Lithi
Lithi
About
- Username
- Lithi
- Joined
- Visits
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Comments
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@Doxie said:
Question for the bubba mains... I thought every chain saw hit was an instant down. For a while I thought I got it but last two matches the hits only injured
Speed limiter addon
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speed limiter addon
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/413695/nerf-bubba
Are you kidding me? The easiest games of my life weren't against a pig or a myers or something like that, but against a bubba.
He's so increadible weak at the moment that I always think "Oh it's a bubba we will probably win without any problems" just because he's so bad to use at loops that I don't even see him as a threat. Bamboozle is the only reason you can down anyone with him. I sometimes looped him for 4 gens just because it's so easy if you have a reactiontime under 3 business-days xD
He takes a lot of skill to use at a high level just because you have to turn brutally precise while also turning extremely fast to even remotely have a chance to mindgame someone with his chainsaw.
I'm not even mad when he camps most of the time just because he doesn't get anyone without it anyways.
Yes bubba really deserved this buff
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715018#Comment_3715018
I don't think he needs the added skill. He's not a very good killer. Pallets and windows are already enough obstacles that become more of an obstacle with the better survivors and his power doesn't really stand out as being rewarding enough to have another obstacle.
I think he really needs this change because he is a very frustrating killer and his pick rate has been dropping a lot too.What do you mean added skill? I don’t understand what you mean by this. Bubba currently is the most mechanically skillful killer in the game and I would like it to stay this way. The buff is enough to increase his pickrates they don’t need to make him easier to play on top of it
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@Xernoton said:
This might be a hot take but with his improved collisions, I really don't think reducing the tantrum is a good idea. He is already quite a fearsome killer and reducing the risk just feels wrong to me. The base kit Chili will feel great though. Now I can finally stop bringing yellow Chili every match. More speed is also great.
I don’t think either were needed, he needed invisible collisions fixed not hitbox reduction. I would rather have lower tantrum than reduced collision
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@Devil_hit11 said:
bubba is going to feel so good.
I agree !
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@OrangeBear said:
The changes to tantrum were very needed in my opinion. No other killer gets punished so much for making mistakes, it made him extremely frustrating to the point where i gave up playing him. Reliance on chili was also another reason which i'm glad they addressed.
I’m fine with the tantrum changes, though I didn’t mind it being 5 seconds before. This will be a good change to help newer players learn him better. But the collision changes I feel are unnecessary, cus needing to be careful with your chainsaw added a lot of skill to him. So I hope if they do decide to reduce his hitbox its not by a lot
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amazing buff idea, hopefully bhvr will listen
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Please fix bhvr
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+1 bhvr fix pls
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560692#Comment_3560692
Well, yes, that's kind of what I meant by moving faster. That isn't happening in a vacuum, typically the survivor and the killer are in a sort of race towards the nearest resource; both want to reach it first, the survivor to make distance with it, the killer to get a hit.
What I mean is that survivors don't have any core base mechanic to make distance other than the map itself. They don't have Bloodlust, they don't gain any distance holding forward in a straight line (and in fact lose distance that way), and they don't have any powers to help them out there either.
My point is, certain Haste numbers/implementation would be unbalanced on the killer side but totally fine on the survivor side, for those reasons.
Ays’s suggestion was not a serious one, it was trying to point out the flaw with mft. Perks that affect speed are fine when done right yes, but a permanent 3% boost changes a lot of interactions and isn’t healthy for the game, saying killers have bloodlust and powers isn’t a good argument
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560692#Comment_3560692
Did you read the context behind that at all?
Yes
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3560682#Comment_3560682
Assuming this is aimed at my earlier response to you, apologies if it isn't!
As I said, there are reasons why a speed perk would be unbalanced for a killer but not for a survivor. Killers already move faster, have the Bloodlust mechanic at base to increase that movement speed further, and commonly have powers which aid in closing the distance for an attack already. Survivors have none of these tools, they just have how fast they can move.
The whole game is actually balanced around that 100% speed number changing a lot. It's the baseline, it's not the absolute. Killers already move faster than 100%, and survivors have historically had a lot of methods for making themselves move faster too. Conditional speed boosts are nothing new, this one's just over time instead of in a burst.
Survivors have the resources of the map to gain distance, saying they have nothing is just wrong
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This guy failed with the sabo playstyle and now he is malding