is their right too. It is highly competitive for a reason and its strategy as behavior has said time and time again.
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Why are so many people opposed to Ranked vs Casual Matches.
Has nobody ever played a competitive battle royal or competitive shooter that literally has ranked matches and reward their players for successfully winning a challenge. Or is dead by daylight the only game people has played? Who cares if it doesn't work 100% as long as there is a chance it might work and if it doesn't that is what tweaking is for. Its not permanent. This would also give the devs the chance to play with matchmaking to give a challenge to ranked players and casual to introduce new players to dbd.
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@satx3241 said:
I like the idea of having two different modes in theory, but I can't see it working in practice. You would just end up with both survivors and killers that would constantly play casual mode with no intention of being casual because they would view it as an easy win.
Who said it was going to be easy? Also, I would play ranked if I wanted a challenge against top tier players otherwise, I'll play casual if the ranked matches are too much and by too much I mean "not fun anymore". Ranked and Unranked has worked for many many games why not this one?
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511536#Comment_3511536
What I mean is, if someone plays casual mode, they expect the game to be more chill. But what hinders the 4 man SWF with 4 BNPs to queue in this Mode? Or the Alchemist Ring-Blight or 3-Gen Skull Merchant? So either both sides start to bring their strongest Builds because they expect the other side to do that as well (which would render a Casual Mode obsolete) OR one side is going in casual and gets stomped by the other side who does not want to go casual on them.
(And I know it will come up - yes, you can ban certain things in this mode. And while this would solve Items and Add Ons, it would not change playstyles like 3-Gen Skull Merchant or stuff like this)
I don't think you played this game very long.. Or if you did you would realize the old ranking system actually made sense but just needed tweaking not to be obliterated and replaced with the new SMMR. The old ranking system allowed for random matches because people didn't play everyday and they decide to play near reset as a top tier player. When they fly threw the ranks it becomes more and more competitive and more challenging or they find a few lucky matches where there is still competition but can be overturned with a switch of a lightbulb. You can't stop toxic/try hard/sweaty players yes I understand this but it beats playing against them 90% of the time. If you like playing 100% sweaty all the time by all means play your Ranked Matches. I will relax and have fun and sweat from time to time on Casual but not enough to say I'm uninstalling this game.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3511477#Comment_3511477
What would prevent people to sweat in Casual Matches?
Let them sweat. At least it will be an even fight. 50% win or lose not 90% lose all the time.
MMR in casual could be a balance everyone needs to have "fun" where top tier doesn't always have to go against top tier but like the good old days of we don't know if the killer is a baby or a pro or if the survivors are swf or if they are random people paired up.
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@saym said:
I think casual matches and ranked matches should be separated. Unfortunately MMR is a joke these days and both players are complaining.
MMR a sore subject indeed...
I've been saying this since they came out with new MMR system.
I feel that the new MMR system is heavily competitive, punishing, and almost unenjoyable. I figured since everyone loves the 100% blood points why not make it permanent for a ranked server. The casual server can feature more flexible matchmaking rather than forcing people to face top mmr players 90% of the time. I know matchmaking would change but I would definitely wait 10 minutes just to have a decent match rather than a sweat filled fight for your life match that can be easily be shutdown by a survivor or killer disconnect or any other unsportsmanlike attitude.
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I believe this was before the UI patch. I recorded a couple clips of how far the killers were able to hit you. It is madness! Also, don't even try dead hard because that hasn't been working either.
From the killers point of view. It looks like everything is in slow-mo and hits connect as they should.
I don't expect this to be fixed until next week. So my advice for everyone is to just throw pallets down early and get as much distance as you can from the killer. If the killer looks close then you are going down. Not even a pallet can save you.