I_am_not_a_Killer
I_am_not_a_Killer
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- I_am_not_a_Killer
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@IceCreamPrincess said:
Well, if they're not actively attempting to get hooks, then its kind of a lame match imo. Just a case of do gens and leave. But if its more a case of hit and run, and they're still getting hooks but not exactly "tryharding" then there's nothing wrong with that
@DBD78 said:
Total waste if killer messing around. Camp, tunnel, slug do whatever you want just play to win.
I don't mean just popping into the match and literally doing nothing. It's hard to explain without visuals and both sides having different perspectives.
Do you enjoy playing against Killers who will essentially let you escape by obviously not playing hard, but still engages with Survivors' during the match? I guess. Sometimes you just really don't want to try super hard against a team at your level and others you can clearly tell that the Survivors are all very bad at escaping Killers, but you still want to play Dead by Daylight. So you take a step back for a match.
I was just curious what it feels like to encounter the casual Killers like this. The ones who do stuff like giving you the hatch/opening the door or very obviously giving up "tunneling" opportunities even though the unhooker was dumb enough to leave his friend out to dry, etc. I've never seen a Survivor give the Killer hooks or kills after all.
I don't know, guys. I am so tired, but I can't sleep.
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/232753/how-would-you-define-camping
There all instances of camping, but you need to get it out of your head that its a bad thing. Camping is only toxic if you do it for the wrong reasons- ofc you shouldn't let them easily unhook, and if there's multiple points of interest near the hook (hatch, exit gates, other Survivors, etc.) there's no reason to leave. You're completely in the right here.
In the second example he left the hook entirely to check Generators and in the third he was simply chasing Survivors who didn't wait for him to even leave, they can't possibly be instances of camping if he's very blatantly doing other things. Even the first one is a bit iffy or at least 100% justified, since he really has nowhere else to be whatsoever (assuming EDC means the Endgame Collapse thing). Is it really "camping" to not walk into a corner and watch Survivors escape?
Unless the definition of camping is punishing dumb actions by Survivors who expect Killers to just let them speed by? Surely that's not right, but I have not been part of the community for long I suppose.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1986695#Comment_1986695
Giving someone a massive powerspike they didnt earn in any way that can only be avoided by the even bigger power spike of forcing solo players to do totems is not great design.
It is good design though, and it's not like it's exactly overpowered either. Many people have posted great counters to it in this very thread. It's a trade off you choose to risk just like you do when dealing with perks like Borrowed Time, Decisive Strike and such. Basically like a pregame mindgame, so to speak.
Even if Killer mains were to agree that NOED needs to be nerfed and that it was unfairly broken though, it's not really fair to just corral all of the Killers into a single category for nerfs. Freddy for example has an almost alien playstyle to Oni. On a Killer like Freddy NOED might be a stupid busted boost that needs addressing, but for set up killers like Oni or Trapper it's really just a small boost for maybe a kill or two at best.
Things aren't so black and white, you can't just blanket nerf things like that without at least compensating those who didn't need to become weaker.
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@The_Nightmare said:
Does anyone else let the last survivor get hatch or the gate? Most times in a really one sided match, that last survivor just comes up drops a med-kit or toolbox as offering then I take them to hatch or the exit gate. I do this bc I understand how it is as survivor in that situation just getting wrecked and boom last one alive, not much hope left, but it's cool seeing the killer show mercy and show them the way out lol
I do this all the time, but not for one side matches. If the Survivors dominate me or I win with ease it's like whatever, but if we have a fun match and I get a 3K despite the challenge I'll usually just play nice. Obviously people just being rude or someone I've rarely met during game don't get this courtesy though.
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@deadaim6 said:
I'm surprised nobody has mentioned Sloppy Butcher. If you pay attention to the ground, the blood stains are more frequent and they will lead you in the direction of a survivor who will be grunting in pain. Obviously have to hit one first, but it helps a lot AND has the added bonus of slowing their healing to a crawl.
Other than that, I second everything else.
No one mentioned Sloppy Butcher because the topic is about people that are uninjured, so no grunts or blood stains to follow. The perk is nice though, Mangled is cool and Hemorrhage is pretty good with oni to start at least.
In the hypothetical scenario I need help with I know someone is nearby (maybe I saw them crouching in the distance, they triggered the Spy Crow perk or they broke line of sight mid chase to crouch. doesn't really matter how it happened), but I don't know where they are crouching at the immediate location. To simplify even more, without god tier headphones how do you find Claudette?
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1986188#Comment_1986188
Cleansing totems agasint a bad killer can give them all the time they need to turn a trial around, especially if they don't have NOED.
