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BadToad

BadToad

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BadToad
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  • Additionally this was on Survivor. I'm aware Vaults can be blocked, this wasnt the case here

  • Can't wait to see what they bring to the table for these reworks. Both of them need it.

  • Confirmed -

    Survivor on Yamaoka, on Xbox

  • Concerning Ultimate Weapon...

    The screaming aspect of the perk made it more interesting. I truly don't believe we need more aura reading abilities, and frankly if it just made the scream and be blind I'd be absolutely fine. The lack of screaming removes the synergy of disturbing a hex cleanse, which is one of the very few ways you can actually counter a cleanse besides hitting them or pulling them off. Additionally it was actually funny and enjoyable to hear the individual survivor screams, as it was both surprising and sometimes funny.

    I also feel as though Ultimate Weapon really makes Third Seal useless as a hex, as it's far more viable to just check a locker with UW or to use Mindbreaker for blindness than to waste a perk slot on a disposable hex.

    I doubt anything will be changed or reverted, but it's still worth noting.

  • I would classify myself as a fairly average Twins player in ability, and have by no means spent thousands of hours playing them. That being said, these are my thoughts.

    I'm glad that the PTB changes weren't fully implemented. I am a console player and don't have access to the finer features DBD has to offer like PTB, but I watch hours of content creators playing every day when I myself am not in the fog. The initial changes were outrageously strong. Frankly, I never found Twins clunky or slow to play, I feel like every killer has a learning curve and they were already well balanced, at least for my playstyle.

    They are still buggy, as I am sure everyone is aware of. However, I find the final changes to be pretty satisfying and not too far from the original functionality. If the bugs can be solved, I think they stand to be a perfectly acceptable rework.

  • I think the store face-lift looks and functions very well. I will say as a console player, the switch between Survivor and Killer is a little clunky given I'm so familiar with the old store, but I honestly feel like it's just a learning curve.

    That being said I think it would be practical to allow multiple cosmetics to be purchased at once with the new implementation of the customizable preview. It's not hard to figure out where to go, but it'd be more efficient and less strenuous for those seeking unique cosmetics.

  • Sometimes I think they have a discord for slugging events, because it truly comes in waves

    in Slug Fest Comment by BadToad
  • Sorry it formatted weird, hopefully it isn't too hard to read

  • I just tried doing this myself. It's April 17th, so it's over 1 month since this was reported. Gotta say, that really bites. Just lost 2 pips trying to figure out what I was doing wrong until I thought "maybe it's a bug". Fix please!

  • @Alionis said:

    First off, bringing anything regarding the wiki to the devs' attention doesn't really do anything, the wiki isn't run by them.

    Secondly, what the wiki meant by saying "mending is not a healing action", is that mending isn't affected by stuff that interacts with healing actions, such as perks that boost or debuff healing speeds (Botany, Desperate Measures, Coulrophobia) or reveal auras when healing (Nurse's Calling). That's it. Anything else you're overinterpreting.

    Deep wound is its own health state, which is why when you use the Syringe addon or perks like Inner Healing on it, you won't go from deep wound to healthy, you'll go from deep wound to injured.

    You also misunderstood how Inner Healing works. Essentially it waits until its timer has run out, then it tells the game to update its owner's health state to the next higher up. It doesn't do any healing as such in the background, which is why when you leave the locker early, you won't have partial healing progression.

    So, if you understand how the mechanics, which IMO, can be learned by reading the wiki on this stuff, there shouldn't be any confusion as to how mending interacts with Inner Healing and Adrenaline.

    You can try contacting the wiki guardians about this, but I doubt they'd agree with you. Adrenaline and Inner Healing don't need adding to that list because that's not how they interact in the first place.

    I only regarded the wiki because it was the easiest source to pull from at that moment, and I always like to cite where I got the info from. The descriptions are still set in game the same, they basically copy and paste the in game descriptions and update them as they change.

