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Jackel

Jackel

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Jackel
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  • @Momentosis said:

    Love how you say they can be creative and then you give examples as a wolf or a spider...

    And they do make their own killers. 13 of the 20 Killers they made themselves.

    Love how you say they can be creative and then you give examples as a wolf or a spider...

    And they do make their own killers. 13 of

    the 20 Killers they made themselves.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/161042/making-money-off-others-fame-why

    A: Please spellcheck.

    B: because licensed killers bring in more players, which can mean people stick around and buy the DLC.

    C: if you add it all up there are more original characters in this game then there are licensed.

    D: How can you not think killers like Oni, and Deathslinger, and Plague, and Legion are not creative? They have (mostly) good lore and great cosmetics and designs that stand out from the norm. Even when killers like Deathslinger fit a stereotype like cowboy, they still put a creative twist on it too make it seem different.

    1. You must be a teacher or someone that likes correcting people.

    2. Like a BULLY

    3. You can not help yourself I understand it's in your nature to always be right to yourself.

    4. Hope you read this because that was funny.

  • @Siberia said:

    I like the licensed content lol. Halloween DLC is what originally got me into the game. Being able to play as my fave characters from horror franchises? Hell yeah.

    I understand, I'm not saying don't use them.

    I just think that they can make really good killers on there own, I mean they could do an Iconic killer like werewolf. Etc

  • @tixerp said:

    I'm hearing you, but damn, what the hell is with your typing. Also I like to think BHVR can make almost anything fit in DBD, but a lot of people don't seem to get DBD has a very specific tone and theme to it. Clown is the best example. Everyone wanted some dumb Pennywise clown, but BHVR did a really good job at making a clown killer really fitting for DBD.

    That is my point why not use your own Ideas.....It is appreciated more than something that was already thought up...

    Like the Spider, or the Zombie , or werewolf would be Great.....

  • @VigilStrange said:

    https://forum.deadbydaylight.com/en/discussion/comment/1170491#Comment_1170491

    You put something out on an open forum, I responded. Don't like it? Fine. You don't have to. I'm not bullying you, or trying to start trouble. I put forth what I felt was constructive feedback to your open discussion, and rather than respond to that, you focused only on my correcting your use of the word "we" since you do not in fact speak for everyone. So can we get back to the topic on hand?

    I will spell it out since you are having trouble or don't understand what DONT CONTACT ME AGAIN..........MEANS

  • @Dehitay said:

    Survivors not using any bloodpoint bonuses seem to average about 13,000 bloodpoints per game. This alone should be enough to afford an item and offering per game. But if you're truly struggling, you can increase your bloodpoint gain significantly by running WGLF, tossing on a bloodpoint offering, and possibly running Prove Thyself if you need even more. If even that's not enough, you can bring Plunderer's and Ace in the Hole into the game to just give you free stuff mid trial as well as allow you to keep your addons when you leave the trial to stock them up.

    If you're a killer, it's really not that hard to average 25,000 bloodpoints per game without bloodpoint bonuses if you're specifically playing to get bloodpoints. And I think most killers run BBQ which doubles that meaning the majority of the bloodweb per game with just that one perk.

    I don't see how anybody would be struggling to bring a loadout into the game unless you're the type that only uses greens, purples, and reds and can't keep up with bringing those into every game anymore now that survivors lose addons.

    @Dehitay said:

    Survivors not using any bloodpoint bonuses seem to average about 13,000 bloodpoints per game. This alone should be enough to afford an item and offering per game. But if you're truly struggling, you can increase your bloodpoint gain significantly by running WGLF, tossing on a bloodpoint offering, and possibly running Prove Thyself if you need even more. If even that's not enough, you can bring Plunderer's and Ace in the Hole into the game to just give you free stuff mid trial as well as allow you to keep your addons when you leave the trial to stock them up.

    If you're a killer, it's really not that hard to average 25,000 bloodpoints per game without bloodpoint bonuses if you're specifically playing to get bloodpoints. And I think most killers run BBQ which doubles that meaning the majority of the bloodweb per game with just that one perk.

    I don't see how anybody would be struggling to bring a loadout into the game unless you're the type that only uses greens, purples, and reds and can't keep up with bringing those into every game anymore now that survivors lose addons.

    You have a good point, I get what you are saying. What my question was that before you could use a nice high end toolbox and it last threw the game if used correctly, but now the new update and using the same toolbox don't last but maybe 2 gens if you lucky.

    And talking about the cost of such inventory is costly, they could lower the blood points to match the inventory, and your not guaranteed you will get nice gear. I went threw blood web after blood web on just to spend alot of blood points and really not get good gear.

  • @VigilStrange said:

    https://forum.deadbydaylight.com/en/discussion/comment/1167385#Comment_1167385

    When you don't specify whom you are speaking for, then that means you are presenting as though you speak for everyone. Don't be vague about it, and such conversations can be avoided.

