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ASLucifer

ASLucifer

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ASLucifer
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  • @SirCracken said:

    Well now you can! Introducing:

    The Real Micheal Myers build

    Perks

    Nemesis

    Play With Your Food

    No One Escapes Death

    Trail of Torment

    Addon's

    Judith's Tombstone + Fragrant Tuft of Hair

    Strategy

    Find as survivor as soon as the match starts. You'll need to stalk the equivalent of 2 full survivors and half of another to get your Evil to tier 3. Getting stunned will allow you to quickly earn PWYF tokens thanks to Nemesis so don't be afraid of pallets. All this is the usual strat when using insta-kill Myers.

    Now the fun part. Once in Evil tier 3 find a gen with a decent amount of progress, which shouldn't be hard since survivors will try to gen rush you anyway, and kick it.

    Did you know?

    That killing people with Michael doesn't deactivate Trail of Torment? Now you do!

    This allows you sneak up on a survivor, kill them, and start searching for the next since you remain Undetectable.

    And you scarcely have to worry about a survivor touching the generator you kicked since, although it's highlighted yellow, who the hell would willingly go near the area that an instant-kill, zero-terror radius, Michael Myers is near?

    That has quickly become my new favorite build on Michael. Although it still suffers from the usual problems of running both of Michaels iridescent add-ons. Mainly the super slow movement speed you have when the match starts. It's an unbelievable amount of fun once it gets going.

    Give it a try!

    I would suggest swapping NOED for tinkerer. Tinkerer will give you a notification when a gen is close to being finished while also removing your terror radius for some time. It will make it easier to sneak up on people that are on that gen and possibly get a gen grab or two. Then use trail on that gen and proceed like normal. (You will also avoid the people that get salty over running NOED)

  • I just hate it because I feel like the people think run it think that I'm stupid and bad. I had a friend that tried to bully me with that perk when I first got into the game, but I quickly caught on and learned to outplay him. I originally took it as a joke, until I saw it in my games and the people using it were being toxic. Because of that, I make it a habit to immediately kill any red auras I see within the first 15 seconds of a match (outside of the obvious auras from stuff like BBQ, Undying, etc.).

    Funny thing is, I actually had a game in which I tunneled someone because I thought they were running OoO. I saw their aura and made it my mission to kill them ASAP. I got to the end of match lobby and saw that the person I tunneled didn't even have OoO, she was showing up to me because of that one key add-on that shows the aura of an obsession. The best part...she wasn't the one that brought a key into that match...

  • @CheyeneKL said:

    LOL I'm gonna use Ash just cause of this post. Imagine telling people they can't use any of the killers that have the DS bug right now/any other bug. Wouldn't that be silly?

    I would agree, except people did lose their ######### roughly a couple of years ago when infinite mending legion was a thing...

  • @SirCracken said:

    The short version

    He kicks ass and is tremendously fun to play.

    The long version

    The Blight easily has one of the highest skill ceilings in the game. I'd argue that Nurse is a bit higher, but not by much. His power requires acute memory of all tilesets in the game, familiarity with your mouse DPI, and good reflexes.

    This makes learning him quite a task. But my god if it isn't fun once you do. Here's a quick summary of what the Blight has going for, and against him.

    Strengths

    • Map Pressure

    The most obvious of his strengths, the Blight moves at 230% movement speed while rushing. That's the same speed as Hillbilly's sprint. But unlike Hillbilly, Blight is not limited to going in a curved line. By "pin-balling" against obstacles you can cover a distance of up to 138 meters if you perfectly time and distance your rushes! This gives Blight the best mobility in the game par none.

    Combine this with the relatively quick recharge of his power, and a decent amount of practise, the Blight becomes unwaveringly oppressive. Especially if combined with perks like BBQ, Surveillance, and any other perk that benefits from arriving at a location within seconds. If he's not chasing someone already he's going to start very soon.

    • Chase Potential

    Although still susceptible to very tight loops, the Blight can shut down quite a lot of otherwise safe positions for survivors. Some of you might question how he can do this since you might think that his lunge is predictable and can't be easily controlled. Allow me to explain how this is not the case.

    The Blight's lethal rush propels you in the direction you are looking. But while rushing you cannot look more than around 60% to the left or right. However, attacking out of a rush will push you in the direction you are attacking. Also remember that the lethal rush cannot hit walls and is exempt from the dreaded "aim dressing", allowing you to curve around obstacles and get hits.

    I cannot stress enough how important it is to learn this skill. Especially since Blight has a very generous attack hitbox which can hit survivors who aren't even on your screen! Trust me, that thing puts Huntress's thrown mini-fridges to shame.

    • Strong add-ons

    With the exception of his farming add-on, and the ones that increase slam duration, every single add-on the Blight has is good. I'm honestly hard pressed to say there's a best combination. He's got insta-downs, wallhacks, better steering, breaking pallets and walls with his face, and training wheels for when you're learning him. You really can't go wrong with any of these.

    My personal favourite is a tie between the insta-down + reduced rush tokens, and stacked animal add-ons. Using both the blighted rat and the crow you can go up to a staggering 270% movement speed on your final rush! Survivors barely have a chance to register your terror radius before you're right on top of them.

    Weaknesses

    • M1 Perk Anti-synergy

    This is my biggest problem with the Blight, not that I have many. His lethal rush does not count as a basic attack. Meaning that 2/3 of his perks don't work with his power, including every single other M1 perk in the game.

    I'm not a fan of this design pattern at all. It just reinforces the incredibly stale meta of PTGW and BQQ since many killer perks have heavily discouraged use on most killers, (but not the most powerful killers in the game for some reason). Demogorgon, Pig and Legion all have the same problem and I wish the devs would stop giving new killers the same problem.

    • Indoor Maps

    This point is very self-explanatory. But it's not as bad as people think. Lery's and The Game reduce the Blight's overall map presence since he has so many walls in-between gens. However, I've found that these maps offer much more use of his power at most loops. Especially running his ultra-rare add-on that allows him to quickly break pallets by rushing into them.

    These maps do take some getting used to. But with enough experience on them a good Blight can still be just as effective.

    • His P3 looks bad

    https://us.v-cdn.net/6030815/uploads/V1SZQ5D9816L/p3-blight.jpg

    It needs waaaaay more blood.

    Summary

    I'm really baffled by the community response to Blight so far. Many people claim that his power is useless at chases, calling him clunky, and some even have the sheer audacity to compare him to Legion in terms of power.

    He has so many things going for him. Constant map pressure, good chase potential and good add-ons. But so many people just write him off because they haven't taken the time to learn him.

    I've had at least 40+ games with him since his release, and although I typically don't like using antidotes, I've 4K'ed in 90% of those games. I know for a fact how strong he is and I hope this post has convinced you of the same.

    I'm just gonna quote Monto in response to your confusion towards people saying he's bad: "If you say he sucks, it's because you're bad with him".

  • @D_Orien said:

    https://forum.deadbydaylight.com/en/discussion/comment/1458034#Comment_1458034

    Not broken. They just punish toxic players. And those perks you think of are 9/10 useless.

    No they don't. They punish all killers, even those who play fairly and give people a chance. The only one you can probably say is useless is no mither, for obviousreasons. Also, if you think that the perks in the game are useless then you have been using them wrong, because I can count on one hand the number of times that a person using one of those perks properly didn't get immediately ######### over for it.