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urnotverysmrt

urnotverysmrt

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urnotverysmrt
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  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2782079#Comment_2782079

    What? Psychic? No.

    I'm saying the game could be programmed to literally roll 0-100 for a skillcheck if you hold shift while leaving a gen. If it gets a 41 or higher; the gen pops. That would be a 60% chance to cause a skillcheck if a Survivor 'hastily' leaves a generator.

    But it could be programmed to only do this if it's been 5+ seconds after the last skillcheck. Thus; leaving right after popping a skillcheck won't pop a skillcheck. No psychic powers needed.

    Even if it is intended, it is completely stupid and I don't see a point in punishing players who would rather do a different objective

    And I see it as punishing Survivors for leaving the gen in haste. Sorry, but your point of view does not make mine wrong.

    I don't think that you understand that the skillcheck noise plays like .5 seconds before you leave the gen. I never hear the noise after I leave a gen. I don't see a problem in finding a way to allow the survivor to still hit a skillcheck that unfairly hits them because they have bad luck? It is not like you are removing the skillcheck entirely, or even allowing the survivor to avoid them. The skillcheck will still have the same repercussions (gen explosion) when missed. You are assuming that the survivors are leaving the gen in haste, which is damaging to your point of view. The game does not know that i have sent the neurological message to let go of the gen, I am just unlucky. Waiting for the skillcheck has also been explained as not viable because of the chances of just not getting a skillcheck for a long time.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2769063#Comment_2769063

    And some people may ask "well how often does that happen" and to that I will say literally almost every game (between 90-95% of my games)

    And that's what makes me so sure it's purposefully weighted to explode if you leave a gen except soon after a skillcheck; if it was random, it would not happen as much as it does.

    bruvs do you think that they coded the game so that the skillchecks are psychic and can predict the moment you get off gens? You're arguments are flawed because you view these impossible skillchecks as rewards to the killer. I am a killer and survivor player and these skillchecks happen to me atleast once a game. Even if it is intended, it is completely stupid and I don't see a point in punishing players who would rather do a different objective. I sincerely hope you don't complain about gen rushing, because you're only solution is that survivors should stay on gens instead of doing something else.