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wiccax

wiccax

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wiccax
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  • Well said LordZors.


    I’ve seen constructive arguments from both sides that of survivor and killer.

    I hope this catches the eye of a developer or anyone representative of Behaviour for some feedback.

    As left unchecked leaves much to be desired from both sides affected.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239056#Comment_1239056

    Undetectable was added so that Killers would be more consistent with each other, why do you think the community had a fit when T1 Myers was changed to have Undetectable? Their reasoning was not because of Object of Obsession, their reasoning was because they wanted the Killers to function more consistently, especially Stealth Killers.

    And about the perk giving the Survivor and presumably team a lot of information. So what? Again, it's not like they know exactly where you placed down your trap. Do you really expect SWF teams to completely understand what their teammate who has Object is saying?

    People who play with friends aren't going to always play optimally, even if one is running Object. And those who are playing optimally can still be defeated if you ignore the person running Object and go for the obviously weaker targets. Object won't give the person who is running it perfectly clear cut information, so how would you be able to abuse it to tell the other survivor what the killer is doing? And even then, most people can tell if Hag is placing a trap and shutting down a loop. They'll most likely just run for the next one.

    "She's placing a trap!"

    "Yes I can see that!"

    Your genuinely full of it at this point.

    To say that a competent team of four won’t call out “There’s a trap by kill shack window”or “in the grass/loop by farmhouse Gen” for example is easily done.

    The issue is the effect it has and i’ll say it again in “ORGANISED TEAMPLAY” including “COMMS” is detrimental to the health state of the game and the player in that session who is playing the role of killer will suffer.


    It’s just that simple wether you can deal or not.

    The perk has huge potential to be abused and IS abused and that fact is no secret.

    Something should be done.

  • @SkeletalElite said:

    The classic anything I dont like is abuse and should be nerfed argument.

    Classic.

    No one said nerf i said remove.


    This isn’t some generic thread about being salty about DS or whatever survivor perk i fancy.

    But discussing how game breaking Object potentially is in organised play.

    Also your generic response assuming it is does nothing for the discussion.

  • @GrootDude said:

    The perk is fine, I’ve played against OoO swf before, killed some and some of them escaped, but they escaped because they outplayed me. Also, you say it is abusable in 4-man swf but what is stopping solo survivors from running it and knowing your moves?

    If they have object then just play as usual and try to kill them, sometimes you win, sometimes you don’t.

    The perk is simply not “Fine” thats ridiculous.

    And sure you had a casual object match by the sound, but that isn’t my point.

    Neither is solo survivor running it.

    But when it’s abused by SWF clearly on Comms it is WRONG.

    No one perk should give away so much information and ruin games for killer players.

  • Well said Skankle.


    One perk shouldn’t make certain killers irrelevant to the potential that object has.

    The frustration of the person playing Hag or Trapper in that situation NEVERMIND any other killer that would have a better chance is frustrating to say the least.

    The potential for abuse is the problem.

    And the Devs really need to make some changes to Object that’s the honest truth.

  • So you could run this with head on?

    Either wait out the locker for the stun or “sprint burst” out of it

    No thanks,

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239013#Comment_1239013

    You do know that they only see your aura, but not the exact location you placed your traps right? Like I can see you placing a trap, but I won't know where it exactly is because I'm far away from you.

    And of course it is open to be used by SWF groups, but so are everything else. Removing Object doesn't really negate anything information wise. If they really want to beat you in a game, they don't even need to bring Object to do so. They can bring Unbreakable, Borrowed Time, Decisive Strike and Adrenaline. The "Four Horseman of Meta Perks" as someone once said.

    Like I said, learn to play against Object. Because the person who is running Object most likely wants to be chased, so they can waste the most time. But you can just try to ignore them instead. The person using Object cannot always accurately call out mindgames and where exactly the killer is relative to their position.

    Remember, they can only read your aura. But not your exact location.

    Learn to play against Object.

    So they actively see me place a trap yet they don’t know where it is?

    Your serious right?

