tyraan
tyraan
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2513426#Comment_2513426
Iron will is bit better than mediocre perk cause once u hit survivor u can track him by blood and scrath marks, Spine Chills isn't even top tier perk. Yes, it's good but nothing special, Self-Care is garbage perk. Meds are twice better than Self-Care. It takes u about 40 sec to heal your self and it's half a gen, while meds are about 16sec.
Anything else?
Your response perfectly proves my point ,
The popular survivalist skills you can recite backwards. Cold skills you know nothing about.
What an exquisite game balance design!
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There are a total of 27 survivor characters available in the game, each of which adds 3 optional survivor skills to the blood web. So theoretically there are 27 X 3 = 81 skills, plus some survivor skills that appear on all characters' blood web.
Guess which of these skills the survivors you meet in matches will choose?
In the ranked matches all the survivor choices are focused on a few skills , (Borrowed Time, Irron will, Dead Hard, The Cat, Self-Care), and that's it, the rest survivor skills are designed to look like the fourth pointer on a clock.
The balance made with my toes would be better than this.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2512190#Comment_2512190
Wait .. so you want the killer to get punished for playing well.
I wouldn't hold my breath...
I wouldn't hold my breath too , how do you consider this as "playing well" ?? ,I just example a situation that happened a lot .
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I hope the balance team will consider nerfing the killer after 1-2 survivor deaths, otherwise the killer is too strong in this situation.
Remove skills like (Hex: no one escape death) to add more gaming space for killers and survivors.
Please protect the game experience of newcomers!
Newcomers, both survivors and killers, have no prep experience at all when they encounter high level opponents.