Forgive me if I'm not understanding correctly, but isn't that exactly what you want in game like this? In theory giving Killers and Survivors an option to come back from "complete loss states" or even to just play against better players than them makes the game both more fair on average and more interesting for everyone. I don't think either side in an assymetrical game should ever be completely useless at any point. Just like Survivors should have a chance of victory without 1 of their teammates (maybe 2 to account for disconnects and whatnot, but it's a fine line), the Killer should really always be the "one who wears the pants in the relationship" or whatever phrase you'd prefer.
It doesn't seem to work in practice because of outside factors and existing mindsets, but the actual idea of NOED is perfectly solid in my opinion. They just need to add some incentives for Survivors to cleanse Totems outside of preventing this perk, whether it's to gain Survivor buffs/prevent an effect or just more potential Hex perks on the Killer's side that they should fear for whatever reason.
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Never heard of it, but it looks pretty cool. I don't think it'll kill DBD though, but I hope it sparks a kind of rivalry at least.
It's nice to get some spooky stuff from other cultures and the style is quite nice to boot, I'm equally happy to hear that we might be getting an original Killer like that in DBD soon. Plus, anything with music like Dreadout is an instant buy from me.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1986524#Comment_1986524
Look in the spots you know where you would hide. It pays to slow down sometimes.
Even with Spies from The Shadows, keep an eye the horizon for crow activity. In my experience most survivors are careless and won’t pay attention to where crows are, and don’t try to steer clear of them.
I see your point, friend. I will slow down in some future matches to try and notice the things you've pointed out. I already do sort of "slant" my view occasionally while wandering to catch things in the distance, but I'll attempt to make it a natural part of my playstyle. Thanks.
@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1986524#Comment_1986524
I can both relate to not liking to be grouped with people, aswell as not trying my hardest and only playing for fun. I don't like being grouped with others like you, if it be here on the forums or in real life, but that does help me play how I enjoy to, and I'm glad it can do the same for you. Fun wise, often I'll do something stupid just out of enjoyment and aslong as it doesn't screw up my team (if I'm playing survivor) then I'll try it. Bubba can be great on certain loops, and may favourite are probably TL walls, survivor jumps through the window as soon as they hear me rev my chainsaw only for me to down them on the other side, and those tight turns can even suprise survivors at the highest of ranks.
No need to apologise for the rambling, we all do it sometimes and it can be interesting to read, the best way to get better at finding people like you said is experience. I'd recommend playing both survivor and killer, especially with a perk like Bond or Empathy. It'll help you learn how to play against survivors and how they tend to act, in turn helping your killer gameplay.
Usually you can earn at most 32k a match, with certain perks and offerings affecting them, however with the current even on going its possible to earn more (a possible of 37k a game without a red envelope and a possible 47k with a red envelope)
It's why you see BBQ and We're gonna live Forever used often, or atleast at higher ranks. The blood point gain helps alot to level up your killers or survivors. It is pretty low unfortunately, and that's why a lot of people complain about the grind. There are some codes for bloodpoints that help with that grind, but for the most part it's still a long one, so goodluck getting through it.
Obviously playing both is the logical choice and I am at a disadvantage for not doing so, but frankly I do not really care for Survivor gameplay. I don't mind if this means that I will not be good enough to reach the highest tiers, I don't find the idea of playing against people that desperate to win appealing anyway. I don't really care about winning either, so long as people are a good sport and I got some good hits in.
Maybe I'll watch some Survivor gameplay online or something, but that's it. "Even if it improves my skill, it's really not worth the time investment in a role I won't enjoy playing", he says with confidence despite not being able to back it up.
I am sad to hear about the BP grind.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/231376/hiding-survivors-how-to-find
Start to get better to paying attention to crows, and their different audio cues.
Are you disturbing a lot in an area? Survivors haven’t been there recently.
Can’t hear ANY crows? Survivors are definitely around that area.
Well, I typically run Spies from the Shadows due to not having many available perks (plus it's just really good, at least for people at my level) so that's not an issue currently and that approach doesn't counter people who are not moving much anyway. Like those Survivors in dark clothes who hide in dark places and jump scare me all the time when I go around corners.
Claudette's are scarier than Killers, man.
@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/1986438#Comment_1986438
Although Whispers does only tell you if the survivors are in your perk range, if you have good game knowledge (which takes a while to learn) you can know exactly where 32 meters is and if the survivor is simply hiding still finding them isn't too hard, it's also a great perk in general as you don't have to spend near as it tells you if no one is actually hiding there.
