Bromation
Bromation
About
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- Bromation
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Comments
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@piggygooik said:
I just had a Dr game where a SWF sent me to Haddonfield. I won since I have devout hope up my sleeve with undying but when they were on the last-gen all they did was just hide in the basement switching locker to not get crows. One of the nice swf members had to tell me where they were.( the funny thing is that another swf member told me that Haddonfield was killer sided.)
Why don't you get crows for not doing anything. There really needs to be something to prevent this. it is so easy to take the game hostage. They need to make it to where if you have not been doing anything productive(like gens or totem or healing) you get crows. You should just get crows for standing still or In a locker
sorry for ranting but I just so annoyed that its so easy to hold the game hostage
This isn't holding the game hostage. This is annoying survivors playing immersed. Holding the game hostage is where the game can literally not be progressed, for example: the killer holds the last survivor in a corner even though EGC has NOT started. You can still find these survivors, even though it'll be pain to do so.
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Tampered Wire - Rare
Calls upon The Entity to Slightly decrease the distance between generators in the world.
• Does not stack
"An old wire that's been torn apart to almost uselessness."
Extension Cord - Rare
Calls upon The Entity to Slightly increase the distance between generators in the world.
• Does not stack
"A bright orange extension cord that's some how survived in tact."
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@Lx_malice said:
Not sure. If there was one I'd probably run it cause I never know what to run other than reload speed. Maybe a slinger main can enlighten me?
Reload speed add-ons are his best. His shot cooldown add ons are good too.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2125031#Comment_2125031
It's not entirely impossible to win as solos, I'm not denying that. I'm saying that it's significantly more difficult to do so which shouldn't be the case. please point me to where i said that.
By buffing solo queue you're just making it so when the actual good solos play the game, they get even more of an advantage over the killer.
See, this is where the other part of the argument comes into play, which you've chosen to ignore. You buff killers, and killer mechanics, to compensate for this newfound strength of the survivors across the board.
So could you stop acting like a massive dickwad for one second, and actually think about what you're saying. Your ego has apparently taken over your entire mind that you won't even consider a reasonable argument.
Ah, resorting to insults (against forum rules, by the way)- why am I genuinely not surprised?
My ego hasn't taken over my mind and I'll quite happily listen to counter arguments when given ones that both address my point and make a modicum of logical sense. As yours do neither, I see no reason to continue this conversation.
Have a good day, please DNI in future. Thanks for your time.
If you honestly think that buffing everything else around one game play aspect is the solution, you completley ignored all of my other posts.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124985#Comment_2124985
Very well.
"It's a matchmaking issue-" No. No it isn't.
It's not a matchmaking issue when solos are inherently weaker than SWF players, and are forced to use perks to get information they get for free.
It's not a matchmaking issue when you cannot coordinate.
It's not a matchmaking issue when information is genuinely not available for you to make decisions on.
Solos are weaker than SWF ever will be. Full stop. Solos are the weakest role in the game, exacerbated by the poor matchmaking system. Killers have significantly easier games vs solo players. These are just objective facts.
That's not a matchmaking issue. That's not an issue with one player being slightly worse and the rest of the team not being able to make up for it, that's a genuine issue with the actual, physical game design of DBD. It has been since the inception and will continue to be so until the devs finally, finally change something.
Solo survivors shouldn't have to use perks, items, or add-ons for information that SWF players get for free. The fact that they don't get this information isn't a matchmaking issue. It isn't an issue with a player being worse. It isn't an issue where the killer was just amazing. It's an issue with the core game mechanics.
So, that's how. Your statement wasn't accurate in the slightest- in fact it missed the mark by a continent. Try again.
