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vapingwithaCat

vapingwithaCat

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vapingwithaCat
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  • @Coordi said:

    Merciless Storm wasn't kill switched to my knowledge, as it wasn't game breaking. Nemesis abuse of PWYF was critical enough that the team moved forward with the kill switch. The criteria isn't my call or expertise; I'm communicating with what information I have rather than ignoring the thread altogether. I can and have takem the feedback to the team, however, that more player facing information on the Kill Switch and criteria is wanted.

    Merciless Storm was kill-switched once, then returned in the first bug fix patch after its kill-switch. It still was incredibly bugged and would randomly completely regress generators if you missed the harder skill checks. I appreciate your transparency here and communicating what the team is thinking, but I'm genuinely also questioning how inconsistent the kill switch's use is. What's already a very frustrating and disappointing patch is made worse by the strange decisions that absolutely are impacting games. I respectfully don't see what makes a difference in game-breaking between what happened with Nemesis and Streetwise in terms of actual game health and people abusing something very specific to bug out. Nemesis feels singled out here, for good reason of course, because that combo was used more often. This isn't the first time the kill-switch wasn't used to address a problem in the game, and I guess it won't be the last.