thugatron
thugatron
About
- Username
- thugatron
- Joined
- Visits
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Comments
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legion if he was a fat alcoholic
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i slugged people before it was cool
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this is not just a bug for this skin this has been happening with every mori I do on clown.
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@powerpuffCheryl said:
First 2 survivors dead. 3rd is dead on hook and was just downed but instead of hooking the survivor, the killer goes for the 4th survivor, denying any possibility of hatch.
I'm curious what others think of this?
Personally I find this to be one of the sweatiest things someone could do. You already clearly stomped the survivors. 3 dead on hook and you still have a 50/50 chance of getting the last survivor. I get if the survivor is near or if they just take 5-10 seconds to check the area but often times the killer will just leave the survivor on the ground for minutes.
I had a match last night where there was 2 of us left; the Ghostface killed me but left me on the ground to go looking for the 4th survivor. After about 2 minutes, the last survivor was actually able to pick me up but the Ghostface found me again shortly after, killed me and left me on the ground again. I just immediately DC'd. This was only my 2nd match for the night but I just completely logged off after that.
i MUST deny them the satisfaction of tbagging me on hatch
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@Marioneo said:
Devs genuinely cannot make just an m1 killer anymore if they for example made killer with idk an axe he has no power just a regular m1 killer, Nobody would buy him or play against cause it would just be boring on both sides
what
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@EntityNea said:
I have over 1500 hours on Steam, and have been playing both sides for years.
I'd estimate that I play survivor 80% of the time and killer 20% of the time.
I should start by saying that there is one situation where the game is survivor sided, and that's when there's an extremely well-coordinated SWF who are actively tryharding to win the game. But that's a very small percentage of matches, and barring that, this is what the game feels like:
No matter if I'm playing survivor or killer, I feel like the killer has too much control over how the matches end up.
If a killer is tryharding, they'll win 9 out of 10 matches (unless there's a serious skill issue on the killer's end), while survivors lose much more easily even if there's high skilled players. Most of the time the match is only "fair" is if the killer is playing with honor to give the survivors a chance, or if they barely know how to play killer.
I feel like a reason behind this is that killer is simply too easy to play (with the exception of some killers like the nurse who has a high skill ceiling), and I'm guessing this is probably the case because the developers themselves aren't good at playing the game, so they have no clue how to balance it, and instead end up designing a bunch of brain dead killer abilities.
The Unknown, for example - his AoE shot is so incredibly brain dead that anyone who's played a FPS with arcing grenades is an instant master at it.
Normally with such an arching grenade mechanic, a direct hit would deal the most damage, with a splash hit dealing less damage. But with the Unknown, it doesn't even matter if you get a direct hit or a splash hit,it all hurts the same amount, instantly filling the bar. And to top it off - it doesn't even have a LoS check, it'll damage through obstacles and walls.
These are the kind of brain dead abilities that the devs have been designing with many of the later killers added to the game, that barely require any skill and just automatically hurts the survivors if you just kinda try to get them.
To give constructive criticism and not just complain, here's how an arcing grenade like what The Unknown has SHOULD be designed:
Direct hit = Fill bar instantly, Splash hit = Fill bar 66-75% so splashes require 2 hits (fill % needs to be above 50% or survivors would instantly lower it below 50% and turning it into 3 hits). Splashes NEED to have a LoS check so they can't hit through walls.
Back to the topic at hand, I feel like another thing that contributes to the game being killer sided, is that in order for survivors to win, all 4 of the survivors need to be trying to win. it really is a game of time management, and survivors don't have time goofing around if they want to win, they need to focus on doing generators and being efficient with who loops the killer, who stays at the generators, who goes for the save, etc.
If you have even just 1 survivor screwing around, it doesn't matter how good you are at looping (unless you're on the level of Demi or Spooky). Gens won't get done fast enough.
And here's where challenges ruin it - They're time consuming for the survivors, and this is time they don't have if they want to win. So if you have a survivors goofing off trying to find glyphs or other things that waste their time, they're likely going to lose. Even without challenges, one dumb decision by one survivor can mess it up for everyone else.
As mentioned previously, the devs aren't good enough at the game to understand how to balance it, so they try to listen to player feedback to decide how to balance the game. But the problem is that, from my experience playing this game for over 6 years, people who play Killer are some of the biggest complainers about how they're underpowered, when it's clearly a skill issue that they refuse to admit they have. The developers sees that and think they need to buff whatever the issue was, and then "learn" from that when designing new content as well.Yes, there are survivors complaining too, but compared to killer complaints, survivor complaints are more often about things like getting tunneled, camped, slugged, or other things that feel unfair or unfun like certain killer abilities that feel unavoidable or inescapable. There aren't the same amount of requests to just keep buffing and buffing and buffing, compared to the amount of killers who keep just wanting to be stronger.
