CosmicSphere
CosmicSphere
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- Username
- CosmicSphere
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Comments
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@ElusivePukka said:
I tested this. The killer's break animations take priority over the survivor's perk, regardless of how far along the survivor is in their animation.
Ok,well im glad that doesnt work because you could stall pallets forever with that.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/826375#Comment_826375
Did you just say that 40% of faster succesfull attack cd is not noticeable?
i mean as in its noticeable but only in certain circumstances in gameplay does it really make a difference. For example the effects of STBFL wont be noticeable if the survivors get to a safe window or pallet by the time you gain that distance.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/826375#Comment_826375
Mh,well what value do you suggest?
I'm not quite sure how much this could affect lunge speeds as im not to aware of the normal values but 5/10/15% could be a good place to start.
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@Andreyu44 said:
I think that would make unrelenting a must have which is not healthy for the game .
fair enough, depends on the values we're are talking about here. If its like stbfl in terms of slightly noticeable changes when using the perk then i dont see the problem.
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Sounds like you were participating in the drinking game while writing this.