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AFKbyDaylight

AFKbyDaylight

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AFKbyDaylight
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  • Nobody really knows, that information is not disclosed. Even if this was in some way true, I would think it would be far more likely they relaxed the soft cap to allow for a larger pool of players.

  • I mean it's not like you have have to guess. There are still plenty of shadowborn using players that still get styled on. Look at any blight player that religiously uses Shadowborn every game. I don't see them being immune to any tech you mentioned.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372432#Comment_3372432

    yes. I am not talking about literal deadzone open places of map. I tried to specify what I mean in the bracket (so anything that does not have pallet or very very close window).

    As for hiding (and this goes to @AFKbyDaylight ) - u r not trying to loose killer and get out of chase. You just try to waste time to immediately after go back the direction the killer came in. You would be surprised how often these things work (against specifically Oni and Blight at least).

    And I am not saying shadowborn is OP. But same as bamboozle - it takes away things survivors can do. And that is fine if it costs you a perk slot (so you can do those things in one game but can't on the other). Problem is if it becomes basekit...

    I understand what you're trying to say, but it just does not work in the current context. Shadowborn does not eliminate Those mid chase strategy's that you are talking about, a 102 degree FOV is not going to stop people from breaking line of sight or positioning themselves in ways to mind game mid-chase against killers like Oni or Blight.

    Will it help in some edge cases? Of course, but 102 degrees is within in a VERY standard range for most games in general. It is not going to give you some superhuman insight. There is a reason the #1 thing people complain about when it comes to FOV is the fact that you need a perk to make it standard values. People will still do 360's, LOS, window tech, hiding behind obstacles, they will just have to in some VERY edge cases adapt to how they go about it. I don't really believe that in anyway that would be a bad thing for the potential benefits.

    You could add this change into the game the next day and I guarantee you people would still have the options they have today, even if a couple "Techs" become harder to execute is that really a bad thing? Do you really think this game needs to be that streamlined?

  • I would like to hear a devs reasoning as to why this problem still even exists in the first place when they have brought this up during livestreams in the past. You would think the acknowledgement of a problem would eventually lead to a solution.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372345#Comment_3372345

    When you play against Oni that has active power - a lot of times best strategy is not to run "to the open" (which in this case is everything that does not provide large enough curve, has no window or pallet) or try to go behind a single tree and so on, but instead hide behind a corner or go into small gap between wall and some obstacle (say tree hugging a wall or rock) and so on. The idea is, that the killer will not notice you immediately and will not have enough time to react before he goes over you - which means he needs to cancel his movement and re-adjust. BUT - if said Oni notices this, then he will just hit with your power resulting in immediate down. So by making FOV larger, and Oni will notice much easier - which takes away one of few options how to counter him when he's in power.

    This same thing is true also especially against blight and to a lesser degree against spirit, nurse and wesker (same principle, it's just they can adjust/reorient better - especially spirit).

    I've played Oni for years and almost never have anyway trouble locating someone mid-chase whether I'm using Shadowborn or not in my power. I mean its pretty common sense that if someone LOS's you mid-chase they probably are just around the point they broke sight from considering im going mach 5 and its not like they are going far if im already actively chasing them. I think the mistake a lot of newer oni's make is they don't know when to cancel their dash and just speed around corners and swing like a wild lad. The only killer I could see that could get an actual meaningful advantage is nurse, but that's mainly because of the vignette that is display around your screen after a blink.

    I think people massively misjudge how much 102 degrees of FOV in first-person is actually effecting your game-play. They are so many things in this game that are effecting your matches much heavier then FOV. The instances that it does work almost always can be boiled down to some survivor just hugging the killer model, which forgive me for being blunt, it does not sound very "skillful" to me. Which even then does not do much more 90% of the time then just delay you getting hit for a fraction of a second.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370959#Comment_3370959

    No. The perk actually disables or makes harder certain things. Spins are just 1 of things (and they are not done only to beginner killers - watch Ayrun for example), but you also have FOV tech, window tech, hiding behind obstacles (one of few counters to Oni) and so on. The effect is by far not marginal. And I know some blight players - the reason they take the perk is not "to feel good".

    So if you believe that the simple factor having a restricted view space is causing and enabling all of these "techs". Is that not a sign that maybe the first iteration of DBD's FOV is a little outdated? I'm not saying we need to give everyone the ability to see 120 degrees. But most of us on this topic I believe would be fine with just a slight tweak for comforts sake.

    In fact one of the reasons I'm even making this post is because my girlfriend also plays this game, and during her killer games she can only play for a very limited amount of time before she gets headaches from the "tunnel vision" feeling of the FOV. Besides I assure you a slight bump in FOV would not ruin the majority of techs the community likes anyway.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/367911/the-current-low-killer-fov-and-its-reliance-on-perks-to-be-increased

    Hmm. Interesting. Why is it then blights and oni's that use the perk the most? If I have conditions like this then I don't want to pick killer with highest mobility (aka those that can be spun easiest)?

    Admit it. You don't want to be spun or otherwise outplayed.

    I can do the same - the game feels really bad when part of my monitor has black areas as survivor. Allow me to change my FOV. I promise it's not meant for me to look above loops to dodge killers better....

    The fact of the matter is that when you use a perk like Shadowborn, there are objectively better perks in the game for your overall competitiveness. People often run these perks for the very purpose of how unenjoyable lower FOVs can be, especially when playing higher mobility killers, thus furthering my point. Of course, there are going to be marginal advantages, as I mention in my post. However, I do not believe they are to the extent that you could call an update to FOV more than a quality of life improvement.

    Also, if being "spun" is an issue for you, would you not consider that to be a rather odd issue to have? You only served to prove my point that if someone pressing WASD and spinning in a circle is enough to disorient you, that only reinforces my point of low FOV making it harder to orient yourself within your play space.

    Also, trying to compare a third-person FOV increase to a first-person one is an entirely different ball game and does not translate well to first person.

  • Agreed, the FOV feels like something that was put in place in the infant years of Dead by Daylight and thus far has been untouched.