    Since you only focused on one aspect of what I said, I'll take that as you have nothing further to add to the topic. Good day to you.

    You seem like one of those people that are only after one thing starting trouble or to show everyone you are the big bully . You option means nothing to me. I don't know you do not contact me again.

  • @VigilStrange said:

    @Jackel "so we say if we lose our inventory that fast we should pay a lower blood cost" you do not speak for everyone. Don't presume to do so.

    The cost is the same as it was before the update. If your inventory is running low, then maybe you should try running less add-ons, and such. No, this is not me saying "Git gud" just that if you're using them too much, adjust your play style. Items and add-ons are helpful, but not necessary to play or win.

    Also I would suggest you main one survivor, so that your BP all goes to that person's bloodweb, rather than spreading it out over several characters.

    " It make players not even want to spend blood points it is pointless."

    No, the point of the bloodweb is to spend your points on it. That's the grind of this game.

    I don't know u so don't act like a DA u won't get treated like one, I speak for those I do know.

  • @Cheers said:

    Ok so I'm aware that the new killer is released today, but anyone know what time?

    I thought the New Chapter was going to be launched at midnight of the 10th?

    So the New Chapter will be released at 11am today?

  • @Peanits said:

    I don't see the need to call someone a moron just because you don't like something. That's highly unnecessary.

    Wiggling definitely has its moments, but you're not meant to reliably wiggle out. It'll typically only happen if the killer gets greedy or poorly manages their hooks, or if the other survivors run breakout and/or take hits. But even if you don't wiggle out, it still holds a very important purpose. It's the only thing preventing a killer from walking across the map to hook you in the basement.

    @Nicholas said:

    I agree on changing the button on Console. The only thing that really sucks about wiggling, is that there are times when you're at 99% and if the killer were required to stand directly in front of the hook to actually hook you, you could break free. A lot of times I see myself get to 99% and the Killer is still on the left or right of the hook and they're able to Target and select hook and it teleports them in front of the hook and then finishes the animation. I've seen this with lockers to, the killer doesn't have to be directly in front of the locker to Target it and open it. They can start from the left or right of the locker and then it teleports them to the front of it.

    I've had it were the killer downed me half way across the map I wiggled all the way ,

    I got 99% and what do you know hook in the basement anyway....It need to be reworked.....

  • @Jackel said:

    Why have a feature in a game if you have a 4 percent chance to get off. It is useless.

    So many players have wiggled all the way only to get on a hook anyway.

    And on top of that the wiggle feature tears up a PlayStation controller.

    I think the wiggle feature should be giving a remake , percentage should go up were it is worth wiggling to get free so that the survivor have more than a 4 percent chance , which by the way who ever came up with that is well an moron.

    There nothing to gain for the survivor except on a hook after all the wiggling and now there controller is damaged....

    I have heard of story's of players hands having blisters on them, to this is the 4 controller I have bought it is senseless for devoted players to DBD to go threw this torcher...

    Any of the other players have anything to add?

    @mouse0270 said:

    Are you talking about wiggle or struggle? Because wiggle is not percent based, its more luck. Perks help it such as Boil Over, Flip-flop and breakout, but it's more based on how close you went down to a hook. Players taking hits and stuff like that will increase your chances of wiggling out.

    If you are talking about struggle, there is no escape, another player must save you. I am going to assume you mean "Kobe" off a hook, as in when you are still in the first stage of being hooked. There are perks and offerings that assist in this, but its not meant to be a absolute thing.

    It's supposed to be something you can't really accomplish. Otherwise why wouldn't everyone just Kobe on first hook so their other survivors wouldn't have to worry about saving them?

    Both wiggle and struggle are useless, I get that wiggle is to keep killer from base ment , but alot of times it is useless, and I know alot if player who fell the same....

  • And on top of that what happened to the dedicated servers we were promised...

  • I agree, sound like they have there work cut out...

  • @Peanits said:

    1. You cannot remove the ability to disconnect. Even if the button is gone, there's nothing stopping someone from closing the game, shutting off their PC/console, or unplugging/shutting off their internet. The best you can do is add a deterrent for people who choose to do it willingly.
    2. If you (as the killer) do not want to see messages from the survivors after a match, you can choose to hide the chat. There's a little button next to the chat box that will hide it. It'll stay hidden until you choose to turn it back on. You are not forced to see any messages unless you want to. Also, if someone is saying terrible things in chat, we do enforce it and all you have to do is report them.

    Most REAL players that don't won't there PlayStation to become not playable would not unplug there PlayStation I personally have never unplugged my PS4 while in any game, that is just an excuse not to fix and take out the Disconnect option. There is no reason not to fix it. We as Players are the reason Games Like this one existes. With out us all Games are just an idea, or short lived.