Solos are weaker than SWFs, not denying that. But, that's not what I was arguing. You were originally arguing that everything should be buffed around SWFs because they're so strong. However, solos can play just as well as SWFs if the solos play well. By buffing solo queue you're just making it so when the actual good solos play the game, they get even more of an advantage over the killer. If you are losing games as solo queue, it's because you didn't play good enough or your team was not good enough. Stop acting like it is impossible to win as a solo player, it's not. I have won countless times as a solo in all ranks.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124892#Comment_2124892
unironically yes, it would be very possible to do so. not to complete 4man tournament sweat squad levels of information but bringing solos up a lot more than they are now is possible. bhvr just dont want to for some damn reason.
They don't want to do it because it's not needed. Solos don't need a buff, look at my previous post as for reasoning why.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124841#Comment_2124841
The difference being that a character in smite was the issue, a symmetrical MOBA. DBD is asymmetric and subsequently follows a whole different rule set.
SWF are what keeps this game going, bringing in new people and having old people stay. You cannot nerf it.
Just because games are set up differently, the case for balancing doesn't change drastically. The last thing this game needs is for everything to be OP on both sides. If you're having troubles in solo queue, it's for only a few reasons:
- You played bad
- A survivor(s) played bad and the rest of the team couldn't carry
- The killer was purely better
The game doesn't have a solo queue balancing issue, the reason you have poor games in solo queue is because of poor matchmaking or you just got beat.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124812#Comment_2124812
Because removing or nerfing swf would kill dbd.
So I played SMITE for 5 years. If you don't know SMITE is a MOBA, so in the game there was a character that absolutley dominated every game it was in. So the obvious solution is to buff everything else around it! No, you nerf the problem. I'm not arguing SWFs need a nerf here, but buffing everything else around one gameplay aspect is how you kill your game. SMITE has tried buffing around characters before, and during those time periods player numbers dropped immensley. Nobody wants to play a game where everything is OP
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2124806#Comment_2124806
It's not an "equal" chance when I cant win even when I'm good because my team mates are bad...
When "I" can't even win is the exact problem. The game isn't meant to be balanced around you winning, I'm sorry if you can't escape 99% of your games as survivor, but you're not meant too.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2124768#Comment_2124768
And the only way to make sure they don't have this hard time without killing the game is to buff solos and then superbuff killers
Why does everything need to be buffed around SWFs? That doesn't make any sense
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2124775#Comment_2124775
I'm at red ranks and honestly every time there's solo survivors 60+% of the time the killer doesnt really have a difficult time.
But you're basing it off your personal experiences. I'm rank 1 on both sides every split, and I've seen killers struggle against good solo queue teams. I've also seen killer dominate solo queue teams. That's how it should be, an equal chance killer dominates or gets dominated depending on gameplay.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2124768#Comment_2124768
If killers have it hard enough why is kill rate at 70%?
The 70% kill rates shows for ALL ranks. Most notably, the lower ranks where survivors don't know what they're doing and will just charge at the survivors. Percentage doesn't show the reality of gameplay or how much effort killers put into some games
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2124764#Comment_2124764
In 4k hours, good team in solo q at red ranks are around the 30%. It wouldnt be a 5th perk slot, it would be making it comparable to swf, which is what the game needs before everything else can be balanced accordingly.
Not every game needs to be comparable to a SWF game. Killers already have it hard enough as it is, especially in SWF games.
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As someone who plays mostly solo queue survivor, this is an awful idea. The reason being that there's no way to stop solo queue players from joining voice chat with one another (especially on console). So basically you'd be giving solo queue survivors a 5th perk, when they don't need it. Solo queue is hard, there's no denying that, but I've had plenty of games where I've done amazing solo with amazing teams. There's no need for a buff like this.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/239280/map-only-chapter
Maps are (so far) available to everyone, whether or not you have the chapter. A maps only chapter would mean you'd have to bar people from playing on those maps, which... no.
Personally i'm more for themed cosmetics for all original characters (and the licensed ones that get greenlit for it)
Or it's just a free chapter for everyone, I get it's a company and they wanna make money, but not every chapter has to be made with only purchases in mind.