DrunkTXlabRat
DrunkTXlabRat
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- Username
- DrunkTXlabRat
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The dead by daylight Twitter account just pulled for "best mori." Spoiler ghostface won. There's totally a funny photobomb pic in the comments.
https://twitter.com/Dvaliciouslove/status/1375234009152753666?s=20
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agreed. tunneling, camping, and slugging really aren't a problem for me. people run around the map without stealth. they blow skill checks. killers kill. survivors don't survive by setting off the killers radar. and they have no place to complain about how a killer kills.
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i don't think you're understanding me.
1) maybe i overcomplicated it. the point is clarity, after all. uniform the perks. self care and sabo work 50% bronze speed alone, or 50% efficiency boost to items. streetwise boosts item efficiency 50%. together they double an item efficiency play. alone, they half double efficiency or provide stand alone use at limited speed. 20% item efficiency, no item efficiency, 60 second cool down, 2.5 speed, 25% efficiency are inconsistent features.
2) the perks are clearly 3 of a kind in a loadout. you don't wanna call them related, that's fine. i won't split that hair. the point is they are similar and should work in a similar fashion.
3) i don't know want to increase or decrease 2.5 second sabo or 50% of normal healing rate. i want to standardize the stand alone rate of self-care and sabo to half bronze item speed. standardize all three perks to 50% item efficiency boost. and eliminate the ugly inconsistent features of the perks, as they currently are.
i realize it's sort of a significant boost to sabo. but i think half speed of bronze toolbox is a fair enough limitation to the perk. if i have any bias, it's against the 60 second cooldown. they should just slow down the sabo speed and while they're at it uniform the perks across the board.
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"map or pallet awareness" is a perfectly coined phrase. i think that's the difference in a good player and not.
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@Terro said:
Yes survivors should start playing around map awareness. Just choosing where you go down can easily drain 20 seconds from the killer even if you don't really know how to loop.
perfectly coined phrase, "map awareness." that's exactly what it is. mine really developed from a phase of running detective hunch to pop totems. i eventually realized the gens and totems are in the same general locations. and it only takes a little memory to search them, to free up a perk slot. i just note the dead hooks right along with my memory map.
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Yeah, survivors are the worst. Run Appraisal, Plunder, kindred, and Live forever. Score a few unhooked. Try for gens. But if it comes down to it, grab a key and bail.