FairRelic64722
FairRelic64722
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- FairRelic64722
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I want a perk that lets you fast vault windows at an angle.
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If boil over was effective at letting survivors wiggle off, you'd be seeing the exact same people on the forums complaining about it just like the old DS. I think boil over would be better as a debuff perk like decreasing the killer's movement speed by 5% for 15 or so secs after hooking based on how far the wiggle progression bar was. At most, the increased struggle effects are a minor annoyance that will cause bumping into walls more often. And the hook aura blocking aspect only works on dumb killers that can't tell the difference between a hook and a gen.
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Wraith has always been a low tier M1 killer, and still is. Now he just has a better chance at map mobility and more addon flexibility, which is always a good buff for neglected killers.
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After cleansing the killer's strong regression perk, you just enable their other good one that is really tough when there are only a few gens left. If you're almost done with a gen, a killer can chase you off and add remove 20 secs of repair time. Choosing not to cleanse is even worse, because then you're stuck with ruin all game which makes it easy for killers to pressure gens without doing much.
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@[Deleted User] said:
I think the Shrine of Secrets exists to mitigate this problem. Instead of money, you pay time and attention to get the exclusive perks :)
Exclusive perks like BBQ haven't appeared in the shrine since last year, and it's pretty unfair for newer players to have to wait months just to be able to buy a single perk they need. Good perks appearing on the shrine is a rare occurrence, considering the fact that it loves to hand out wraith and trapper trash teachables. If you look at the previous shrine archive, some perks have never appeared on it yet. This game has been out for years, and BBQ has appeared five times and Decisive has appeared twelve times... So I guess it's just tough luck for players that missed out on those very limited opportunities that will take an unknown time to happen again.
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There are funnier words than Chungus
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Definitely not a win for the survivors that can just bring a key and M1 the hatch after being stomped by the killer all game long. And the rate at which survivors seem to be able to find keys in chests are incredibly suspicious. Most often as killer, survivors can entirely avoid being killed after 3-genning themselves if they find/bring a key to get two easy escapes in the killer's face. Even if you are able to shut hatch in endgame and patrol both exit gates, a survivor can still instantly get out with a key. It's just another broken mechanic to punish good killers that give survivors more opportunities to get an undeserved escape.
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On spirit I like to run
- Hex: Ruin
- Pop Goes the Weasel
- BBQ and Chili
- A Nurse's Calling
Ruin is excellent for early/mid game gen regression (especially after phasing to a gen with survs on it), but it won't stay up for most of the game, even with undying. Pop is a substitute for the mid/late game after ruin is gone, and helps with protecting priority gens that have decent progress. I personally pick BBQ over thrilling because it lets me know where to phase over to after a hook, since it shows where survivors are healing, cleansing, and which gens they are heading to rather than which ones are being worked on - and it shows which gens have multiple survivors on it. Nurse's is pretty good, but I also swap it out for another slot sometimes. Its aura range goes beyond the 24m terror radius, and it's helped me get some easy downs by being able to phase to people healing in a corner / behind walls / at a pallet, alongside getting free hits on people healing under a hook. All the addons are good, but I use the green bloody hair brooch and katsumori talisman (charge time and duration addons) for being able to catch up to survivors easier and also phasing to the other side of a loop quicker.
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Haddonfield because of the extra long fences, god houses + windows, and just an awful map for patrolling gens because of its size.
The Game is especially unfair for killers because of the sheer number of god pallets.
Corn maps are just stupid. Good luck seeing anything as nurse or spirit.
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That would significantly reduce the pointless grind for killer/survivor teachables already, so it seems like a good idea. I can sometimes go through 15 or more webs just to see BBQ appear for a killer, which is just ridiculous. There is no reason to have to grind for a while just to be able to try a specific perk build. If only the shrine wasn't so awful 95% of the time, I would actually be able to get teachables without grinding for it.
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Leatherface DLC. It's super worth it for newer players because of BBQ, as well as an easy instadown killer that got me through purple ranks. I wish the dlc would include a survivor, but I guess that's fair since it's only five bucks.
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Definitely Devour Hope when I'm playing in solo queue with random potatoes. Sometimes the maps can have insane totem spawns and the whole team runs around for 2+ minutes looking for the totem while getting instadowned. Basically mid-game noed with built-in moris, which can be paired with hex undying to become 2 times more annoying to deal with. It's always a gamble when you find a totem in the early game, because you can get lucky with devour hope or demolish your own team by popping haunted grounds. Obviously, I'm not cleansing if I'm facing a spirit.
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Aside from the obvious like BBQ and bp offerings, I usually use legion to grind bloodpoints in matches because it gives good scores in deviousness and brutality categories based on the power alone. Killers almost always get more bp than survivors in general. Tome challenges are also a passive gain as well assuming you haven't done them already. But yeah the grind for teachables is stupid and discourages meaningful progression.
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Isn't that the definition of a balanced killer though? The nurse's strength in a match is heavily dependent on the killer player's own skill. Good survivors can juke blinks or predict where the nurse will teleport, which works against even high rank nurses.
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Firecrackers were really fun items during the new years events, but the chinese firecrackers as a permanent item would look a little odd in contrast to the horror survival element of the game. I just hoard them in my inventory as a novelty.
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Spirit already has 'passive phasing' in and out every few seconds while walking, so essentially her power would allow her to move moderately faster while survivors can see where she is heading, yet survivors would still be completely invisible to the spirit player. Don't forget that the phase walk only lasts five seconds and has a 15 second cooldown, after which the spirit is essentially a huntress without hatchets. There is still counterplay to spirit as well (walking, slow vaulting, iron will). But that's still fair because it's your opinion? The survivor entitlement is so obvious.
