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DoubleOhMark

DoubleOhMark

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DoubleOhMark
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  • Why do you HAVE to focus on one person? Surely if you do well as a killer you will get the requisite hooks naturally and be able to use the mori still?


    Especially if, as you are saying, you are using it purely to satisfy the ritual?

  • Boohoo can't win without your precious mori. Literally THE most game breaking element with ZERO counter play. If you still want to be a POS then you can still just camp and tunnel them into 2nd hook and mori after that.


    Yawn when people like you still think that keys are remotely similar. Keys require game progress. Mori just requires the killer to exercise his option to be a scumbag.


    And because you have to qualify your opinion on this biased forum, I play both sides equally, only ever mori'd on Death hook and only really used key once in a blue moon with FUN swf for the laughs or achievements/challenges.

  • Careful, they don't like honesty in this forum. I feel your pain, and it really never seems to be rank dependent. Whether it's immediately after reset, lower ranks or up in red, these weak links turn up constantly as teammates and so rarely as opponents.

  • I quite frequently let the last person go, particularly if there were any DC or insta struggles on hook or teammates throwing. However, it doesn't mean I might not have a little fun first and close the hatch, down the survivor after the gate, picking them up at the last second and pretending to take them back in only to drop them and walk off while they crawl out.


    I've had killers do to me what OP has mentioned and I've had killers do what I do. I think generally just go with it either way and expect the minimum. If they go to troll you so be it, don't get frustrated, if they're nice then great. Not much else to say I don't think.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/201324/the-mindset-of-some-killers-need-to-change-really

    The amount of survivors around red rank who do absolutely nothing is absolutely astounding. Like why do i have to do 4 of the 5 gens? Also another thing i got chewed out by a killer last night for escaping with a key after doing 3 out of 5 generators by myself while my team just altruism piled. I also found this key in a chest but i am in the wrong for escaping with it.

    Bro, preach.


    I don't mind if teammates aren't great, hell we all potato sometimes, but when they actively sabotage the game by contributing nothing except the unsafest of unhooks and wearing out the grass in a far corner then it severely hampers the experience.

  • @SirCracken said:

    https://forum.deadbydaylight.com/en/discussion/comment/1710695#Comment_1710695

    I didn't know it was possible to miss the point so thoroughly.

    The entire point of this post is to recommend a build idea I thought was fun. You took one look at a single phrase and instantly came to the conclusion that I'm somehow slighting every single survivor player? How?

    Because either you're not smart enough to hide your true agenda or you now want to defend and backtrack on it when called out. You know exactly what you were implying.


    If your post blatantly propagates opinions like this which are forever the bane of this community then why should anyone care about your post.

  • @SirCracken said:

    Well now you can! Introducing:

    The Real Micheal Myers build

    Perks

    Nemesis

    Play With Your Food

    No One Escapes Death

    Trail of Torment

    Addon's

    Judith's Tombstone + Fragrant Tuft of Hair

    Strategy

    Find as survivor as soon as the match starts. You'll need to stalk the equivalent of 2 full survivors and half of another to get your Evil to tier 3. Getting stunned will allow you to quickly earn PWYF tokens thanks to Nemesis so don't be afraid of pallets. All this is the usual strat when using insta-kill Myers.

    Now the fun part. Once in Evil tier 3 find a gen with a decent amount of progress, which shouldn't be hard since survivors will try to gen rush you anyway, and kick it.

    Did you know?

    That killing people with Michael doesn't deactivate Trail of Torment? Now you do!

    This allows you sneak up on a survivor, kill them, and start searching for the next since you remain Undetectable.

    And you scarcely have to worry about a survivor touching the generator you kicked since, although it's highlighted yellow, who the hell would willingly go near the area that an instant-kill, zero-terror radius, Michael Myers is near?

    That has quickly become my new favorite build on Michael. Although it still suffers from the usual problems of running both of Michaels iridescent add-ons. Mainly the super slow movement speed you have when the match starts. It's an unbelievable amount of fun once it gets going.

    Give it a try!

    Yeah I stopped caring when you said "survivors will try to gen rush you". Why do people like you still have such a problem with the survivors actually completing the one thing that is required from them? Get it through your thick skull already.

  • I feel like I'm the only person who has read your post properly and not instantly 'but muh killers' responded.


    Forever Freddy builds still exist and are absolute cancer to go against. And drawing conclusions or not from these charts, it IS clear that killers do not perform as badly as this entire hilariously biased forum seems to think.

  • @EvilJoshy said:

    "Blight players are evolving"

    Is it just me or does it feel like Killers are the ones more likely to adapt? Survivors pretty much do the same 3 things. Pallet loop, DS, Gen rush.

    It's almost as if completing the objective and then maximising efficiency when in chase are the best things for a survivor to do, hmm...

  • Only on Death hook.