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tampon_popsicle

tampon_popsicle

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tampon_popsicle
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  • @Crimbojambo said:

    Hurr hurr rip a crutch perk. I didn't see this much fanfare and belly aching when Decisive Strike and Mettle of Man getting utterly destroyed to pave the way for tunneling. Which I might add that I, as q survivor main fully accept your "taboo" tactics as part of the game, albiet relying too heavy on them can lead to weak killers. Time to buckle up buttercup and adapt.

    How tf is DS worse now? Lol they removed the counterplay in dropping as you're always guaranteed the skill check. The only counterplay is slugging.

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/comment/1014328#Comment_1014328

    It's funny tho that ds, bt, adrenaline are perks designed to counter unfun killer tactics. Camping and tunneling. Adrenaline is a risk because your probably playing injured all game and hence a 1 hit down .

    Ruin nerf will just seperate the really good killers from the ok ones that were crutching on it. So you lose a few ranks but they'll settle where they belong eventually.

    Adrenaline is absolutely not a response to unfun killer play. Perk is just obscenely strong. DS is sort of anti tunneling, but also survivors are dicks and will unhook each other literally in front of the killer without BT. That isn't the killer tunneling, your teammate is just bad. You almost have to protect yourself from other survivors moreso than the killer if you wanna play solo. BT being anti camping is meh. There are situations where you should camp. Last gen is almost done, hooked a survivor nearby, no need to leave that spot for at least 40 seconds(to check the other gens), especially if survivors are running around you like chickens with their heads cut off.