Avatar

the_uncle_sam

the_uncle_sam

About

Username
the_uncle_sam
Joined
Visits
23
Last Active

Comments

  • the Double-Blind is not a all match rule, it is map-wide passive to a temporary effect that only activates while a Killer's power is actively running.Additionally, I adjusted the Wendigo's baseline speed from 5.2 m/s to a balanced 5.0 m/s to prevent it from being overpowered. For the Splinter, sliding under loops went from having no penalty to reducing the remaining dash time by 2 seconds to ensure survivors have fair counterplay at loops.For Slenderman, the Page Escalation mechanic was completely rebalanced. Early-game baseline speed was nerfed from a massive 4.9 m/s to a manageable 4.7 m/s at 1–2 pages. The 5% Haste buff, permanent Exposed status, and zero-cooldown blinks were moved from the mid-game (5–6 pages) to strictly triggering as a high-stakes endgame threat at 7–8 pages. Looking at Slenderman gives a small, baseline screen static early on, which acts as a warning cue and fear builder before the severe tier punishments trigger. To make the mid-to-late game more intense, the 50% faster Paranoia buildup and extra thick blinding static are now gated behind the 5–6 page threshold. All the info in the post stays the same besides things in this comment