MOONPHASE
MOONPHASE
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4037310#Comment_4037310
For now its English only (same as the forums bug reporting section).
English only (same as the bug reporting section on the forum)?
Does this mean that reports here (https://forums.bhvr.com/dead-by-daylight/categories/bug-reporting-jp) are being ignored?
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The official stats tracker displays match results based on each player's emblem information.
Cheryl surrendered.
Cheryl wasn't killed at the time of surrender, so "Cheryl as player" escaped.
You then killed "Cheryl as BOT." Therefore, the results that you killed Cheryl.
This is due to an emblem "UNBROKEN" bug.
I reported this bug six months ago, but it seems BHVR hasn't received it yet.
Sorry, this post uses machine translation.
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The root cause of this issue is
that if a Survivor makes contact with a moving Killer immediately after vaulting over a pallet, the Survivor will be able to pass through the Killer's body.This issue affects all Killers.
https://youtu.be/qyYYZxb8h1Q
https://youtu.be/qyYYZxb8h1Q
The Killer will not be able to body block a Survivor from vaulting over the pallet again.
The Wraith in particular has no way to counter this unless they uncloak. -
「解放されたゲートから半径16m以内」にフックに吊られている生存者がいない場合、当該範囲内に「這いずり状態でない生存者」が滞在している秒数を各々計上する。生存者全員の合計累積秒数が60秒を超えるとそのゲートは30秒間封鎖される。
なんて案を出してみたが、
私的な最善案は『コラプスの時間は(大体80~160秒の間で)ランダムに決定し、生存者はコラプスゲージの進行具合が見えない』ようにすることだと思っている
時間ギリギリまでの残業はリスクが大きいのでできなくなるだろうし、リスクを承知の上でお仲間を助けて一緒に脱出するか見捨てて自分だけ脱出するかの見極めはゲージの進行度ではなく自身の決断でしたほうが面白いでしょう
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Focus on the balance between killer and SWF, and only compensate for solos in rounds where the balance is completely off. (25% increase in BP gain per solo survivor)
This is one way of thinking, but it is similar to your suggestion.
Do you think solo players would be convinced by this proposal?
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Repair the generator, open the gate and escape.
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Logs saved immediately after starting the game and playing 4 consecutive games as the killer.
This is a total of 12 games over 3 days from Oct. 5th.
DeadByDaylight 20241005.log DeadByDaylight 20241006.log DeadByDaylight 20241007.logThis is a screenshot of the Gatekeeper.
Oct. 5th (No screenshots of the third game)
Oct. 6th
Oct. 7th
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Logs saved immediately after starting the game and playing 4 consecutive games as the killer.
This is a total of 24 games over 6 days from Sep. 29th.
DeadByDaylight 20240929.log DeadByDaylight 20240930.log DeadByDaylight 20241001.log DeadByDaylight 20241002.log DeadByDaylight 20241003.log DeadByDaylight 20241004.logThis is a screenshot of the Gatekeeper (from Oct. 1st onwards)
Oct. 1st
Oct. 2nd
Oct. 3rd
Oct. 4th
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It's easy to extend the thread. We can all post a log of all the rituals we've played as killers.
BEHAVIOUR is asking for that, but I'm waiting for an answer on whether it's really okay to do that. -
@Coordi said:
I empathize with the frustration to those who are experiencing the issue. Please submit the game log directly after the affected game. After a match that your Gatekeeper was affected, leave the game, and follow these steps:
Press Win+R
- Type in appdata
- Press OK
- In opened window navigate to: \Local\DeadByDaylight\Saved\Logs
- Usually you would need to attach the DeadByDaylight.log file.
- Add the file to your bug rep
Unfortunately, I do not have any further information or updates, but we do need more logs from PC players. Thanks for your help.
This issue occurs in all rituals except for "when 1 or more generators are repaired within 1 minute of starting the ritual."
This means that we will be sending logs of "almost all rituals" played as the killer.
Is that okay?
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Lastly, when throwing blades at survivors without main event, Trickster will occasionally stutter and not throw a blade despite holding the button down. This heavily disrupts the flow of gameplay.
I'm using machine translation, sorry.
Are you using the add-on "Memento Blades"?
If so, if you keep throwing knives without stopping, there will be a stutter when you throw the the 18th and 36th knives.Probably because the animation is not synchronized.
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Still bugged in 8.2.0
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This issue will be resolved if items dropped by Franklin's are removed from the map after a certain amount of time.
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@Coordi said:
Logs and match times would be appreciated for investigation! Thank you!
This was taken today
https://youtu.be/Ue40fJBvFuA1:00 Start of the match
5:05 ResultLength of the match : About 4 min
DeadByDaylight.log
Killer : Trickster
Kill : 4k
Gen : 5/5 gens remaining
Gatekeeper : Bronze -
Sorry for the Japanese image.
If more than 10 minutes pass after the start of the match without repairing a generator, the killer will not be able to earn the "GATEKEEPER" rating.
扉を守るもの1.png -
It appears that the Killer cannot gain the "Generator Defense" rating until the Survivor completes 1 gen of repairs.
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I'm not an English speaker, so I'm using machine language translation
"Hook a total of 8 or more times" and "annihilate all survivors"
or
"Hook a total of 11 times"
If you meet these conditions, you can get the iri emblem at Malicious.
However, please do not use Plague.
It doesn't matter how many times the survivor heals.
But, if a survivor uses the perk "Plot Twist", an additional hook will be required.






