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G1ng3rBreadMan

G1ng3rBreadMan

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G1ng3rBreadMan
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  • I love deception as is and will absolutely hate it if it was an exhaustion perk, deception pairs really nice with head on and lithe if you are also using Q&Q but if they made deception cause exhaustion it becomes more useless than in its current state, deception is meant for mind games, also that would be like a self activating sprint burst you can activate whenever you want as long as you know where lockers are

  • i was a head on gamer before deception but deception on a head on build is so godly and allows so much more to be done with deception. My build is spine chill, deception, head on, and Quick and Quiet, with q&q i can use deception at a locker and either vault a window or go into a different locker without setting off a notification to the killer and leaving no scratch marks allowing you to get some distance or head on the killer and get distance that way. I've been having loads of fun with this build, you can use deception and jump into the same locker for even more mind games if they know you have deception

  • @Cerebral_Harlot said:

    Make it a 4k and allow the 4th slot perk to be used for whatever the killer wishes.

    They need to make it just a 4k, survivors only get to use their 3 perks killers should have to too, the double pipping part is just ridiculous

  • Here's another one that happened recently, I was streaming and before the match the killer came into the stream and said he doesn't really play this killer much so will be just messing around. we got midwich and he was playing billy, my friend gave him a down in the beginning, but he came back to stream to say he's actually playing just not gonna do real good. So I played the match like an actual match, gave him some good runs and he was actually quite a decent killer just not too good with the chainsaw, anyways I'm running him about to go down when the last gen pops and my adrenaline goes off completely saving me and making him whiff, most clutch adrenaline I've ever seen. We got the gates opened and I was in the exit gate but I decided to let him kill me anyways

  • My Friend said I wasn't enough (it was all joking around) so I went to a corner to cry in the match and just stayed there all match, the killer did end up killing me but in end game chat he asked what was going on. So I told him what my friend said and he asked if there was anything he could do to make it better, I said just love me so he friended me and gifted me a game.

  • Quick update, bug is still happening but you can revoke consent in the dbd settings to fix it instead of having to completely restart the game

  • @SadCyclops no, my friends i play with never get bugged it seems to be a bug that only affects some people, so if your friends are having the bug its not your fault, and as long as its a swf lobby it will bug no matter how many are in the lobby, dont know about the mouse thing, maybe try a different mouse if you havent

  • @SadCyclops I posted this back in April and they haven't even acknowledged it, problem is its not a bug that affects everyone and it seems to be very few that do get affected so it doesnt have a lot of hype even though it is making the game pretty much unplayable for those that want to play swf and do have the bug

  • @Oopsi3 said:

    Update: It did not work. Honestly, I wish these devs would fix this issue. I would like to play the game with friends. Im beyond frustrated at this point.

    yeah its so stupid and i reported this almost a month ago and still in pending, they aren't even fixing their game anymore, just putting out new dlc when the stuff they have is already unplayable

  • with the hits hes getting on me from 10 feet away i assumed they already did

  • I would make him get slowed while placing snares/dream pallets, lose bloodlust from placing snares/dream pallets, get rid of the stupid timer or make it that the timer only counts down while in TR, and get rid of the obliviousness while you are asleep, also make some kind of range that he cant place a snare next to another snare, but make snare last a little longer and maybe slow down a little more, everything else i have no problem with on freddy

  • I know its easier but nothing good comes easy, so if you want a good game you gotta work hard and go the extra mile to get it

  • @luka2211 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1273817#Comment_1273817

    There's no way it's 0.5s,something is wrong about that. It's alot faster than 0.5s,it has to be >_<

    i heard they just changed it so i guess it use to take a bit but it no longer does and he can shoot instantly

  • unless they later changed that after he was originally changed he does lose bloodlust from shocking and sure snares dont effect right away but it still is extremely helpful in chase especially when it comes to loops, also i wasnt counting freddy in the ranged/telporting killers because using his teleport in chase takes a little more skill and hard to do, but hag has a smaller tr (not as small as DS i should add) but she has to completely stop to place her trap and is completely reliant on survivors setting her traps off, if they heard her TR they would play more stealthy and not set he traps off so im pretty sure she was meant to be a little stealthy and still has a counter to her power without needing a perk


  • @bjorksnas said:

    I mean to wind up and fire its a 0.5 second window followed by a 40m/s projectile so if you dodged around 10 meters out you still have 0.75 seconds to react and could move 3 meters in any direction so its kinda on you if you get hit. His chain doesn't go through objects that's just latency pulling you around a corner and if he should instantly break chain then they would need some serious buffs to justify that. If you don't like his terror radius bring spine chill or bring sprint burst. Also the reload is the chance you get to run away his movement speed goes down to about 55% for 2.75-2.00 seconds just run away.

    I didn't say his chain should break i think it should get caught on the object but his chain cutting all the way through a wall as he goes around to the door is not latency, im not talking when he shoots im talking about after hes hit you and walks around while his chain cuts through every thing, how is it some ethereal chain that ghosts through objects but still able to pull a person

  • well i know its an opinion but thats what feedback is and im not impressed with her cosmetics, these are killers they should have demonic masks and stuff not ones that look like they won at a carnival (except for maybe the clown), also they barely do anything cool and new with huntress and its disappointing

  • @stillymonkey said:

    I'm on PC and i got this a lot. so do you now knows how to fix this problem ?

    i only know how to fix it temporarily, but not permanently and it varies on how long its fixed, sometimes for a while and sometimes it bugs after every match i put this post hoping the devs will look into this and fix it

  • but it is an exhaustion perk so it's not like you can keep doing it over and over, you get your speed boost right as you vault with Lithe or drop of a height with Balance Landing

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/149054/head-on

    The perk doesn't take longer than 3 seconds to activate - and if it does, this is not intended. BUT it only begins to activate once the character model is fully in the locker, which is why you might feel it takes longer than 3 seconds before it's ready to activate.

    You know what the timing is actually my bad i was basing off a match where I jumped in a locker after a nurses second blink, I was in the locker and she was able to finish her fatigue and pull me out before head on was up when her fatigue after 2 blinks is 2.5 seconds so the fact I was in the locker before it started and she was able to pull me out before head on was active so i was like no way that's 3 seconds but then found out she had fatigue cooldown add ons but still don't think head on needs a 3 second timer anyways

  • @Waffleyumboy said:

    It takes 3 seconds because it stuns for 3 seconds. It's a trade so you don't get more distance than SB, BL, or Lithe. Would you rather it activate immediately but stun for 0 seconds?

    That logic is incorrect because with the other exhaustion perks it's 3 seconds at 150% speed so you will get more distance than head on allows also you don't get to move right after head on because you still stuck in the animation so if that truly was the reason for having to wait 3 seconds then their reasoning is wrong so doesn't matter anyways whether it's a trade off or not therefore. Also I can understand there being some kind of timer but 3 seconds is kinda long especially when there doesn't have to be a timer anyways