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H1Y0

H1Y0

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H1Y0
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  • I made it!

  • A suit that "armors" the player would be neat.

    An ability could give you 0.5 seconds of invincibility when you kill a guard or destroy a trap. This value resets for each additional guard or trap and does not stack. The ability ends early if a single source of damage hits you. Upgrades could increase time or the number of hits (relentless boltshot).

    Another ability could cause you to become Mario and just stomp enemies to death because you are "heavier". Upgrades would determine which enemies are susceptible (Flying/Lightweight->Mediumweight->Heavyweight).

    I can't think of a final ability.

  • Pretty sure it's a funny visual bug. Have you played another level after that? I don't think it goes down nearly as much as it claims.

  • Different types of outposts. Allow me to elaborate. Right now we have a static outpost. It doesn't move visually, lore wise something is being taken from deep within it.

    But what if we had a train, an outpost that is visually moving, and is transporting something in lore. It would be longer than it is wide, so the dimensions you can build in are going to be different. Maybe to escape you just have to fall off the train, which could provide an additional challenge if builders find a compelling way to push raiders outside the train.

    According to some voice lines the Chimera towers are powerful fortresses themselves. Maybe in the future there could be a raid system where "co-op" is literal with each player having to tackle a different section themselves and then meet in the middle. Very high stakes, it can only go into overdrive, big payout for everyone.

    in DLC ideas Comment by H1Y0
  • An information suit would be interesting as a concept.

    Maybe one ability lets you see traps through walls at a very short distance. Like you are hugging the east face of a block with a trap on the north side for example. Maybe at max level you can see a trap at a distance on the opposite side of example block.

    Maybe another ability basically laser points to anything that is actively targeting you, for those long range shooters who are at bizarre angles.

    I don't know about a third ability, but I think it pulls away from suit abilities that directly benefit specific weapons.

  • I think they missed my email

    Edit: Nevermind? Now what about the badge?

    Also, why am I unconfirmed? What does that mean?