When this is the feedback the devs keep getting, of course killers are going to be overpowered. The people who refuse to admit it are likely relatively new to the game, or playing a killer outside of their skill level.
EDIT:
All of this was written after spending a whole night playing nothing but killer. It does not come from "oh no I die a lot as survivor". I feel bad for people I play against, and I don't even consider myself top-tier.@EntityNea said:
I have over 1500 hours on Steam, and have been playing both sides for years.
I'd estimate that I play survivor 80% of the time and killer 20% of the time.
I should start by saying that there is one situation where the game is survivor sided, and that's when there's an extremely well-coordinated SWF who are actively tryharding to win the game. But that's a very small percentage of matches, and barring that, this is what the game feels like:
No matter if I'm playing survivor or killer, I feel like the killer has too much control over how the matches end up.
If a killer is tryharding, they'll win 9 out of 10 matches (unless there's a serious skill issue on the killer's end), while survivors lose much more easily even if there's high skilled players. Most of the time the match is only "fair" is if the killer is playing with honor to give the survivors a chance, or if they barely know how to play killer.
I feel like a reason behind this is that killer is simply too easy to play (with the exception of some killers like the nurse who has a high skill ceiling), and I'm guessing this is probably the case because the developers themselves aren't good at playing the game, so they have no clue how to balance it, and instead end up designing a bunch of brain dead killer abilities.
The Unknown, for example - his AoE shot is so incredibly brain dead that anyone who's played a FPS with arcing grenades is an instant master at it.
Normally with such an arching grenade mechanic, a direct hit would deal the most damage, with a splash hit dealing less damage. But with the Unknown, it doesn't even matter if you get a direct hit or a splash hit,it all hurts the same amount, instantly filling the bar. And to top it off - it doesn't even have a LoS check, it'll damage through obstacles and walls.
These are the kind of brain dead abilities that the devs have been designing with many of the later killers added to the game, that barely require any skill and just automatically hurts the survivors if you just kinda try to get them.
To give constructive criticism and not just complain, here's how an arcing grenade like what The Unknown has SHOULD be designed:
Direct hit = Fill bar instantly, Splash hit = Fill bar 66-75% so splashes require 2 hits (fill % needs to be above 50% or survivors would instantly lower it below 50% and turning it into 3 hits). Splashes NEED to have a LoS check so they can't hit through walls.
Back to the topic at hand, I feel like another thing that contributes to the game being killer sided, is that in order for survivors to win, all 4 of the survivors need to be trying to win. it really is a game of time management, and survivors don't have time goofing around if they want to win, they need to focus on doing generators and being efficient with who loops the killer, who stays at the generators, who goes for the save, etc.
If you have even just 1 survivor screwing around, it doesn't matter how good you are at looping (unless you're on the level of Demi or Spooky). Gens won't get done fast enough.
And here's where challenges ruin it - They're time consuming for the survivors, and this is time they don't have if they want to win. So if you have a survivors goofing off trying to find glyphs or other things that waste their time, they're likely going to lose. Even without challenges, one dumb decision by one survivor can mess it up for everyone else.
As mentioned previously, the devs aren't good enough at the game to understand how to balance it, so they try to listen to player feedback to decide how to balance the game. But the problem is that, from my experience playing this game for over 6 years, people who play Killer are some of the biggest complainers about how they're underpowered, when it's clearly a skill issue that they refuse to admit they have. The developers sees that and think they need to buff whatever the issue was, and then "learn" from that when designing new content as well.Yes, there are survivors complaining too, but compared to killer complaints, survivor complaints are more often about things like getting tunneled, camped, slugged, or other things that feel unfair or unfun like certain killer abilities that feel unavoidable or inescapable. There aren't the same amount of requests to just keep buffing and buffing and buffing, compared to the amount of killers who keep just wanting to be stronger.
When this is the feedback the devs keep getting, of course killers are going to be overpowered. The people who refuse to admit it are likely relatively new to the game, or playing a killer outside of their skill level.
EDIT:
All of this was written after spending a whole night playing nothing but killer. It does not come from "oh no I die a lot as survivor". I feel bad for people I play against, and I don't even consider myself top-tier.Why is it so hard for people to understand that the unknowns wallbang is intentional