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LeThougLiphe

LeThougLiphe

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LeThougLiphe
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  • @Ghouled_Mojo said:

    I’m not celebrating. I’m still not coming back until it’s not total #########.

    Totally agreed. I uninstalled the game out of pure disappointment yesterday and I aint gonna play it again till everything, and I mean EVERYTHING gets fixed and/or tuned.

  • All I know is someone said yesterday that on Unreal 4 for someone with 0 programming knowledge, its a 4-5 hours job. Taking that with a grain of salt, I think they just don't care about the community. If they did, they'd have a poll with multiple UI and let us decide if they aint gonna give us customizable HUD, even though I dont understand why it changed in the first place since the old one was great and it required brain cells to remember the hook states.

  • Lmao just no. 360s are a showcase of skill and if the hitboxes were like they were prior to 2018 you'd see even more baby killers complain about it. The thing is, it isn't a mechanic. It's something the community found to juke and it requires precision to execute so no, removing it is neither okay nor necessary.

  • Couldn't agree more with what you are saying. You are 100% right and unfortunately I highly doubt that any word up there will ever reach BHVR.

  • @OBX said:

    *the following comment is neither for nor against the movement change*

    I personally feel this is the devs simply giving up on their promise to fix console frame rates. Survivors could take advantage of console killer frames by getting close and 360. The frames simply could not track the survivor. so as opposed to fixing frames, they are just bandaiding things.

    If the survivor is skilled enough to 360 then he should be allowed to, not get gutted to the ground cause they decided to release unpolished and unfinished horrible animations.

  • It plain and simply does not work. I get servers with horrible ping to begin with, but I've noticed survivors (including myself) getting hit 2 meters away from windows, after the killer got stunned from a pallet or after the killer has been 360ed quite successfully.

  • I can't understand all the people saying they agree with the change and I won't bother to. It's a nerf to a perk that doesn't need a nerf cause it's a high risk high reward perk to begin with. If a "rank 20" player runs it, he simply gonna die in first 5 mins. If a skilled player runs it, the "entitled killer main" should avoid tunneling him cause he's mad lmao. The perk is fine as it is and I don't mind survivors using it against me when I play scratch mirror Myers, Ghostface or Pig, and at the same time I don't care if they know where I placed my trap as a Trapper. The rework makes the perk useless for everyone that runs it and isn't the Obsession, and fundamentally makes the perk worse than distortion. It should be left alone and devs should focus on changing/ removing other perks from the game. Should I remind you that NOED is still a thing? I suppose since you still haven't removed it. The general direction the game is taking is further and further away from it's community and the things that matter to its playerbase, and that proposal undoubtedly proves it.