Celticbear
Celticbear
About
- Username
- Celticbear
- Joined
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Comments
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Judging by the AllKill Comeback stream devs actually listened to this post! Hype! I'm very satisfied with the updated description changes, and I feel like this solves a problem I've had with the game for years!
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@Legion_S_Tier Oh golly, do I have a build for you: https://forums.bhvr.com/dead-by-daylight/discussion/448713/hookless-challenge-lets-make-this-main-stream#latest
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You get to make friends doing the Hookless Challenge, look at these happy customers!
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Even if the whole team just does gens and ignores the slug, I still get like two or three kills on average. I guess I'm more excited by this play style than the average joe because I love alternate win cons in other games like Milling in MTG for example.
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Sadge news everyone. In my original bug report, admin confirmed the perk is working as intended. Haste not triggering is not a bug, but intended gameplay.
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I find it strange that a lot of people claim that Darth Vader would be too powerful for the Entity's Realm when we have characters like Pinhead or Sadako. Plus Alucard can turn into a wolf and bat and has magic just like his dad, but his survivor form can't do any of that. Darth Vader will have a balanced killer power if he's added to the roster that is reminiscent of his power in canon as every other killer has done (if he's added).
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This bug is still an issue by the way.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478053#Comment_3478053
Likewise there are other things which "waste time"...
Why do Survivors sit in the Exit Gates when they can just leave?
Why do Killers bleed out Survivors when they could just hook them?
Both things are still in the game, so "it's wasting my time" is such a non-point when BHVR barely care enough to do anything about it. Regardless of how much you criticize it, BHVR has gone on to state that it's basically all fair game at this point, and by their history of actions, they wont do anything about it regardless of what you say.
(INB4 you mentioned the "basekit Unbreakable", you have to keep in mind that the Finisher Mori was put in place first, and the basekit Unbreakable was put into the game to provide more counterplay for the Finisher Mori, basekit Unbreakable was not originally designed for countering being bleed out or general slugging for pressure, BHVR even said this when announcing the stuff for the PTB when testing it.)
Survivors are prevented from sitting in exit gates indefinitely by the end game collapse. The longest they can remain at most is roughly a minute and a half, and even then the killer can chase them outside with ease.
BHVR has been implementing anti-tunneling measures over the last several patches now which makes the bleeding someone out on the floor playstyle harder and harder. Believe me from how this discussion started, I am intimately aware of how hard it is to bleed someone out. That's not to say this style of play isn't toxic, it is, and should also be rectified somehow.
Just because problems are still in the game doesn't change the fact that they're problems. However, the ones you mentioned can lengthen someone's suffering for a couple of minutes at most. The playstyle this discussion is discussing can drag a game on for dozens.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478031#Comment_3478031
I kind of agree with this. It is an alternative playstyle, but it is not an "effective" playstyle since the Survivors almost always lose when they do this, that's why BHVR hasnt changed this.
With Skull Merchant, you could camp a 3-gen and win with a 4K after a full 60-minute stalemate. It's obvious that it was not healthy since players got actively rewarded by doing attempting to do it.
The difference here being that Survivors who do that are going to lose, and according to BHVR's POV, it is considered perfectly fine since the Bleedout Timer is an alternative to Sacrificing a Survivor on a hook, therefore it still technically progresses the game for the Killer at least.
There's a lot of round robin talk in your post, so let me be blunt. I don't like this playstyle because it eats up my valuable time. I don't care if I'm going to win if I play along with their playstyle, it still eats up at least a solid thirty to forty minutes, and that's just not tenable. I don't see any reason to defend a playstyle whose sole purpose is to make my day drag on while I play video games.
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@HugTechLover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3478028#Comment_3478028
Well I’m going to play devils advocate. It’s a fun way to play for survivors to mess around with their friends. Just because you don’t like it, doesn’t mean it needs to go.
If you’re going to complain about that play style, then you can’t slug, camp, or tunnel. Survivors don’t like that play style.
This is as much a playstyle as Skull Merchant placing drones around a three gen was pre-nerf. It's only extending the game and it's tedious. I don't know about you, but I don't play this video game for tedium.
EDIT: And for the record, I don't slug unless there's two survivors left, I don't camp unless it's endgame, and I don't tunnel unless the survivor off hook is giving me hits. These are all tactical choices meant to finish the game as quickly as possible. They're a far cry from drawing a game out just for shits and giggles with friends.
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@HugTechLover said:
It’s literally a guaranteed win. Would you rather face that team or a 4xBNP gen jockey team?
I would rather not waste time with a group of survivors whose only goal is to prolong how much it takes to kill them. Yes, I would rather a gen jockey team because at least that match is short. These matches, win or lose, take excruciatingly long, and the only enjoyment that can be derived is from the trolls propagating it.
