Dipsit
Dipsit
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@SocialDistomancy said:
https://forum.deadbydaylight.com/en/discussion/comment/1825881#Comment_1825881
oh I didn't mean remove the hatch, it should spawn whent he lasts urvivor is alive or the exit gates are powered, the key just should not be able to open it any longer until the exit gates are powered or there is only one survivor remaining alive to make them fair with moris no longer giving an early kill versus the key's early escape. the hatch should spawn as usual, just not be able to be opened until one survivor is left alive or the gates as powered a smentioned, but should be able to still be reopened too once the killer closed it by using a key. But allowing early escapes still, considering the lack of enthusiasm it seems there is to play killers now especially, gonna be bad for a long time at least till the next new killer comes for the queue times unfortunately if they continue allowing early swf escapes.
Oh ok. Yeah sounds like a good idea. I see at least 1 key a day and I only play around 3 matches. It's really frustrating. I also just played a match with Plunderer's instinct and all 3 chests had keys, 2 purple and 1 pink. Keys really ruin the game rn imo.
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@Hyd said:
They need to just do away with the hatch completely. I mean, what is the point of it, really? It's a free escape for the last survivor, which, if it comes to that, it basically means the Killer did their job and won, so, maybe just die with dignity or continue trying to escape the intended way? And for people with Keys, it's a shortcut with no counter other than for the Killer to try and do what they normally do every game.
In either scenario, I've NEVER had a game where people simply open the hatch and jump in, they are ALWAYS waiting for me to show up so they can teabag and taunt me, ALWAYS. And if I don't show up (because I know what they're doing when things go quiet for too long), they start vaulting and slamming doors like crazy to try and get my attention. It's a total gimmick, just remove it...
I see your point but I think if they remove the hatch the devs would have to replace it with some other second chance option for the last survivor. Gens aren't really an option unless the last gen is almost done, and even then it's more beneficial to leave it alone as to not give away your position. I think if they removed hatch they'd have to make doors spawn farther away from each other to give the survivor a fighting chance. I'm no idea man but I think fixing keys and when the hatch spawns is the best idea.
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@SocialDistomancy said:
not sure how you seem to find this surprising right now, it's gonna happen a lot more frequently for a while and I'm gonna do it myself sometimes just for the lulz if I decide to play again soon. head on, urban evasion, spine chill and ds maybe and I'll just do literally nothing but worm around hiding until the hatch spawns lmao
Well whatever floats your boat. I don't really care about the toxicity, sure it can be frustrating at times but sadly it's kinda the norm with this game. What I do care about is having to look for Claudettes for 5+ minutes on a map I hate just for them to leave through hatch. Everything else is fine, DS doesn't really effect me, urban evasion is a joke, head on usually gets me free hooks, and idk about spine chill ig that means it works haha.
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@meatisadelicacy said:
I dont think killers realize how often keys in games actually help them. As a solo survivor, most of the time my teammates stop playing if they even try at all. They strand two people with one gen to go and take the hatch instead of helping and having all three people have the chance. It happens all the time. I'm sure SWF is annoying, but I don't think it happens as much as keys actually hurt solo survivors. And blame the devs for once again putting a hatch escape challenge in the rift.
Yeah that is true. I play solo queue survivor a fair amount and do see that a lot. Kinda like the issue with Urban evasion.
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@EvanSnowWolf said:
There's no such thing as "hatch camping". If a Killer is covering the hatch, that means gens are not being watched and can be completed. If all gens are done, it means a door is ready to be opened. If a door is already opened, you can just freaking leave.
Definitely. Idk what people are thinking when they say things like that.
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@steezo_de said:
It would be cool if BHVR implemented a *DECAY TIMER* on keys once the hatch spawned.
Yeah I was thinking about that.
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@Hardkill said:
https://forum.deadbydaylight.com/en/discussion/comment/1821330#Comment_1821330
nah, I didn't really like Otz' idea, cause it didn't address the core issue with keys
Just watched the vid. I do like this idea way better.
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@Hardkill said:
There was a video floating around here that actually had a pretty good balance idea for keys...and would have addressed this issue if I'm not mistaken o.O
I'll see if I can find it, it was in another thread about keys...
If the one you're talking about is by Otzdarva I have seen it and I think it is a pretty good Idea.
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Same thing has happened to me. I watched a claudette touch the gen I kicked, she didnt scream but got 1 shot downed. She also screamed when I downed her and hooked her, so definitely not calm spirit (I checked after the match too). I'm experiencing this on Xbox. Is this on PC too or just consoles?