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ForkliftWaifu

ForkliftWaifu

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ForkliftWaifu
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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/137382/are-they-leaving-the-clown-in-his-current-state-as-comedic-irony

    Preface: I’ve been playing Clown since the release of Curtain Call. I went through lots of ups and down with Clown. Thought he was good, then thought he was crap and useless, then thought he’s not too bad, then rubbish again, but now after many epiphanies with Clown I can confidently say he’s good. Very good.

    He could still do with some ever so teeny tiny buffs, but he doesn’t need much in my opinion.

    I’ve said it before, and I’ll say it again. Anyone that compares Clown to Freddy simply doesn’t understand Clown at all.

    Freddy cannot:

    • throw snares AHEAD of survivors
    • try to corral or trick survivors to EXACTLY where he wants them with snares.

    Snares are reactionary.

    Bottles are PREEMPTIVE.

    Clown has a very deep breadth of strategy to him and requires super fast thinking. Once a player can understand how to end chases fast by using bottles optimally or cleverly tricking survivors, clowns other presumed weaknesses seem almost nonexistent.

    To be clear I think buffs would be nice, but they only need to be small.

    Clown is in a position where he could quite easily become very OP if BHVR weren’t careful, and almost all of the player base cannot see this.

    What you you mean Freddy isn't preemptive? That is like saying that The Hag is not preemptive... he has the same amount of snares that he can set beforehand as she does traps. This, on top of the fact that he can place them mid-chase with no drawbacks once he arrives at a loop, his anti-loop power is at worst even and at best better than clowns, save the occasion where you run to a loop you haven't pre-placed a trap at, in which case it is a tiny bit better.

    If you love Clown, that is fine. I am not by any means saying his ability to end loops quickly is bad, it is amazing, but that is all he has, and it is better in a tiny situation. Also, I've played against Clown alot, and any survivor that is paying attention will just avoid the loops you've tossed a bottle at, because it slows you down. Not to mention, there have been labs done, and unless you are running add-ons which increased the hinder effect or reduce cooldown between bottles, you don't gain any distance throwing bottle between loops due to the slowdown you get after throwing.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158809#Comment_1158809

    To be fair, Leatherface is in need of help too, so it wouldn't surprise me a ton if he was next.

    I agree with Leatherface needing some love as well, though this one might be a bit harder for them, given that he is licensed.

  • @[Deleted User] said:

    He wouldn't be half as bad if the like, six bugs that hinder his power were actually fixed. He's been broken since release and the only thing they've done for him is fix the audio of his bottles so that gas clouds don't hiss indefinitely even while they're going.

    Even reverting the medium vaulting speed change for him would be good (people who get the hindered status effect by his gas clouds could get a speed penalty to vaulting, for example).

    It's so easy to make him less ######### -- not good, just not bad; and they just refuse to do it.

    But of course Nurse is still stuck with her like, 8 blinking bugs too, so y'know, it's par for the course at this point.

    I feel like the new map has only added more bugs for Nurse. Those solid houses are awkward as heck to blink through.