    And those “Meta Perks” are the usual culprits at red ranks and yet they can be played around to a certain degree if we’re not talking Active DS+Unbreakable.


    IT has an undeniable impact

    IT can RUIN games

    IT does create unfun situations

    and it is ABUSED


    This is so far from a secret and it’s so widely known yet i still can’t find actual theory to your points?


    No screenshots of 4k’s or you stating learn to play around that changes the fact that this perk needs attention.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1238999#Comment_1238999

    No, that is intended. White Ranks (Rank 20-16) don't have any matchmaking whatsoever because getting a match there can take upwards to an hour. So they changed it so they get matched with everyone, so they at least can get into a game rather than wait up to an hour to just get into one game.

    The more you know.


    I had no idea as that truly sounds so unreasonable.

    Surely you’d take a slow wait time to be matched with someone around your supposed “skill” level than someone blatantly above it.

  • @DelsKibara said:

    Learn to play against Object, also most people who use Object aren't in a Four Man Death Squad.

    I for one run Object in a Solo match because I want the killer to chase me specifically.

    https://us.v-cdn.net/6030815/uploads/780/MPUQPS9151FG.png

    As for the perk making Hag & Trapper irrelevant, once again, learn to play against Object.

    https://us.v-cdn.net/6030815/uploads/959/KH8OAJX2TDL1.png

    So your point being, L2P?

    sure.


    Im pointing the fact out that this perk leaves ROOM to be abused by SWF which is no secret like idek why you’d try and defend that with your reasoning being.

    “my opinion” (there not always run by death squads)


    When in fact they’re the ones abusing it the most.


    And you fetching a screenshot from your files does nothing for me or your point.


    Being able to 4k against it doesn’t nullify the point of the damage it does against a Trapper setting up or likewise to Hag.

  • Needs to start at matchmaking. PERIOD.


    Rank 20 Killers matching against red ranks is unacceptable and leads to new players literally being bullied by toxic survivors.

    I’d have no idea how you’d even begin tbh.


    Matchmakings been broken since i can remember.

  • seems decent


    Recently purchased Legion myself and i have to say she’s very fun to play. (i play as julie). 🔪


    I main Spirit and the difference is night and day as legion is far from top tier but damn she’s fun.

    Wouldn’t be opposed to buffs could be nice to see a potential change in meta but they’d have to do A LOT to push legion anywhere close to actually competitive.

  • @OtakuBurrito said:

    Just play Freddy. He breaks object so you ALWAYS know what the survivor is doing in your terror radius.

    And I started taking object so killers would STOP tunneling me into the ground every single game. A lot of people, myself included, take it to either be left alone or to practice running.

    Run DS which actively punishes tunnelling?

    Instead of a game breaking perk in certain situations.

    And what if i don’t want to play Freddy and i want to play a killer i’d enjoy at the time?


    I NEVER DC. PERIOD.


    Even if i don’t get a kill all game i’ll take the L and say GG WP after.

    I know you can’t win every game and if im outplayed then fair.


    But the SECOND i see object i insta DC so if i come up against you or anyone of the same enjoy your base score and 10 second match.

  • Im not talking solo Q.


    Im talking four man SWF where it has plenty of room to be abused which it currently is and it’s so far from a secret im sure all killer mains know the feeling and have experienced this BS firsthand.


    Unfair/Unfun.

  • It’s fair in moderation and can be played around but can create some unfun situations against a team of four running DS+Unbreakable.


    Damned if you do damned if you don’t in certain situations.

  • @Peanits said:

    I don't think that would change much. If we're assuming that the people who previously DC'd are instead dying on the hook, they would have given up their bloodpoints when they DC'd anyway. If that didn't stop them before, that wouldn't stop them now.

    But even assuming it did discourage them, what would stop them from running straight at the killer to go down again, or walking away from their computer and coming back when they're dead?

    we won’t fix potential problems the community highlight or implement new ideas for positive change because alt+f4 exists


    overall energy i got from your last point


    seems reasonable

  • In game debuffs would be an option if your in a 4 man.


    and maybe buffs for solo survivors.


    nothing too major but there are options.