Avatar

Lamia

Lamia

About

Username
Lamia
Joined
Visits
104
Last Active

Comments

  • Trapper's bag addons are base kit.

    Wraith moves and lunges faster in base kit.

    Billy has to rev his chainsaw longer.

    I'm too scared to touch Nurse.

    Myers base kit is stronger, but his addons are weaker.

    Hag has 115% movespeed.

    Doctor's hallucination doubles don't disappear if a survivor looks away.

    Huntress hatchet hitboxes are pixel perfect.

    Leatherface can rev his chainsaw faster (so maybe he can get someone before they can vault in a loop)

    Freddy can use his power to teleport to a vault, vaulting towards the way he came from (not my idea).

    Pig makes the roar noise after it's too late to react and the ambush is performed much quicker.

    Clown can behead Ash's puppet with his mori.

    Spirit's prayer beads are ultra rare or removed.

    Legion isn't punished as harshly for missing during frenzy, can vault quicker, and is faster in frenzy.

    Plague has a stronger base kit, weaker addons.

  • Usage rate of the bottom 10 survivor/killer perks. There are a TON of irrelevant perks in this game.

  • @Eninya said:

    I like playing against killers that are incapable of one-shots baseline, and have to hunt. I *would* enjoy Freddy if he wasn't invisible, and his mechanics weren't completely dictated by RNG.

    So, Huntress, Pig, Plague, Hag, and Spirit are fun to verse. I'll usually try against a Nurse because their skill and luck is variable, but most people won't. I find Legion to be weak in most cases, and though he sucks to play against, he's usually a loss or leave because other people bail as soon as they see him for some reason.

    Myers is entirely addon dependent. Most won't stick around for infinite T3, or T3 mori. I mean, it completely lopsides his power. The Clown also varies, but it's primarily by map. He's virtually impossible to juke because his power is a guaranteed hit on a lot of maps. Once you're seen, it's a time limit.

    The Doctor is entirely dependent on how good the rest of your team is, as he can be decently manageable, or the worst killer to face. Part of this is whether he has Iridescent King and 75% range addons (most of them, sadly). I don't blame people for leaving against him, as can setup of a 3-gen and deliberately drag the match into an automatic win. It sucks, and his design is dog-s*** awful to play against, especially for newer players. Without Calm Spirit, good luck.

    I usually suicide or leave immediately against Hillbilly. He's just a completely unfair killer, and why they bothered bringing Leatherface into the game is beyond me. His mobility surpasses all other killers, including the Nurse. Really, the only way to compete is Hag range addons (still requires setup), Spirit with ultra + rare stacked speed addons, and 4-5 blink Nurse. All of those come with drawbacks, but not Hillbilly's chainsaw. He can hit something and is barely stunned for a second. Meanwhile, Leatherface misses his chainsaw and he's screwed for several seconds. Hillbilly also has that huge cleave on the end of his chainsaw and absolutely ridiculous base turning. My friend won't even come back to the game until he's nerfed, and I don't blame him. With him ignoring MoM, it's even more GG that this is the lovechild of the devs. And, of course, Barbeque and Chili OP as hell for him.

    I'll play out against a Nurse. They tend to be a lot more interesting to play against due to luck and object interaction with blinks, and the wild swing in skill. The real issue with her is the proxy camping, and inability to reasonably heal due to A Nurse's Calling being virtually busted on her. Combine it with M&A and you're pretty doomed before the terror radius even registers for you.

    Trapper is fine, except if he's using his ultra rares. While the 30s auto-arm isn't SO bad, Bloody Coil is broken as tits. I quit as soon as I realize that addon is in play.

    I greatly dislike playing against Wraiths nowadays. He's just annoying in general, and ends up being a more obnoxious Freddy (provided Freddy isn't abusing the 0 lullaby/terror radius crap).

    You.. DC... against Trapper with pink addons...?

  • @Dwight_Fairfield said:

    I don't agree with the nerf to remember me. Apart from that everything else is great.

    15 seconds to open exit gate, pig nerf, and endgame collapse mostly being a letdown aside from the hatch standoff removal are all yuck

  • Freddy should be able to teleport around objects on the map, such as vaults, chests, and lockers so he can pop out of them and jump scare people. His current power is kinda lame when you think about what Freddy could really do in the movies.


    If they were to keep it, someone suggested that he could use it to teleport to vaults and walk over them backwards during a chase with someone in the dreamland.

  • You should get rewarded for quick chase wins, not punished..

  • Anything for licensed characters (but mostly pig)

  • @Kaelum said:

    https://forum.deadbydaylight.com/en/discussion/comment/348215#Comment_348215

    You really have no idea how it works. “Process of elimination”, really? The only process of elimination is seeing what boxes are left. The key for every one of the traps could be in the exact same box, which makes any point that you were trying to make about SWF, moot.

    Incorrect. Each trap corresponds to one key in one box. If one of your friends freed themselves at killer shack, another in the corner of the map, and a third in the center, that means you only need to search the fourth box they didn't use successfully.

    So, in other words, process of elimination.

  • @TheRealHansGruber said:

    https://forum.deadbydaylight.com/en/discussion/comment/342819#Comment_342819

    There is no RNG for pig traps. When she places the trap on you it is immediately determined which box has your specific key. The devs have talked about this a few times

    I mean.. you have a 25% chance of getting it off in one and a 50% chance of getting it off in two. I hate how her power just randomly ends immediately sometimes. And let's not even mention SWF, who can use this system to find the box by process of elimination.

  • Either:

    Pig's roar comes at the end of an ambush,

    Increase her speed to 100% (up from 90%) while crouching,

    or change the way escaping from reverse bear traps works. Rather than assign a box to each trap (SWF can just process of elimination it!!), give the survivor a flat chance of escaping, determined by how many boxes they've searched. For example, it could go 1%, 25%, 50%, 100%.