InAcesHole
InAcesHole
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- Username
- InAcesHole
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Comments
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After freeing a Haunt in the void survivors gain an endurance effect lol
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I've noticed this as well!
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Killers can also get up on the cart lol
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The original placement of the gens in main after they ruined the RPD map was bad enough (when one of the gens would spawn at top of stairs) but now with this new variation...I have no words
1) They're all on the same floor now, even easier patrol, such as for Artist since my birds can reach all three gens on the same level
2) The hook in the middle does not change position even when the gen spawns next to it, so once a survivor is hooked there you can camp them and the 3 gen no sweat
3) Those 2 in main are just way too close as killer I don't even have to walk up the stairs to apply Eruption anymore
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Can confirm this is making its rounds and more and more Knights are doing it.
To add on, I tested it with the bots (who never come for the unhook as long as they hear your TR) and it works with Insidious as well.
I was there but setting patrol state, Insidious proccs, bots come to unhook as there is no TR.
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@Iza13 said:
Heeeey I got some video footage of the challenge not working, stupid me forgot to record audio but you can see that I was in chase when I jumped a few times because of the score event in the corner counting as escaped chase later on. Just thought some footage of the challenge being bugged might be good https://youtu.be/g5uSfnp-qxA
And if it's important, I'm on Steam and I recently de- and reinstalled the game because of lagging issues that are now fixed. Since I reinstalled some challenges are bugged for me which has never happened to me before and I played the archives since they first came out, so maybe that's important.
I completed a killer challenge and got the sore ankles one done after, for others it seems unequipping it and equipping it again fixes the issue as well
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@nValentine said:
anyone have clue?
There was a problem before where half of Trickster's face was cropped out of frame when he turned back to look at the camera, so you couldn't see him wink.
After several bug reports of it they made the camera pulled out more in the killer lobby to how it is now, which I think was their fix for the Trickster thing. So I don't think it's a bug.
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Agreed that this needs to be fixed, need to see that wink again :(
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@ReikoMori said:
That's because Mikey loses collision while stalking and thus can phase inside the hooked survivor and block you from unhook. I would assume with Trickster he must lose collision when holding his knife as well.
Not sure if MM was stalking because his stance (from walking to stalking) looked the same when moving to the front of the hook.
I'm sure Trickster has collision when holding out his knives though, I've found many survs hiding in corners while playing him and when I hold out my knives they can't get past me.
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Please fix very important haven't seen his wink since relese :(
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Can confirm still happening, even after dodging the ones that already spawned before solving the box, new ones continue spawning.
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Experienced the same thing
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Please fix this I've been unable to see his wink for so long =n=
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Don't spend any of the Auric cells you didn't buy before BHVR addresses this for your account's safety!
Already had dishonest people posting guides on how to exploit this glitch in the subreddit, good on you for reporting this in the bug forums.
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Pretty sure you had to redeem them while it was still active
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Stridor will negate Iron Will. Stridor makes injured breathing 50% louder, so a normal survivor without Iron Will will have injured breathing at 150%.
Iron will makes injured breathing 100% quieter. So with Stridor you will still hear the survivor's injured breathing at 50% volume.
The only way to fully negate Stridor is to bring both Iron Will (100% less injured breathing) and No Mither (50% less injured breathing)
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I noticed the same thing. But mine was with an item I picked up in a chest. :(
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No Mither + Iron Will will negate Stridor
