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IAmTheRedd

IAmTheRedd

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IAmTheRedd
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  • I've seen a game on.. The Game where there literally were no hooks on the 2nd floor.

  • Only if I can click a tickbox that says I wont queue up with P3 Claudett's.

  • @WhateverIGuess said:
    DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.

    inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!

    I'd embrace a NOED rework with open arms, as long as DS is as well.

  • @Doc_W__HOLLIDAY Look at the links I posted in the original post, you can see how bad they messed up the hitboxes. But as someone posted above as well, it's less that they broke her hitboxes and more that they reduced the Hatchet hitboxes but didn't compensate on the Survivor's hitboxes.

  • @Gero003

    I had an idea about beast of prey that would be stronger, but require some skill from the player at the same time. Essentially each hit on a survivor grants 1 token(So one full chase normally ends with 2 tokens).
    When in a chase, clicking the special action button will consume two tokens, but removes your connection to the entity, reducing your terror radius and removing the red stain for a set amount of time(If this seems too weak because of the tokens, perhaps a small speed boost too). This would be less situational, and allow you to manually remove the stain when at a mindgamable place, but would require the user to get two tokens(i.e. win one chase).

    One thing that I know should be changed is Huntress lullaby, even before you're effected by the perk it alerts you, imo I dont think the survivor should be notified until the killer get's a hook and a skill check occurs, or until a skillcheck has been missed. That way the perk can actually do something before everyone get's alerted.

    As for Territorial, just a small idea I had at this moment to make this less situational and have more of a use. If it somehow had some form of use with both the basement and the Entity's hooks. Of course the aura would be too strong just for a survivor at a hook, but perhaps if the survivor get's too close to a hook it could hint the killer in that direction.

    These of course are all speculation, but I do agree that Huntress' perks could be looked at too, definitely.

  • @Sairek said:
    I know this thread isn't directly about the Huntress and her hit boxes, but... just to show how bad the hitboxes are in the current iteration, here's a nice clip showing why: https://clips.twitch.tv/AthleticTolerantWoodcockANELE

    At this rate I wish they'd just revert the hit box changes until they actually do the change properly and not halfass it like they did this patch. Even some of the most die-hard survivor mains think how weak and broken she is this patch is laughable and are taking pity on Huntress mains. I've literally had people killing themselves for me after opening the exit gates when playing Anna because they feel that bad after my hatchet went through them for the 12th time. I can't imagine reverting the change would be difficult or time consuming to do. Better than waiting multiple weeks for a fix with her this broken. Properly fixing her from this state WOULD take multiple weeks if not a couple months to do and that's just the hit boxes alone and not any of the other problems she has with the current state of the game.

    No, thank you for posting this! It shows how little consideration and testing they did with that change.Those hit boxes are made for Melee attacks, not hatchets, and that's the main problem; If they wanted to make the Hatchets hitboxes more realistic then they should have went over the survivor hitboxes and made sure the situation was fair on both parties.

  • @Gero003 said:
    Good suggestions. The huntress received 3 nerfs in a row that completely ruined her.
    First the decrease in the percentage of Hatchet wind-up time addons, then the smaller hitboxes of the survivors without limbs (All the surviving women are smaller than the men and it is much more difficult to hit them with a hatchet), and now that decreased the speed of the Bloodlust makes the Huntress an unusable killer.
    The idea of speed of movement you are right and should be something similar to the doctor in terms that is variable (with hatchets its speed is 110% and without hatchets 115%), it is also very necessary to review the hitboxes of the maps (all those who have boxes, debris and vehicles that hit invisible walls) and survivors, because for her it is much more difficult to hit a shot with walls, trees, debris, lag, and now small hitboxes of survivors.
    Also the revision of the addons "Manna Grass Braid" and "Flower Babushka" so that they return to their previous values ​​to Patch 2.1.0 (remember devs: "Tinkerer" it no longer affects the loading speed, so that nerf was not necessary in those addons).
    And finally something suggested by other publications is that fully loaded hatchets can break pallets.
    It would be a good improvement after having ruined her before. (PD: Google Translator).

    I was going to touch on addons and such but I decided I wouldn't add more to my wall of text, but I do agree her addons could be looked at as well. It would also be interesting to see more gameplay changing addons rather than the current status effect addons.

  • He has to charge that chainsaw much longer than the Nurse needs to charge a blink, or the Hag needs to place a trap. Billy himself is highly restricted turn-wise during a sprint, a Billy wont be able to precisely track a survivor at high speeds like The Spirit, or Nurse; He has to be in an open area to get that hit, or be literally behind the survivor. And on top of that he, just like the nurse, has a small recovery time after the sprint, whether it be a hit animation or a crash animation.

  • But tbh, those female killers can literally teleport, throw projectiles, or move extremely fast. I don't think it's intentional, those killers are slow because they need to have some sort of downside for such strong powers.

  • I feel like Huntress already could be weak at times(on large maps for example), making her Hatchets almost phase through many survivors was way too much of a nerf imo..

  • Survivors are notified about the perk before they're even effected by it, I think that's another major flaw with the perk. A survivor shouldn't be notified until:
    1) Someone has been hooked.. and you know, the perk is ACTUALLY doing something.
    2) Someone has missed a skillcheck, and have been effected by the regression(tbh I feel they shouldn't be notified at all until the Killer has had any tokens, but I could get by being notified on a missed skillcheck).

  • If a survivor escapes, they keep their items, even if they didn't bring anything they can take other's items or find them in chests. Killers are forced to buy addons, so it makes sense that they receive more, they aren't getting free addons.