Benchez
Benchez
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@Volfawott said:
Not counting the Rift which specific survivor theme and Cosmetics are 100% from their backstory so are canon.
I'm not talking about general cosmetics that pop up in the Rift and talking about outfits that are about the tomed centred characters
Default and alternative cosmetics are also considered canon. For example both Min's Laser bear outfit and her day off outfit are both canon.
Event cosmetics for the most part do seem to be cannon things like the lunar New Year the Halloween event is a little bit more debatable due to how not knowing 100-percent how the blight works.
We do know that not counting gameplay reasonings (player choice) in the lore there is only one of each survivor and killer with the exception of the Legion because they are literally four individual people going under gang title ( but even in that case there is only one Joey, Susie, Julie and Frank)
This makes the blight cosmetics very hard to pin down as the outright mutate The Killers but no ways the killers still retain their basics looks. So it's possible that for blight mutations disappeared when the flowers do and come back when the flowers return.
This would explain how both a mutated version can exist whilst The Killers can still retain their base looks.
Store cosmetics are a little harder to pin down.
There seems to be free different types of cosmetics.
Memory-based- visa once directly pulled from the survivors memories and are most likely canon. Feng's tournament outfit and Meg's tennis outfit both definitely seems to be pulled from their past.
Creative liberties- outfits that seem to be relatively pulled from the past but also seem to have some creative liberties by the hand of The Entity or whoever makes the cosmetics. This could be the explanation why there are alternate colour/style variance for the same outfits. All of Feng's geek chic outfits. It's possible one variation could be canon while the others are creative liberties or they can all be canon.
Pure aesthetic- these are outfits that are clearly not canonical but they just look nice or intimidating-for example Sea Monster Trapper or The Candle Wraith
But in the world of Entity, is each character individual?
That is, there are no several identical characters, how can one be found in the lobby?
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/999937#Comment_999937
Mechanically speaking, yes. In terms of the in-universe lore, though, I'm not actually sure who decides what the characters wear and when.
Maybe the player himself chooses what to wear this or that character and by lore?
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/997601#Comment_997601
Basically, yeah. Lore-wise, there is only one of each character in the Entity's realm, but for the sake of player experience the devs decided not to place that restriction on the matches themselves.
And the clothes that this or that character is currently wearing, each player decides for himself?
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@EmpathyModule said:
The way I see it, all of the cosmetics are either relics from their past (all the cosmetics with a story behind them like Oni's wolf outfit and Claudette's lab intern outfit), mish-mash conjurings of various thoughts and memories (L4D crossover outfits), other survivor's stuff, or natural progression of the survivor/killer in the Entity's realm (Hallowed Blight, prestige). The devs said most cosmetics are found in the Fog, like how things are found in the Bloodweb.
And the fact that we can meet several identical characters is a game mechanic?
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@Fibijean said:
Depends what you mean by canon. Lore-wise, I believe all the outfits are supposed to be lifted directly from the character's own memories (excepting recolours, perhaps) but I don't really see how that could realistically be the case with certain outfits. It's possible the Entity, or whoever creates the cosmetics in-universe, took more creative liberties with some outfits than others, but I think they're all meant to have some basis in the character's experiences in their previous life.
And the fact that each player has the same character can look different-game mechanic?
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/751208#Comment_751208
just so we're both clear, you are proposing that a survivor that appears twice in one trial is the same person, just different times? because then I'd completely agree.
The lore is stating that each survivor added is one in the fog. We just see repetitions because... reasons.
Ultimately the reason is up to the person interpreting it.
I think that according to legend, each individual, and the fact that you can meet the same survivors is just a game mechanic
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/751208#Comment_751208
just so we're both clear, you are proposing that a survivor that appears twice in one trial is the same person, just different times? because then I'd completely agree.
The lore is stating that each survivor added is one in the fog. We just see repetitions because... reasons.
Ultimately the reason is up to the person interpreting it.
I think that according to legend, each individual, and the fact that you can meet the same survivors is just a game mechanic
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/751208#Comment_751208
just so we're both clear, you are proposing that a survivor that appears twice in one trial is the same person, just different times? because then I'd completely agree.
The lore is stating that each survivor added is one in the fog. We just see repetitions because... reasons.
Ultimately the reason is up to the person interpreting it.
Are killers individual?
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I think
@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/751208#Comment_751208
just so we're both clear, you are proposing that a survivor that appears twice in one trial is the same person, just different times? because then I'd completely agree.
The lore is stating that each survivor added is one in the fog. We just see repetitions because... reasons.
Ultimately the reason is up to the person interpreting it.
that according to lore, each individual, and the fact that you can meet the same survivors is just a game mechanic
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/751208#Comment_751208
just so we're both clear, you are proposing that a survivor that appears twice in one trial is the same person, just different times? because then I'd completely agree.
The lore is stating that each survivor added is one in the fog. We just see repetitions because... reasons.
Ultimately the reason is up to the person interpreting it.
I think that according to lore, each individual, and the fact that you can meet the same survivors is just a game mechanic
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/750591#Comment_750591
Well, the realm is confirmed to be a place separated from time and space. The Entity is confirmed to feed on survivor hope. The entity is confirmed to be getting stronger. It is also confirmed that auric cells are the building blocks of the entity's realm.
Ultimately, that part is my theory. That there is only one of each survivor, just interacting at different "times" or trials. It's one that a fair few people like though.
It's a lot of Lovecraftian horror, ultimately.
Or maybe it’s such that each character is individual , but different players are dressed differently? That is, for example, I have it dressed in one suit, and the other person in another, but by lore he is individual?
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/749009#Comment_749009
Well, there technically is only one of each character in the fog... but since the realm is timeless, there can be multiple people only because they are from different times.
This is why a new david gets paired with an experienced david, or there are three megs. One of them will know who lives and who doesn't, but they still are forced to survive regardless.
Is this a theory? I heard that each character is individual, but the fact that the same survivors can meet is game mechanics
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@Raven014 said:
Since time is essentially non-existant, that explains why you can have a new default meg with a fancy white hoodie meg. The reason the costumes exist is due to survivors manipulating auric cells into clothing, accessories, and what I assume hair products for dying and trimming their hair and such. So essentially, survivors not wearing default or prestige clothing are wearing the entity on them.
On the designs, it's based on the survivor's/killer's imagination, really. That's why cosmetics tend to be themed depending on the character, like Jeff is all metal, Kate is outdoorsy/rockstar, etc.
But are the characters individual?
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А в мире Сущности несколько измерений и в каждом измерении одни и те же персонажи, или если один игрок играет за одного убийцу, а другой за этого же одновременно, но в разных играх это просто игровая условность, и эти игры проходят ? Тогда почему в команде может попасться несколько одинаковых сурвов?
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А в мире Сущности несколько измерений и в каждом измерении одни и те же персонажи, или если один игрок играет за одного убийцу, а другой за этого же одновременно, но в разных играх это просто игровая условность, и эти игры проходят по порядку? Тогда почему в команде может попасться несколько одинаковых сурвов?