    I fully understand how all of the perks work, and with what perks Deep Wound doesn't work with. I stated that in the event you absolutely need a faster mend that you essentially negate the full heal for (maybe because someone is going on hook and killer has BBQ, just a random example). If I were to run it, I wouldn't personally use it for a Mend. As with Built to Last, if you leave the locker before the Perk Timer is completed, you negate your progress, I know this as well.

    The request was to change the language of the perk descriptions in game, I never said the Wiki needed changing. I'm fully aware BHVR doesn't run it. Having to explain this to newer players is challenging because of the language it uses, I just think it could be better clarified.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533339#Comment_3533339

    How are any of those my doing? Critique is going to happen, ideas are discussed on this forum. If you don't want to hear critique of your ideas or your defence of your ideas or be swayed by a reply or on how you dismiss critique, then you need to ignore replies. I don't see how this can be on my part here.

    Also I took your advice. I have ignored you so I cannot see your replies anymore. If you can see mine I suggest doing the same. Have a glorious day

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533339#Comment_3533339

    How are any of those my doing? Critique is going to happen, ideas are discussed on this forum. If you don't want to hear critique of your ideas or your defence of your ideas or be swayed by a reply or on how you dismiss critique, then you need to ignore replies. I don't see how this can be on my part here.

    Again... I accepted numerous critiques in this exact thread above your comments. I don't know how much more clear I can be.

    I offer these quotes from you for my reasoning in being combative toward your replies;

    "You want two modes that removes everything you dont like to the other mode" - These are broad assumptions on my "wants" and strayed immediately from the topic at hand.

    "You want bHVR to define what skilled and casual play is in DBD?"

    I was very clear that yes, I do in fact want a clear definition of skilled and casual gameplay. That was what this entire discussion was about. Why are you questioning it?

    If you don't want it, that's fine. I do. And I'd love to see more constructive critiques on why it would work or why it wouldn't without having my intentions called into question. The discussion is about the games potential features, not my desires.

    I obviously don't like certain things like slugging 4 people to kill them on first hook or face camping but these things will continue indefinitely. If I can make any sort of positive impact toward alleviating this toxic behavior so everyone can enjoy the game more, I'll fight til the end for it.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3532560#Comment_3532560

    Perhaps BHVR should properly define them...maybe with different game modes? I could type out numerous different things that both survivors and killers do that aren't intended to be in gameplay but happen. Body-blocking, face-camping, slugging, blowing gens intentionally, sandbagging, going full AFK for the length of matches...the list goes on.

    And so your idea is that if that happens in this Ranked Game Mode you are banned from it?

    You do know face-camping isnt against the rules right?

    The intent of the forum is to suggest ideas, not define and develop the game for the team.

    Sure, you can vaguely interpret the use of the forum in this way. However ideas must be able to withstand critique and the way you dismissed the critique I gave was awful. Obviously if you just want to give an idea and not respond to critique, you should just ignore it, making bad dismissals of critique only suggests the idea cant withstand simple critique.

    bHVR should implement good ideas, not bad ideas and those ideas are going to be discussed here before that, even if you are unwilling or unable to defend it.

    I must say, I'm not intending to be crass. I'm not trying to take a stance against you personally. But overtly attacking this post numerous times for a suggestion is just a waste of time. If they want to do it they will. They probably won't. Allow the team to review the post and make their own decisions. If nothing comes of it, you won't be hurt by it. Either way it shouldn't personally affect you. I'd consider allocating your time and resources to something more productive within the forum. Attacking ideas as comment number one and saying things like "It does not make a good suggestion in my opinion if you can not define those" when the game developers can't define their own game is a little harsh. I'm not speaking ill of the team, but just making an observation in regards to your comment.

    What's wrong with me having criticism of what I think is a bad idea? Surely bHVR needs to equally read that then too. This is exactly a good idea and good use of my time and resources, as I want to game to be better and I don't want bad ideas in the game. This IS the most productive thing I can do, Giving critique and I even was very constructive about it by asking for you to define what the rules should be, even tho you didn't provide much clarity on a rule set and then tried to dismiss the critique.

