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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/542653#Comment_542653
https://forum.deadbydaylight.com/en/discussion/31987/new-matchmaking-system-informations/p1?new=1
https://forum.deadbydaylight.com/en/discussion/comment/542648#Comment_542648
This is the current matchmaking system we are using.
https://forum.deadbydaylight.com/en/discussion/comment/542648#Comment_542648
You need to take into account that the game even with matchmaking is still p2p and even if has a group of survivors they don't all load in as quickly as you'd think. The game is notorious for dropping you out of queue back to the main menu and it keeps trying to fill those drops as they happen. You're thirst to prove someone wrong is admirable.
Ah, I'm dumb. I thought your response to a banned cat, was to me. The way this message board quotes things is counter intuitive.
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Try tbagging survivors throughout entire chases. It seems to have a special effect on them, especially the ones that tbag the killer at near-infinite loops.
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@ReikoMori said:
That is how matchmaking is structured. The game has been altered from killers immediately creating a lobby to a setup where the game attempts to secure 4 survivors before the killer is allowed to setup the lobby. Depending on where you live, what time of day you play, and how many people are playing the times can vary. It is also trying its best to match with players of similar rank, but that isn't always possible.
Any chance you can show me where you read this? Because while trying to figure this out, the lobbies I created didn't fill any faster than they used to. All that's different is having to wait 4 minutes for a lobby to be created, then wait for survivors to join as they did before this timer was added.
I do remember them saying something like this about match making with dedicated servers, but does anyone know if those are up yet?