triceramopz
triceramopz
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- triceramopz
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@Jarky said:
https://forum.deadbydaylight.com/en/discussion/comment/3048854#Comment_3048854
To provide some minor feedback on this myself, the only thing I and my friends find somewhat intrusive audio wise is when you're choosing not to wiggle for whatever reason (like the killer is taking you to hatch, or taking a long time to hook you and you're the last one left), and you hear that constant 'missed skill check' noise playing. It doesn't happen all that often so it's a nitpick, but if I were going to provide any feedback on that at all, it would be potentially nice for that noise to get quieter and quieter until it disappears if you choose not to hit the skill checks.
EDIT: I appreciate that the above two scenarios will be a non-factor when the mori change comes out, so I understand investing development time into that potentially be a waste.
Aw. True I will miss being carried to the hatch... Its rare but gold and nice of a killer in a shitti match.
To the wiggling, the new one is okay. The sound is super irritating.
Like someone said, the old one was better, for not concentrating on wiggling and moving the camera. Now your eyes have to be on the screen and u can't look that good in other camera perspectives.
On consoles the old one was a pain in the backpart. With the joystick left to right to left to right. It hurts the thumb.
I would have preferred to hit just one button like on PC. I'm still preferring the old one but with changing it to the button of your choice in settings on consoles.
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Yeah I love the hidden grades too! It takes away this placebo effect of grades being ranks. But instead of this generic symbols just show character portraits.
Matchmaking was amazing balanced this evening/night (EU, PS5). Winning and losses. I'm a casual player. No op killers no op survs, no baby survs, no baby killers, no toxic at all. It felt very balanced. And the fun was back without too much sweaty gameplay.