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The point of bringing a hex perk is because they are supposed to have pros and cons; and it's always a gamble whether devour hope or ruin gets cleansed immediately or stays up the whole match. So if the killer has devour hope, you better break five bones or get instadowned trying to find them. We already have a super heavy ruin + undying killer meta, even after the huge nerfs to both of those hex perks.
Some hex perks are obviously weak, and I agree that hexes need to involve more strategy, but this just looks like a buff to every killer that makes the solo queue experience more difficult. A better way to incentivize totems as a secondary objective would be to grant certain bonuses or introduce more totem-focused perks like inner strength that encourage survivors to not ignore dull totems. Also don't forget about Noed lighting up a totem at endgame.
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No. The devs need to let pig reload her reverse bear traps at lockers.
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Aside from the insane grind, it's pretty unfair that newer players are forced to pay $7 each for certain perks like BBQ, Decisive, Object, Thrilling, I'm all ears, Save the Best for Last, Surge, Surveillance. The shrine argument is not valid because good/fun perks from licensed killers can take anywhere from months to a year to appear on the shrine (look at the archive of previous shrines). A lot of people pick up dbd on steam for $30 to check out the cool killers from popular horror franchises (one of the main attractions of the game), only to learn that they are all locked behind a paywall. I completely understand that the devs need a constant source of revenue to keep up with the content updates, but I feel like that money can be better earned through microtransactions for killer/survivor cosmetics, by re-releasing limited cosmetics from previous tomes as well as selling good cosmetics on high-demand that people actually want to buy (Seriously, I'm not going to pay 500+ auric cells for a korean dwight skin). Also community-created skins such as the mr. puddles skin for the clown is definitely a step in the right direction.
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Prove thyself for coop repairs and bloodpoints
Kindred so you can know if you need to go for the hook save or stay on gens
Resilience and spine chill are decent choices for the % boost to repairing
Visionary to quickly find gens on maps
Detectives hunch to quickly locate your next objective, prevent 3-genning yourself, and go from gen to gen
Sprint burst is arguably the best exhaustion perk for gens because you can quickly zoom away from gens if a killer is approaching you, and run to other gens quickly
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It would be good if there was a casual quick play vs. ranked mode for both sides in Dbd, so the nurses and spirits can get matched against SWFs and compete for pips, whereas solos can have a chill experience for fun and bloodpoints. Buffing or nerfing certain sides would just ruin the intended balance of the game.
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One of the best ways to find out how unbalanced a good SWF can be is to play killer against them in high ranks. Of course it's going to be fun to play in a full bully squad on comms, but it ensures that the killer is going to have an awful and tilting match (especially on weaker killers). It's only 'fair' to play solos, even if you end up with bad teammates, because at least both sides are equally disadvantaged. And a large majority of SWFs feel entitled to escape and be toxic to the killer.
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SWF has been in this game for so long and it hasn't changed in the slightest. All the meta perks, brand new part, and syringe are considered 'fair play.' No mater what rank you are, the matchmaking can always screw you over and put you against red/purple rank survs. Most survivors only want to bully rank reset killers like it's their main objective, but cry when killers bring moris (which just saves time for the killer and occasionally counters DS). Makes one question why the Haddonfield offering is even in the game. It's painfully obvious that the devs are so survivor-sided with their balance changes.
No matter how well you do as killer, the survivors can always bring a key and get 2+ escapes ez.... I think we did a pretty good job so far
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Stealth killers in this game are so busted when you don't bring spine chill. So tired of jumpscare myers and scratched mirror, silent bell wraith, and mega lunge spirit. Some gens like the bathroom gen on the Game map are so unbalanced because it will guarantee a free hit for competent killers. Perks like tinkerer should be reworked to only give a loud noise notification instead of giving undetectable status. And hitting those toolbox skillies are so stressful when you can hear the heartbeat but don't see the killer anywhere. I'm 100% going to abandon my teammates if I see another hag running rusty shackles and monitor and abuse. I don't care if my mic is unmuted I will still scream on Swf very loud if the spirit stands still for a few seconds at a loop and then reappears 3 inches away from me. My permanent survivor build is distortion, iron will, urban evasion, and spine chill. I will never run meta perks again or wear bright clothing.
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Nothing like stepping into an invisible trap placed the middle of tall grass at a loop. No skill to play trapper, absolutely boring gameplay the entire match assuming the killer is competent. 90% of the time god pallet is always trapped and potato teammates always sit on gens without disarming. The overpowered tar bottle addons make the traps massively unfair, coupled with the fact that they are only yellow/green rarity addons (tar bottles should at least be purple rarity). Why is he even a free killer? Make trapper a $50 licensed DLC.
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Balanced landing is very map-dependent and doesn't have its exhausted fall stun benefit anymore. Pretty much outclassed by Sprint burst and Lithe.
Head on is a literal meme perk that is only good for getting a cheap stun occasionally in the match. Has almost no value in chase and can only be used to annoy the killer if they don't check lockers.
Everyone knows that Smash hit is just trash. 1 extra second of speed is not worth it compared to other exhaustion perks. The perk can't be used if the killer respects pallets and encourages survivors to just camp pallets all game.
Dead hard is god tier, but sometimes doesn't work with dedicated servers.
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The moment you start camping first hook, gens will start flying fast. Competent survivors will not go for an unsafe save and will just sit on gens until the game is over. At most you'll secure a 1K assuming nobody brought borrowed time or DS.