    And about your accusation that I have said, is a very dishonest reading of my first comment, when I SPECIFICALLY SAID that they don't define what Skilled or Casual play is. Its not the "game" that I say they don't define, its the concepts of Skilled or Casual play that I say they don't define, I in fact don't even say they cant, I just said they don't.

    I hope that clears your misunderstanding up because that's a pretty bold accusation you are making.

    My problem is how you're going about your criticisms.

    "bHVR should implement good ideas, not bad ideas and those ideas are going to be discussed here before that, even if you are unwilling or unable to defend it" -- is a prime example. This is YOUR opinion, and you're attempting to sway mine. I have made my reasoning for defending my stance, and I stand by it. I have been incredibly open to suggestions and reasons it wouldn't work with other posts in my suggestion. I don't need you to tell me it won't work because you said it won't work. That's what I'm trying to tell you.

  • @kit_mason said:

    Some issues:

    • Overall increased queue times by splitting the entire playerbase into two queues
    • Casual lobbies turning into noobstomp galore (fewer skilled players populating these casual lobbies means skilled killers have a far easier time if they want a bot match with BP rewards)
    • Ranked modes increasing player toxicity because individual games actually matter
    • Sharp increases to unfun killer playstyles (how many people are gonna pick up chess merchant just so they can stomp games with 1hr timeouts? How much do you want to vs blight nurse spirit and all of them camp and tunnel with the most OP builds and addons they can get their hands on?)
    • Compounding issues when it comes to bugs that are fixed slowly without killswitches (look at Merciless Storm's full gen regression bug as a prime example)
    • Issues with SBMM as it exists in the game now would still transfer to any ranked SBMM system (you yourself recognise that there's no clear indication that games are matched on player skill and I agree, but I think ranked would be equally unbalanced)
    • Nobody can agree on what said ranked mode rulesets should be. Sure, we could use competitive DBD as a jumping off point, but that comes with it's own set of issues (one version of each perk in your team but you're four soloqs so who's forced to switch? etc etc).

    But most importantly, a ranked mode would, in my opinion, never come with ruleset changes, because it changes something fundamental about the relationship between the devs and the game. Banning Ada or Ace or Midwich or Garden of Joy or treating different killers with different levels of restrictions means stating that this game is fundamentally unbalanced. It means that the devs believe some killers or survivors recieve better treatment than others, a fact I'm sure they would dispute - they've gone on record to say that they're happy with the state of the game, and were they not, I see no reason why they wouldn't change it.

    But you ask the playerbase and they'll bring a laundry list of issues with the game - Trapper is very weak, Blight is very strong. Ada and Ace are very quiet and the promised survivor noise equalisation hasn't arrived. And BHVR adding restrictions to these issues would come off as agreement - an acknowledgement these issues are, in fact, issues. But it would beg the question - why not just nerf them? Why would BHVR admit there's a problem but do nothing to fix it beyond switching the issue off in the Ranked gamemode?

    TL;DR - not only do I think a ranked mode would be bad for the game, I don't think BHVR would ever implement it in a way that would make anyone happier.

    I did lastly want to touch on one thing I read in your replies:

    I have only been playing for a few months, and have over 5k hours.

    5,000 hours is 208 days, a little under seven months. Did you mean to say you'd "only been playing for a few years" or do you just happen to leave the game open 24/7 and didn't account for that in your more active playtime? Just looking for some clarity, that's all.

    I definitely respect you opinion, you offer a lot of good reasoning behind it too.

    Additionally I was waaaaaay off I think I was looking at GTA lmao. I have 1262 hours in the game, which is still excessive considering I picked it up back in like March. I will fix that in there right now πŸ˜…πŸ˜‚

  • @Skillfulstone said:

    "Ranked" and "Casual" Queues cannot exist for one simple reason: they would become meaningless in short order and in the end nothing good would come of it.

