AtoTimber
AtoTimber
About
- Username
- AtoTimber
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
did you do it on someone with no hook states? It only applies if someone has been hooked
-
They added them back to customs this morning
-
literally just walk towards the locker then backstep to bait it out its pretty much like playing a pallet if you know theyre there haha
-
I had this on lery's
-
@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483000#Comment_3483000
I remember trying to stay in purple rank as long as I could because as soon as I hit gold, it was like I was playing a whole other game lmao I didn't even want to see a glimpse of red rank
purple ranks was definitely hte sweet spot, but tbh even 3 and 4 were fine. Ranks 1 and 2 were hella sweaty but bcuz it was ages ago it as actually fun. Lots of Billy, bcuz back then he was the 2nd best killer in the game lol. But even then I still think Ranks are a better mathcmaking system then MMR. If anything it at least ACTUALLY matches playtime together, instead of getitng 80 hr players in games with 5k hr grinders
-
@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483005#Comment_3483005
haha, would not be overpowered with "Made for this" at all
nuke made for this then i want iron will back lmfao
-
@Sava18 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483005#Comment_3483005
IW should never be buffed. Old IW was worse design than current lucky break.
I think keep the exhaustion stipulation and bring it back to 100%, because some characters are still SO loud with IW anyway, and some people are very quiet. Sheva, Yun-Jin, Ace, Rebecca, all VERY quiet with IW, but characters like Laurie, Mikaela, Meg, are all still loud in comparison, even tho its a flat 75% rate
-
@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3483000#Comment_3483000
Hard disagree.
My experience with rank based matchmaking, was that each month I would cimb to purple ranks, which is within the 6 rank range of rank 1. As rank 1s can only be matched down, every game would be sweaty. I couldn't climb any higher, but I also couldn't lose rank without intentionally losing dozens of games in a row, because it was easy to safety pip, so I'd be stuck in purgatory.
Add to this the problem TC believes they're facing now, which they're not, but was very true back then, for about a week before reset everyone would be playing extra sweaty to climb as high as possible, followed by a week following reset when everyone would be mixed together and sweating to get back to where they were. 2 weeks each month where the game was miserable. 1 week following that in which I could play, until I reached purgatory again, meaning it was actually 3 weeks per month the game was miserable.
I used to have to take regular extended breaks to have any hope of enjoying myself. Nowadays the game is bliss in comparison, I can play whenever I want.
I mean that's totally fair. When I mostly played though, I rarely would get red ranks on my team unless I was rank 1-4 as well. I used to try to park around rank 8 because that's where the games were chill but still challenging. I just think the matchmaking was still better then, because now I will get killers and survivors with like 40 hours playtime but also get players with 5000 hours (i have about 2k for reference). Matchmaking either way is hard for DBD I guess but at least the old ranks were simpler and we actually had transparency about it
-
DS and Iron Will deserve to have their nerfs reverted :(
-
repressed alliance is underrated AF
(also I agree with your Object take. I love it. the amount of times killers don't realize the aura reading has gone off and I catch them moonwalking is crazyyyy)
-
yeah let's just remove counters from everything :) If someone is smart enough to drop an item for franklin's, they deserve it lol.
-
this was literally how matchmaking worked pre "skillbased matchmaking MMR" and I actually prefer it a lot, because if you deranked you would get out of sweatier games, or if you didn't play as much, the games weren't so sweaty either, but if you were higher ranked you knew you would probably be gearing up to try. And in a SWF, it used to average out the ranks too which was nice. Tbh bring it back !!
-
-
is this with you pushing spacebar, or just failing it? Because if you hit spacebar while failing a skillcheck, it will consume your item. Even without Coulro, unless you're not hitting spacebar then it is a bug.
Same thing with BNP also
-
@carkpop said:
Literally made an account just for this. I'd love to finish my Event tome, but I literally can't because of this. Is there any word on the progress of this bug? My friends are easily able to do it, but myself, with the perks displayed in the lobby menu, can't get it to work. I've tried everything mentioned here.
(Which is really ironic, because I do randomizer builds all the time on 3rd party sites. But now when I need to, I can't... Such a shame)
yeah I've still not received any feedback about this bug so I don't know... maybe try enabling all of the privacy/streamer mode settings? And make sure you're on a character with 4 perk spots unlocked
-
@keroblossom said:
I tried enabling/disabling the challenge, removed my perks beforehand, and switched characters in the lobby, but none of that worked for me.
My friends (on Steam and Switch respectively) did not run into the issue at all and managed to do the challenge. I also noticed that both friends did not have the list of perks in the top right corner, which started appearing on my survivor/killer lobby UI since the Mid-Chapter (6.7.0) patch.
https://us.v-cdn.net/6030815/uploads/S5KFZTQWQASX/image.png
I had to ask my Steam friend to log into my account to do the challenge, and they managed to do so without any issue.
omg this! I turned on anonymous and it worked bcuz it got rid of the perks on the right side!! I still don't know why this UI change exists and why only some people have it though ?? None of my friends have it
-
Did he have Terminus? Or no?
-
its literally bugged right now where it sounds like she's always beside you lmfao
-
what character were you and were you vs?
-
@CamperSluggerVillain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366855#Comment_3366855
this is how it should work but it doesn't
yeah i was explaining it to that one guy bcuz he thought this is how it should work. That's so weird that it's different this patch. They didnt touch either perks ...
-
@ThePolice said:
Surely this is because adrenaline is prioritized over terminus, meaning they aren’t injured and thus don’t get the broken status, meaning they heal. Test this with plague to be sure
before this patch, terminus would apply broken and you would only get the speedboost from adrenaline
-
It's probably 1.5x (which is technically 150% i guess, just thats the total it is instead of the multiplier) bcuz 1.5x is about 67/68 seconds
-
It's not supposed to
-
did someone DC?
-
like excluding hackers, people who bleed people out on the ground as a "dominance" thing. It's embarrassing and a waste of 4 minutes for everyone
-
yall forget about red herring
at least this is not happening works for new players. show me one person who ever got red herring value
-
as far as I know, there's no icons that are editable in the dbd files for that, sorry. would be pretty cool though I'd love that man
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2821989#Comment_2821989
This wasn't a thing before and it shouldn't be a thing
If you successfully unhook yourself, you escaped first hook. By the games rules you cannot attempt an unhook if you are in the struggle phase
The attempt should be cancelled if you reach 2nd stage,
I've definitely had this happen years ago, it is a thing. Shouldn't be, probably is a bug, But it's been an issue for years.
-
change your keybinds they're on a separate thing
-
I think you're having a console issue. You can cleanly run past a locker and deception it without pause on PC.
-
YES I played Ace and I had to move my camera up way more than my muscle memory said to to get a flashlight blind. I thought i was crazy
-
Can confirm it works in a different way too. My friend had a gen wiretapped, and I used Repressed Alliance on it the exact second the last generator popped (different generator) and the wiretap stayed on for the full duration after.