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Allivan

Allivan

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Allivan
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  • @Cake1100 said:
    Like what are you guys all saying? He has been out for a short time, nobody has had the time to master him - go up against a good clown and he will destroy you. E.g: Nurse - if you dont know how to play her she is ass, master her, best killer in the game.

    This is not one of those instances. He is flat out weak right now. He needs some major tweaking.

  • @MrDrakanator said:
    I think your buff suggestions are great,and I fully agree that his power is too weak. People have been saying "Oh he's great at stopping looping and making you go to places you don't want too" no he's not. His poision does jack ######### at base, and not much more with add-ons so it doesn't bother me to step in it

    This is why I think it would be appropriate to buff his power a little more. It feels weak, and someone mentioned Horvath had said something along the lines of "But the survivor's debuffs are reapplied constantly while he/she is within the cloud, and the 1.5 seconds lingers AFTER they exit the cloud". That statement is negligible at best. No survivor, not Rank 1, 15, or even a brand new 20 will stand in something that's supposedly toxic/poisonous. The natural reaction is to run out of it and from the killer.

    It would be very smart for the dev team to just flat out TEST THESE KINDS OF CHANGES IN THE PTB. Buff the slow massively for a day, test the feedback. Make the intoxication into a flashlight blind, see how it effects gameplay. If it's not fun or is imbalanced, change it back. The beauty of a PTB is that you can test all sorts of outlandish buffs/debuffs and have no worries, it isn't the live version.

  • Maybe even better, make Decisive Strike into a perk that lets the first time you loot a chest give you a guaranteed glass shard. This would require people to find a chest to actually loot, and if more than one or two people run it, you'll end up wasting a perk slot. (because you can't find a chest that isn't looted yet)

    Also, you won't have to make it an obsession perk but more along the lines of Pharmacy. This way killers won't know who would actually have a shard or not as the match goes on.

  • Anyways, I feel this is both an interesting and beneficial twist on gameplay for both survivor and killer. If anyone else has additional/better ideas or wants to give positive feedback on my own idea here with ways we can improve gameplay, feel free to post and we can debate!

  • Mc_Harty, you dismantle my post and think that breaking it down makes your point any more valid than mine. I understand this is a public forum, however I am telling you not just my thoughts on how it would be a good idea, but also valid reasons for such.

    @Mc_Harty said:

    @Allivan said:

    When a killer prestige's to level 1, the power they wield also grows in strength. This would progress accordingly with prestige 2, and finally prestige 3 unlocking their true power.

    Which is a bad idea. Why should I level a killer 200+ times so I can have a chance at higher ranks?

    How about because you EARNED it? Nobody said it needed to be done to have a chance at high level play. You did.

    Regardless of wearing the cosmetics or not, this would give a new purpose to people playing a killer they really enjoy, and would make prestige more useful than simply unlocking skins or finding better items slightly more often. This would make someone who truly mains a specific killer that much more dangerous than someone who simply plays a little bit of everything, and would encourage long term play.

    Some players can't afford to play a long time. There are some killers and survivors alike that don't even prestige. You'll just be punishing those that don't prestige.

    This isn't punishing them. It offers something special if they happen to play a little more than they do already. Saying that we should cut back on gameplay just to cater to casuals is like saying that League of Legends shouldn't have the Rune System because casuals will never have full sets, or etc.

    This could also be applied to survivors and their starting perks, or even at each prestige level as they could gain micro perks applicable only to them. Special things that would further distinguish them from the other survivors and make them unique.

    Survivors aren't unique though. Not compared to killers. They all play the exact same way.

    This further proves my point. Why shouldn't survivors be unique?

    You know, there's nothing wrong with expanding the gameplay. To shun an idea because it would make it "too broken against new players" is keeping a shallow mind and being shortsighted. New players are going to be destroyed against a Prestige 3 player as it is, and they will learn with experience and as they level up, and they will also get better at surviving. Just as we all did.

    Sorry I thought this was a public forum meant to discuss ideas.

    P3 doesn't mean 'skill' it just shows how much time you've invested into this game.

    Ok?

    So instead of shooting down ideas you don't like, how about being constructive to the game. This was actually a good idea and many people I've mentioned this to agree. It also fits with the lore, how fulfilling the wishes of the Entity will grant the individual it's favor.

    People think my idea is fantastic why don't you?

    Maybe because I disagree with it? As is my right as an individual?

    Are you really that triggered a stranger on the internet didn't like an idea you've presented? [BAD WORD] kek.

    Not triggered. Again, you throw around words to make yourself seem more valid. I was being nice about it lol.

    I wouldn't expect a brand new player to spawn in with Prestige 3 all perks without working for it, would you? How fair would that be? Likewise, if they start a trial and end up playing against a killer who is Prestige 3 with all perks, played for thousands of hours, how far do you think a new player will actually get anyways? They don't know that running wild will leave a trail of scratch marks, and leading a killer to your allies will get them killed as well. That's something they learn from playing. You can't just expect to cater to them in a survival horror game. It comes with the territory. If you play the role of "Survivor", you might end up getting killed a few times.

    I never said we should cater to new players.

    I said it'll be unfair for them. It already is when they ether face a survivor team or killer with every perk in the game. It shouldn't be more so.

    Exactly. Lets expand gameplay to further enhance high level play. That's where people end up anyways, why make the game have less end game then it could?

  • @Mc_Harty said:
    Having Prestige affect your killers is an awful idea. Their powers shouldn't be affected by cosmetics.

    You prestige for to invest more time into the game not for a advantage over others. It'll be broken against newer players.

    You misunderstand what I am suggesting. I simply am saying that after every Prestige level, the killer gains a level in their respected power starting at "Power level 1" at Prestige 0.

    When a killer prestige's to level 1, the power they wield also grows in strength. This would progress accordingly with prestige 2, and finally prestige 3 unlocking their true power.

    Regardless of wearing the cosmetics or not, this would give a new purpose to people playing a killer they really enjoy, and would make prestige more useful than simply unlocking skins or finding better items slightly more often. This would make someone who truly mains a specific killer that much more dangerous than someone who simply plays a little bit of everything, and would encourage long term play.

    This could also be applied to survivors and their starting perks, or even at each prestige level as they could gain micro perks applicable only to them. Special things that would further distinguish them from the other survivors and make them unique.

    You know, there's nothing wrong with expanding the gameplay. To shun an idea because it would make it "too broken against new players" is keeping a shallow mind and being shortsighted. New players are going to be destroyed against a Prestige 3 player as it is, and they will learn with experience and as they level up, and they will also get better at surviving. Just as we all did.

    So instead of shooting down ideas you don't like, how about being constructive to the game. This was actually a good idea and many people I've mentioned this to agree. It also fits with the lore, how fulfilling the wishes of the Entity will grant the individual it's favor.

    I wouldn't expect a brand new player to spawn in with Prestige 3 all perks without working for it, would you? How fair would that be? Likewise, if they start a trial and end up playing against a killer who is Prestige 3 with all perks, played for thousands of hours, how far do you think a new player will actually get anyways? They don't know that running wild will leave a trail of scratch marks, and leading a killer to your allies will get them killed as well. That's something they learn from playing. You can't just expect to cater to them in a survival horror game. It comes with the territory. If you play the role of "Survivor", you might end up getting killed a few times.