    DBD has a very aggressive and competitive playerbase which is notorious for exploiting every scrap of edge they can get to make the "other side" miserable (go watch "The Downfall of bully squads" from Ardetha on Youtube, very interesting watch).

    If Queues were separate, not only would that make queue time longer but it would also cease to function shortly when good players start going against other players that can match or surpass them on the regular, and what do you think will happen then?

    Former "ranked" players, after getting beaten too many times or simply wanting easy stomps, will go to the "casual" queue and start to steamroll people meming around or bringing unoptimal builds, which would make "ranked" queue times even longer which would make even less people play it and so on and so forth until only a handful of comp players remain in the "ranked" queue out of principle and the other 99.9% of the playerbase is playing casual queue in order to hope for a game where they don't sweat, returning us to the current situation.

    As unbalanced as the game can be, splitting queues won't fix anything, better to work on fixing the bad things instead of further dividing an already split community. Leave rule enforcing to tournaments.

    That is a concise thought process, and I appreciate the input. I cannot disagree with that line of reasoning, but I also think it would be worth the attempt. At the very least it would refresh the game, even it was a seasonal thing. I like the idea of events, but I don't like the idea of being forced to play them full time if you want to enjoy normal gameplay. I do tolerate it, and enjoy it for a short time. I just feel like having the option to switch back and forth between modes is beneficial to everyone, especially if rank and time are taken into consideration in accessing such a playlist.

    I do wholeheartedly agree, the entire unbalanced nature in general needs to be reexamined, and fixed before further development goes into a new matchmaking system, but I think somewhere in the near future it could have a place in DBD. I especially like the idea of actual tournament play, accessible to everyone who meets the qualifications, directly available from the source instead of compiling it through third parties.

  • || What rules are those? What rules of the Game is rarely followed in game? Mention the rules that are not followed. Also Source might be good too here. ||

    https://deadbydaylight.com/game/ - While the game doesn't specifically define "rules", there is plenty of definition on what you're intended to do. So, by process of elimination, if a killer is meant to hook survivors and doesn't they are taking the game hostage correct? Is that not a violation? Is there not a report function for such things? Seems there are plenty of rules in place. Perhaps BHVR should properly define them...maybe with different game modes? I could type out numerous different things that both survivors and killers do that aren't intended to be in gameplay but happen. Body-blocking, face-camping, slugging, blowing gens intentionally, sandbagging, going full AFK for the length of matches...the list goes on.

    || That is a really bad way of dismissing critique of the idea. All of these questions is what bHVR needs to answer before they start development, if you cant answer them. Then what hope do you think bHVR has for answering that? ||

    The intent of the forum is to suggest ideas, not define and develop the game for the team. The suggestions are taken into consideration and the proper teams get to work on development. This is how games are made, and have been made for decades. The implementation of forums is newer, but still fairly old. I don't see why I should have to define every tiny detail for the team. If legitimate interest was peaked and they couldn't develop ideas, I'm sure I'd be contacted. But I'm a nobody, with no background in game development. I'm a gamer who enjoys the game and wants to see more from it.

    || They most certainly considered it 100 times over by this point. ||

    If this is true there is an adequate amount of sources for this. I'd encourage you to post sources here backing up your claim.

    I offer the report system as a clear indication that rules exist within the game. If they don't, then the report system should be removed. If they do, then they need to be more clearly defined. It's not any more complicated than that. Whatever they choose to do, I will still hit Iri1 every 14th of the month, and take whatever lumps are thrown my way. I will continue to report players for their exploits and toxicity, and they will continue to have no repercussions from it. I hate to use TCM as an example, I personally haven't played it and have no intention of doing so, but many players have moved on to that game because it provided players with different experiences under the same concept of DBD. If games like that continue to come out and DBD doesn't make adjustments, they won't need to a development team anymore. Players will move on their own. Go ahead and go to Twitch and use the search term InTheFog and see how many vetted streamers with hundreds of viewers are playing DBD or TCM. Streamers like GhostArcade, SpookyLoops, Ohmwrecker and more are moving toward TCM.

