Drowsy
Drowsy
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- Drowsy
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Aven, if you didn't catch my previous post, I mixed up Sandbagging with Teabagging. This post can be closed by a moderator now.
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Y'all be quick to troll.
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Disregard post, I was referring to sandbagging lol.
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Okay. Looking at the other comments, I see the other means for it. Thanks for the clarity! This can be closed now.
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@Eninya said:
Rank reset occurred only a week ago, and many players probably go in and out of the game. Chances are, they're just bad survivors--some people refer to them as potatoes.
Over the months that I been paying close attention, it's the player's way of thinking. Even at higher rank games.
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@Shad03 said:
Imagine this. You are on the shoulder of someone and your stomach is directly on their shoulder blade.
Then they fall from a decently high spot onto the ground below.
Your stomach would then be slammed into the blade of the shoulder, knocking the wind out your lungs, especially when you aren't prepared.
Why would you then have the strength to continue wiggling after that? Even if the killer was staggered the most it would do realistically is to pause the wiggle timer since the survivor needs to get air back to wiggle again.
True. I see your point.
@ABannedCat said:
Hold on, hold on, guys. Are we discussing ... realism in this game now?
Also keep in mind that we are in the Entity's realm, not our reality, so it can alter physical laws as she pleases.
Last but not least, from the game balance point of view, its fine. Survivor should be mindful of their actions in chases, period.
Truuuue.
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@Bongbingbing said:
Killers are slowed by Vaults, Survivors by Landing. The Difference is If survivors want to stop the stagger from falling there's a perk for that, Balanced landing. There's no Killer perk specifically for Vaulting.
If there was a stagger put on Killers falls a lot of maps would have to be looked into and fixed, It'd be a lot of work for something that's not needed.
Even with the Balanced Landing perk, it doesn't stop the stagger completely (not asking for that to be the case here).The difference between the vaulting speed and falling from a place like the top floor of the Asylum doesn't match up. Killers still catch up because of no stagger at all.
@Orion said:
Why should the 2-meter tall, supernaturally empowered, immortal killer be staggered by a fall?
They can easily be stopped by a pallet but not a fall from a significant distance.
I just wanted to add with the Survivor being on a Killer's shoulder, struggling on your the Killer's shoulder and fall from a reasonable height, the survivor should receive a small percentage to wiggling out.
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@Bongbingbing said:
Killers are slowed by Vaults, Survivors by Landing. The Difference is If survivors want to stop the stagger from falling there's a perk for that, Balanced landing. There's no Killer perk specifically for Vaulting.
If there was a stagger put on Killers falls a lot of maps would have to be looked into and fixed, It'd be a lot of work for something that's not needed.
The difference between vaulting and falling from a place, like the top floor of the Asylum doesn't compare. Yes, there is Balanced Landing and Killers still do manage to keep up, especially if you're exhausted and only can use the stagger reduction.
@Orion said:
Why should the 2-meter tall, supernaturally empowered, immortal killer be staggered by a fall?
Because they get stopped in place easily by a pallet.
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This is still a post that's promoting taunting. Your overall intentions wasn't good by posting this.