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LithefinesseXD

LithefinesseXD

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LithefinesseXD
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  • @XombieJoker said:

    looking at the clip, it looks like they were early, and you should only be getting saves with the flashbang going off in the killers FoV. All the people complaining about the nerf are mad cuz they can't get their free saves with a single braincell

    this wasn’t early it was infact frame perfect yet again please don’t comment on something you know nothing about just to talk bad on people

  • bangs have been fixed you still can’t blind on walls but everything else lockers and dropping a bang at the killers feet blinds now just walls still block it now

  • I don’t care about the clipping into killers stuff it’s the fact they have rendered the perk completely and utterly useless and we didn’t abuse bugs we all just loved flashbangs and locker saves and got along and had fun

  • @Mandy said:

    We are looking at adjustments to The Ghoul, HF1 is too soon to get any proper changes in as we do like to give things a little bit of time on the Live game for players to adapt.

    Our Designers already have a few tweaks that can be made for the next hotfix to have the character more in-line of what we expect, more details on those will be with the patch notes on its release.

    You guys will do anything but nerf the problematic things will you ! Kaneki has settled in he’s all we have went against please for the love of god kill switch him or something the hotfix needed to be out yesterday playing in a 4 man swf rushing gens with sb and mft shouldn’t be the counter to a killer this is ridiculous

  • They have literally killed off a whole community of this game i have devoted the past two years to perfecting flashbangs and locker saves and just having fun and there’s such a small but loving community that comes with flashbang anyone who’s known for bangs we all know each other we all chill in each others streams we play together and it’s so sad to me that bhvr have killed it

  • @LockerLurk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907964#Comment_3907964

    That's actually how they used to work before the glitches and for the last several years before this. You are supposed to time when you drop the Flashbangs, they're not supposed to be a perfect save or get out of jail free card. If the Killer was not blinded, it doesn't mean the Flashbang failed, it means your timing was off or they heard the sound and looked away from the blind… which is very intentional, because blinds are meant to have counterplay just like Killer powers are meant to have counterplay.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3908118#Comment_3908118

    You're* extremely misinformed actually. About a year ago, before the update that broke them, Flashbangs HAD a louder noise and were easier to avoid. They had been that way since Leon S. Kennedy came to the Fog. They were originally that hard to hit with, actually, and were more a funny haha perk, not a reliable blinding perk unless you really were dead on with them. But when the perk broke, it broke how it interacted with the Killer's hitbox AND the noise for Flashbangs around the same time as other noises were glitched, like Footsteps and Huntress' Elk skin. At the same time Background Player was overtuned. Then they rebalanced Background Player, but forgot to fix the Flashbang glitch. So, the hitboxes were still off, so SWFs were using this to "wallbang" Killers - something that was never possible before and not intended. An exploitable glitch state.

    Then BHVR fixed the noise issues, but forgot about Flashbang, so the noise never really got fixed until very very recently. When they did that, they also realized the glitch and patched it out, causing Flashbangs to work as they originally did. That's all that happened, they did not nerf or ruin Flashbangs, they simply patched a glitch that made them unfair. Just like they patched three gen builds, and just like they patched that Oni glitch that caused him to move too fast while in Blood Fury and picking a Survivor up with Iron Grasp. Those were glitches with perks on Killer side they patched out. Survivor perks are not exempt from being fixed when something is wrong with how they perform or when it creates exploitable, unfair situations.

    I'm sorry you cannot drop Flashbangs in the Killer's model, can no longer perform wallbangs, and have to actually time your Flashbangs perfectly in chase to make them function. They still work off pallet stuns as intended. They still blind. You just have to actually try now. Kinda like how now, Killers have to actually try to use Xeno's tail, which was also too strong in a glitched unintended way on launch.

    I’m so sorry bud I have played this game since 2016 have used flashbang for 3 years now and that bang was frame perfect timing and it didn’t hit bangs shouldn’t be made redundant you’re not making any sense the timing wasn’t off because they didn’t even get killer blind they got nothing which means the bang just didn’t do anything to the killer even being in a perfect spot for a save I’m sorry but there’s no way you can justify making a perk completely and utterly useless and I won’t stop making noise about this because it needs correcting

  • @LockerLurk said:

    That's an intentional fix, Flashbangs were never supposed to be able to be guaranteed saves even if the Killer is not in an animation facing the wall and looking up. Flashbangs have actually been glitched for a long time now, about a year - they could be dropped inside the Killer's model and the Killer had no way to avoid it, and people were abusing that to get saves they should not have been able to in unfair ways the Killer player couldn't react to. Just like how Xeno's tail was glitched on launch, or Chucky's scamper was too strong, or the locker flashlight exploit from a year ago was a problem so bad flashlights were killswitched.

    If something is glitched or a problem to the point of unfairness, it's not fair to expect them not to fix it at all just so you can have a fun interaction.

    so flashbangs being dropped not at a wall infront of the killer and not blinding at all is a supposed feature me don’t think so

  • @BurnedTerrormisu said:

    Things don't seem to be going well at BHVR at the moment.

    Regarding the health update, I hope things get better.

    crazy the only positive thing they have done is add the abandon feature it just shows how well the game is going atm lol

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907484#Comment_3907484

    Survivors arent the only ones to endure frustrations. Flashbangs are still very much viable.

    the only thing with killer is how fast survivors do gens but survivors have to do gens that fast or it’s an instant loss for them since everything else fun or good in chase has been nerfed to the ground removed changed etc killers are valid to frustration but the killer role in todays dbd is dumbed down so much

  • @HansLollos2 said:

    There is also the Killer side, ya know? All the things you listed are still there and are still really strong. Just not broken anymore and need more timing.

    I’m a survivor main i listed my thoughts on my role

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907423#Comment_3907423

    So you compare the ability of the killer who should get it by outplaying the survivor, and then using it wisely (survivors can easily drop pallets and jump into windows and Oni won't be able to do anything about it)with the ability to take away the hook from the killer no matter what?
    What kind of hypocrisy is this, you're just crying that your noskill toy was taken away from you and now u need have skill to get the result

    I’m not gonna argue with someone with lack of knowledge on the subject at hand here so you have a nice day !

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907335#Comment_3907335

    tell me how fair it is that you can throw a grenade at the killer's animation and the killer won't be able to do anything?

    tell me how fair it is that oni had a uncounterable exploit that completely broke his power and made it unfair a feature ? The double standards these days are so funny especially from developers I get the clipping into killers yeah that shouldn’t happen but looking at a wall should not counter a flashbang as it’s still exploding at the killers feet !!!

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3907205#Comment_3907205

    It wasn't just Background Player, Flashbang was the issue here, blinding from an angle where the killer cannot even see was never an intended action.

    right Mandy the double standards with this is crazy I’ve played this game since release oni was always meant to have a 90 cap lock on his power but since people complained it got made into a feature but you literally kill a perk that was already fair and balanced and just say oh it was a bug yeah right…

  • @Skillfulstone said:

    Please say it louder, slugging for the 4k got so much worse since then...

    like let me go on the hook and go to my next match 😭