    I must say, I'm not intending to be crass. I'm not trying to take a stance against you personally. But overtly attacking this post numerous times for a suggestion is just a waste of time. If they want to do it they will. They probably won't. Allow the team to review the post and make their own decisions. If nothing comes of it, you won't be hurt by it. Either way it shouldn't personally affect you. I'd consider allocating your time and resources to something more productive within the forum. Attacking ideas as comment number one and saying things like "It does not make a good suggestion in my opinion if you can not define those" when the game developers can't define their own game is a little harsh. I'm not speaking ill of the team, but just making an observation in regards to your comment.

  • @Emeal said:

    I keep seeing this suggestion on here these forums, but I never hear the posts address the issues with those ideas.

    1 . Splitting the player base between two queues.

    2 . The Subjectivity of Skill, Toxic, Ranked and Casual

    The first is ofc just a general problem with numbers, you will piss of a lot of players if Queue time takes too long, but the second point is nobody even bHVR defines what is skilled play, toxic, ranked or casual. Not even everybody here will agree. "Why are you Camping in Free For All?" "Why are you BM'ing in this mode?"

    I suggest a Rank Matchmaking and Casual Matchmaking setting where rules are clearly enforced

    Its clear what you guys want, You want two modes that removes everything you dont like to the other mode, but nobody who writes these posts I have not seen them get into specifics of defining the rules fully. It does not make a good suggestion in my opinion if you can not define those.

    You want bHVR to define what skilled and casual play is in DBD? I doubt bHVR could, they would know those concepts being ill definable. Which I believe to be the reason why bHVR has not created such a mode yet other than the fact you would be splitting the playerbase.

    In regards to your reply, I can give a few brief insights.

    There is, and has been, one mode of gameplay for earning progress since the games inception. The queue for this mode is notoriously bad, with some wait times being over 10 mins to find a match. It's not an every day occurance, but anyone that played BBQ event recently probably knows what I'm talking about.

    With that aside, the rules that the devs of the game have established are rarely followed. What are the repercussions for not following the rules? That's right... Find a new match. Don't like the match your in because someone isn't playing properly? That's fine, just quit, but YOU will get penalized, not the guilty party. What I'm getting at here is the game punishes you for not finishing a match. A match that might not be played properly. Is it so wrong to be fed up with that? I have only been playing for a few months, and have 1.2k hours (52 days). I assure you, I've seen it all the last few months. The amount of games I'd rather have quit out of because of both killer/survivors playing improperly is daunting. I wish I could conceive a number, it's probably hundreds.

    Touching on Ranked Gameplay, a set amount of hours would be required to play this mode. This would allow newer players to learn the game in Casual Mode and keep a balance between the different modes population. Additionally this would provide us with a crossplatform leaderboard that all can participate in and monitor their skill and progress. Ranked mode could include rules the game has already established but with a point system that is proximity based on movement and cunning, and penalizes folks how make bad plays (like blowing gens, standing still, camping hook, missed flashlight blinds, etc.) and leaves a clear indicator of the progress you made in the match (how many gens you did, how many players you healed, how many players you hooked, etc)

    I just think the game could use a real competitive mode. Would it make some folks upset? Sure it would, what doesn't? You can't please everyone. But at the end of the day, it just makes sense. The playerbase will continue to find other games if the game remains static as it is. The events are fun, they bring a lot of intrigue to players, but some people just stop playing around those times because they don't want to play it. If it had it's own event queue, people could play both.

    I'm not saying this is a perfect idea, it needs a lot of development, but if it's been suggested numerous times I feel like it should be considered.

  • @Interocitor said:

    Does a turret knock the xeno out of power if they are hook blocking and make unhooking possible?

    It doesn't, I did try that tactic. Alien just sat there screaming as I repaired turrets

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531708#Comment_3531708

    It's harmful because more people will use it.