Leatherface and Oni are both great and fun killers, and I enjoy them on both sides. I'd definitely recommend learning Oni more to get better at him, but also do play Leatherface. Whispers is a good perk on Leatherface, but a great perk on Oni due to him being able to dash around at high speeds and needing to spend his time in his power wisely. Don't let anyone tell you who or how to play, continue playing him and have fun.
As for you being rank 16, survivors do tend to hide alot around that rank. Doctor can be great at that rank, although I'd recommend learning Oni and Bubba like I mentioned above as they're more viable once you climb the ranks.
Feel free to ask anything else if you want.
Skip to last two paragraphs if you don't want to read my mostly irrelevant wall of text.
I will not let anyone dictate how I play, not even you my friend (I will try Whispers though). I just don't like to be grouped with people, as insecure as that might make me. I always approach matches at my own pace though, sometimes there are more important things than giving Survivors' attention. Often I don't take the best options or try my hardest at the game, I'm just playing for fun after all. Besides, it never fails to amuse me seeing a Survivor think he's got the upper hand with those narrow paths and your seemingly garbage skills so far, only to find that it's really not that difficult moving around obstacles or through doorways for you. They don't seem to think that Bubba can just swing without going forward, or that he can infact make tight turns fairly easily (your best bet is still to stick close to walls though).
I'm rambling again. Sorry, I do that. From what I understand, outside of location perks the general consensus is that the only proper counter to this situation is experience with the game and how Survivors' typically act. Is that right?
And also, is there something I'm missing about Bloodpoints or is approx 80-90k really going to always be basically the best that you can earn? With the average generally being more like 40k a match? This seems pretty low.
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@[Deleted User] said:
Whispers can give you a general location.
Injured Grunts of pain can give you much more detailed information. (But Iron Will is a meta perk)
Stridor can help counteract Iron Will, and makes Survivors breathing, in general, louder. (Including Healthy breathing)
Footsteps on solid Surfaces (Concrete, Wood, Metal) can help tell you where Survivors are, especially if they're a floor above you (most notable with Stealth Killers though)
Moving Grass can occasionally help if they're right next to you and crouching around an obstacle (Need good hearing and a headset, there are no perks that effect this. yet)
Stealth Killers (and Undetectable based Perks) can help you get the drop on Survivors doing objectives (where they make the most sound such as on a Generator)
Doctor eats immersed Survivors for Breakfast, but is counteracted by Calm Spirit.
Surveillance can help you hear generators being repaired from farther away (but is only really useful on Stealth Killers).
Infectious Fright can help you with Insta-down Killers to move from one Survivor to the Next.
Iron Maiden can help counteract Locker Lovers.
Pig and Myers have some addons that allow them to see the Aura's of nearby Survivors, at a cost of some of their Power.
That's about all that I can think of at the moment.
I appreciate the ideas, however I was more asking about the general approach to Survivors crouching at full health (so no injured grunts or blood trails) than direct perk counters. Basically, what's the approach as a "basic attack only" Killer with no perks or addons? Short of just directing your attention elsewhere, which is a good alternative to finding them.
I am very much going to use the information in your post though, so thank you. I am waiting for a sale before I buy Plague and Michael though, and I can't level the Doctor to play him until I get Hag's Teachables. I will be playing Bubba, Doctor and Oni eventually though. Those giggles never fail to make me giggle myself.
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@NoOneKnowsNova said:
I'd reccomend Whispers. Once you know how to use it, you can almost pinpoint where survivors are once the perk lights up, and even if you can't it helps you know if a survivor is in the area or if they sneaked away.
If you don't like Whispers, you could play Doc, or a stealth killer to sneak up on them so they won't hide.
Out of curiosity, what killer do you play and what rank are you and the survivors you face?
I thought Whispers only told you whether Survivors are inside the Perk's range or not, and doesn't help you find them specifically when it activates? Spies from the Shadows helps alot, but there's not always a crow friend around and I would like a baseline of knowledge/skill so that I can use other types of perks instead sometimes.
As for your questions,
1. I "main" Bubba because I love that film and going around corners with the chainsaw feels super rewarding even when I fail (his tantrums are pretty cute, for a guy wearing someone's face). I also play Oni for similar reasons, but I am terrible at him right now. The chainsaw sounds make uninjured Survivors harder to track and I am aware of the hate for Leatherface, but fun trumps efficiency for me and I don't enjoy camping.
2. I am rank 16 for the second time, because apparently there's a rank reset in this game. The people I go up against are generally 20-10 rank and a fair fight so to speak, but sometimes a purple or red dude will appear and completely outclass me for some strange reason. This isn't about skill though, just about me not knowing how to approach the situation in general.