AngelicLaw
AngelicLaw
About
- Username
- AngelicLaw
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Hello Rank 2 Demogorgon main here
Favorite build
Perks
1: Save the best for last - For me STBFL is a must for demo the reduced cooldown is amazing for chases but the best part is with the demo you can use your shred attack on your obsession so you dont lose stacks of STBFL it is so easy usually i wouldn't reccomend this perk for mostly any other killer because you usually wouldn't be able to keep all your stacks but for the demo i couldn't reccomend this perk higher. If STBFL is not your cup of tea then your next best would be spirit fury
2: Enduring - Do i even need to explain this? Very amazing perk for eating pallets and getting rid of loops faster
3: Ruin - With the demogorgon he needs time to set up his portal's and activate them across the map to apply gen pressure as well as it being really easy to find survivors with killer instinct whether they are working on the gen or digging up your portal's but without anti gen progress perks like ruin survivors can easily get a gen done in that time your using to set up for mid - early game portals i find ruin to be the best remedy to this problem but a hex is a hex and comes the next perk
4: Corrupt Intervention - Another perk here to slow down the game even more for partially the same reason as ruin but is also here in case ruin is cleansed early but even if not the combo with these 2 perks will buy you plenty of time to set and activate your portals
add ons: Any add ons for slowing down the time it takes to dig up your portal's as well as add ons for reducing your portal cooldown. reccomend add ons Unknown Egg, and Upside down resin
The way i play this build is easy to follow pressure gens hard you can commit to chases easy with this build as well its a all rounder build but it works best in mid game when there are 2 or 3 gens left cause thats the sweat spot for your number of portals but if your in trouble and facing a good team i reccomend placing portal's at both exit gates and activating them early this build is not complicated but its really F*CKING FUN
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@JC316 said:
What killer are you playing? If I see more than one toolbox or flashlight, Franklins Demise goes on. Best advice is to apply as much pressure as possible. If you can show that you're competent, when you injure multiple people, they will start respecting you and stop to heal. Don't be afraid to slug people either.
If you're sick of getting rushed, get a high mobility killer like Billy or Wraith.
I main Trapper and Michael i used to play pc but switched to console do to reasons but i do just as well its just why do i have to run franklins to just get by? I should be able to run whatever perks i want without fear of the game ending in 5 mins you feel me?
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@AsePlayer said:
Because your ability to apply pressure is doo doo
Ah yes because its definitely not the 4 man toolboxes and gen rushing swf's
Its me the currently rank 2 legacy 1 trapper with more then 3000 hours that has to run Ruin and Corrupt Intervention to keep from getting gen rushed
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/943660#Comment_943660
Well 80 seconds for a gen if you have no toolboxes or perks.
Even a brown toolbox with a brown add-on and yellow add-on will allow a survivor to reduce the repair time by a whopping 40% (57 seconds to do the gen, without factoring great skill check gains). Engineer's toolbox increases this repair speed by 50% (53 seconds). Perks like Resilience and Spine Chill can make repair speeds even faster.
This is why most killers dodge 3~4 toolboxes. They can substantially speed up the game and survivors may get generators done in under 3 minutes.
Thank you for clarifying for him i wasn't sure on the exact numbers
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Thats a pretty cool idea i guess for me something like when third seal gets broken all effected survivors stay blind for the next 60 seconds or maybe for devour hope you gain s different effect depending on how many tokens you have im actually getting really into this idea!
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@Elvenmonk said:
"Gens are getting done too fast. They can do 1 on 3 minutes!"
It's supposed to be 80 seconds for a gen. So, that's pretty slow.
What do you want to sit there holding m1 for 5 minutes?
Ya are you counting toolboxes, perks, how many people on gens, swf yes or no the list goes on
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@DBD_Pinhead said:
This is true on the console, where you will often get SWFs that will do nothing but gen rush and leave with zero interaction with killers. It's not going to be addressed. At least not in any significant, meaningful way as solo survivors will get buffed first, leaving most killers in need of the ability to address the rush in the dust. 3 and 4 man toolboxes don't exist to me as I dodge them like Average Joes vs. Globo Gym.
Everything you say is true let me clarify i am a console player used to be pc but i feel i shouldn't need to dodge swf's and 4 man toolboxes its in the game right i just wish the devs would take a community suggestion or find a way them self to nerf gen progress somehow