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Beardman

Beardman

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Beardman
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  • @tubalcane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718443#Comment_3718443

    90 seconds is one chase man. Way too fast. It's amazing how much easier survivors want it.

    some chases only last 10 secs. 60% killer win rate atm. Let's not forget the killers that down the 3rd survivor and just leave it bleeding out to get the last one so he can escape or anything….

    Killers have it good honestly, been playing for years both in console and PC. It just keeps getting easier, killers get what they want.

    And I enjoy both only play a few hours with the few people who still actually want to play as survivor.

  • @Starrseed said:

    when it comes to hatch let me ask you one question.

    would you accept a similar mechanic for the killer?

    by that i mean a rng by chance find it first mechanic that if the killer finds it first 100% gives him a kill no matter what even if he was loosing the game and the survs all should get out.

    that is what the hatch does for a survivor and there is no deniyng that

    The killers already have tributes that affect the entirety of the match gameplay. And as a killer u are purely dependent on your skill as well. Good survivors make it hard and actually entertaining but that is the point of the game a challenge. But most matches you can play with a lvl 1 killer. No perks and still wipe the survivors for the simple fact of doing no gens. In decent matches u still get 2-3 kills even before 3 gens are done. One or two survivors escaping after working on their gens even if the others just ran around feels alright to me. Why guarantee me a kill as a killer??

    Each gen takes about 90 secs without perks and killers still have perks to make them last twice as long. What more time do u need XD.

    I can understand some people like it but I don't even bother using keys or worry about the hatch when playing with a team. What's the point if I can't escape with them through the hatch when playing together. It just seems like a nice team mechanic in a very team dependent game. It can still be worked on doesn't need to be the same. Maybe it needs to be revealed or have another item, maybe u can't listen for it, or add to perks to counter hatch. Maybe a timer before it can be taken, etc.