El_Sneako
El_Sneako
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- El_Sneako
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Comments
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I use crows pretty often to tell if a dweeb has passed through recently, but the audio queue is lackluster, so they only matter if you can see them leave or return. I would personally appreciate it if they could FOLLOW and make noise for a short duration if disturbed, and the perk for crows made that effect last longer/make more noise.
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When can we expect to see the hex totem rework we were promised during the hag "buff"? I have pinned several steam discussions from someone claiming to be a dev working on it saying it was coming, but I have yet to see any word on it since the last year
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no, it's not based on terror radius so non of those perks would affect it
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@Master said:
To be honest, how is taht suppost to work?
Thats a perk that can COMPLETELY be nullified by survivors as you explained. Regression is really weak as the devs explained last Q&A and is not viable if thats the only effect. No killer would use such a perk.Knock out is a useles perk too. I tried in the last days to get a slugging build together and SWF makes that perk useless too.
Too be honest, I would prefer what you said, I want a perk that rewards killers that don't camp and can build momentum. The only problem is that if there are two people on a team that suck, it can completely wreck the other two. I know that past rank 10 killers have it super rough, and yeah it wouldn't be overpowered there, but the devs balance for rank 20 and if I started with an ACTUALLY good perk they would take one look and sprint the other way, creating a perk that gives free gen progress for each hook.
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I wish That LF had unlimited channel time. Like you start moving slowly, and gradually return to normal killer speed (plus add on).
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It takes a little too long to activate her power, making it rough to use it during a mid length chase. I wish that aura and tracking perks were universally effective for her. I see no reason why NC shouldn't work while invis especially when she already has a proximity sound cue while invis.
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Blade, the blackula hunter
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I agree, SC is way to strong. If it had at least SOME meaning full downside, it would be fine. The extended healing time is, for the team as a whole, a net wash as far as actual time wasted is concerned. Instead of two people spending X time to heal, it's one person spending 2X time to heal. It is LITERALLY not costing the team any time plus now you don't have to find someone to heal you so the time wasted running around is mitigated.
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I don't think sloppy butcher does what you think it does......
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Yeah, I agree, the whole hex system needs a revamp, a fix that was promised with the "hag cube" months ago. Even if the only change is you get to place the hex yourself, I think that's a perfectly adequate stop gap for now.
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The OP's concern is that if the first person you find is any good at looping, they can waste several pallets and a whole minute or two in the process. Since it takes only a minute and twenty seconds to fix a gen, that leaves a possible three gens done on first hook, and it is BRUTAL trying to catch up to that kind of pressure on most killers.
The counter argument is that ruin can prevent this to a greater or lesser degree. The problem I have with that argument is that I shouldn't be pidgin holed into a perk to have a good game. Personally, I can fix a ruin gen in under two minutes consistently without trying too hard and I have never made it to rank 1 survivor.
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What about Freddy gets stronger for each person in the dream? I know Freddy is supposed to be a dream demon who will literally die if no one remembers him. What if Freddy starts the match invis as he is, and for each person in the dream he gains a small bonus like faster movement, or faster action speed, etc. After one person is in the dream he is visible, with a Micheal size terror radius, and each additional person increases the radius up to normal with four asleep and gives you one shots. Lastly, nerf the aura reading to only when performing an action (I.E. healing and fixing), but failing a self care skill check doesn't get you out.
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I don't know, from a fluff perspective rubbing a broken part for long enough won't make it suddenly work. From a game play view I can understand why it would be pretty rough to have some noob with the part you need running around refusing to install it on the gen that's ten seconds from being done. Maybe only some parts are mandatory? But then you start getting to complex for a simple game about a killer in love with slapping people with sharp objects.
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I think everyone knows that nurse is by far the best at straight domination, being able to ignore half the mechanics in the game. Billy is second with a consistent one hit down, and lots of map presence. Detestably, the only map presence in the game. And in third is huntress, being a quasi nurse, just slightly easier and weaker. If you really want a resilient main for a long time, go nurse. Otherwise, billy/huntress.