    Was the same with other exploits. Why do you think the bloodpakt + object of obsession combo was so popular?

    Because people play the perks that often?

    I haven't seen bloodpakt in months.

    Listen, I'm going to end this conversation here. We are talking about apples and oranges and I want to keep the subject on point.

    I will not remove this post or interact further with you unless you address the issue at hand, not past experiences to dwell on.

    Your issues have since been fixed and this one is on-going. This forum is monitored by individuals who can remove it if it's improperly posted. I will leave this in their capable hands

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531697#Comment_3531697

    I was literally stuck in place. What do you mean that was fine. I shouldn't have used twins power at all? I should have predicted that they got bugged? Sorry that's no excuse. The killer should have been killswitched. They where literally unplayable.

    I haven't seen a Xeno that bodyblocked a hook until now. I would say that talking and discussing it here actually spreads the news and makes things even worse than they are.

    I think a post in the bug report section would have done the trick.

    I wasn't sure where to post initially and have since posted in the bugs forum. It was discussed above. As for being stuck in place, what I meant is if you didn't switch from Charlotte to Victor the bug wouldn't engage. I'm not giving excuses for them, I wasn't even playing then. I'm simply stating that there was a work around for that particular bug, even if it was unfair. Everyone could technically still function as long as the ability wasn't used. There is not a work around for not reaching a hook because a killer can full block it. As for the awareness issues, the more people it reaches the faster it gets fixed. How is this harmful?

  • Alien Blocks Unhooks

    For reference, I updated the main link too, but this TikTok is enough evidence that there is a serious issue

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531676#Comment_3531676

    Ok.

    When twins literally became unplayable, did they get killswitched?

    I played them during the bug.

    Camera got stuck mid switching from Victor. If I got stunned when my camera got stuck, I lost the ability to walk for the rest of the game and was completly stuck. Didn't get killswitched.

    Dont get me wrong, this is an issue that should be fixed as soon as possible. However, I wouldn't get my hopes up that the Xenomorph is gonna get killswitched.

    I do get what you mean, but it's different because without switching the bug wouldn't be active, and basic attacks still worked fine. In this instance, a killer can see survivors with their base perks and anything else they add on, and it's a guaranteed 4K. I'm not saying I want Alien removed, it would be devastating the community, but if they can't hotfix it and people exploit it like crazy it's going to be chaos and could really harm the player base.

  • Frequency of the past events doesn't overshadow the fact that this literally makes the game unplayable. If it's the only solution, they will have to arm the trigger.

  • Other survivors angle

    Alien can block the unhook. Nerf Dead Hard #dbd #dbdtiktok #dbdclips #dbdmemes #dbdvideos #deadbydaylight #alien #aliendbd


  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531629#Comment_3531629

    You can upload it to YouTube as unlisted, and link that with your ticket

    πŸ‘οΈ Thanks!

  • @Aven_Fallen said:

    If this is true, this is something which deserves the Killswitch. Which will not happen since it is a new character. Yay (:

    Oh I assure you, it's not only true it's absolutely a game breaker, especially for a new killer. Might only be an issue with the Queen skin, but can't be sure until I see it again, and I'd rather not experience that πŸ˜…

  • @HandsomeJack_049 said:

    Huh, wasn't this issue addressed with the omni-directional unhook prompt years ago? I wonder how the crawler mode is breaking that prompt registration. You should post this to bugs if you haven't already.

    Okay cool will do. Really wasn't sure where to format the issue, I'll post it there too

  • @JocelynbeeΒ That is correct, there is no unhook prompt. I have video of it, but it wouldn't allow me to do link or direct download for some reason. Just gives me a red triangle indicating it isn't attached.

  • https://gamerdvr.com/gamer/badtoadttv/video/179193997

    This is the best option I have to post the clip

    It's toward the end of the clip, last 10 seconds at least. I have an edited one I can't post unfortunately