t6nut
t6nut
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What if the original perks (teachables) would be buffed on the original characters instead? I mean that would make sense.. Like increase the % or have some extra ability that only the original character can use? Or maybe even a kombo, if you have all 3 then you get some ability or passive unlocked.
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@George_Soros said:
You'd be wrong. Millions of ways to counter aura reading, long distance, even if a survivor does get spotted, they have plenty of time to vacate the area.
You sound a little like a new player (no disrespect meant, honest), let me give this friendly advice: if you want strong perks, forget about BBQ. It's only good for farming BP.
No they don't really. Depends of the map. But most of the time the killer will get to you, if you run then he will easily spot you, if you walk then he will just scan the are and still find you. 90% of games this ######### perk is on every killer. I'm not talking about high rank tryhards but more casual middle rank. "But you can counter it easily blabla do this do that" - The problem is this dictates most of the games when you presume the killer has it and you are a fkin clown trying to make bbq&c jukes etc. Why let the game revolve around 1 fkin killer perk.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/553857#Comment_553857
We've gone over it in the past, but it's mostly a matter of simplifying it for new players. Having a wall of numbers on each item and add-on can be overwhelming, while saying 'slightly' and 'moderately' is a lot simpler. There are also cases like the mist offerings where the things they modify don't make sense as numbers. If they said "makes the mist 50% thicker", that wouldn't really be helpful. On top of that, real numbers can be misleading with the way math works in video games; take a look at old Enduring for example.
One of the suggestions I've heard before that I think would be interesting is having a simple and advanced mode for descriptions. By pressing a button, all of the "slightly" and "moderately" parts of the descriptions are switched for actual numbers. This way it's simple for new or casual players but the numbers are easily accessible for more experienced players.
It's good feedback, though, I'll bring the feedback up with the team.
It's not simplifying at all. More like making things more confusing and harder to understand. I've been using google since day 1 on every goddamn word they haven't bothered to explain in the game... And I keep googling the same things over and over again, because I don't remember them since they are not that obivous. How freakin hard can it be? -----------------> Increase slightly (+4%) <------------- (I also mean things like exposed (1 hit to down) etc.) These words don't tell me anything about the perks or real game effects. Basically I end up on steamforum/wiki/youtube and see what the stuff really does etc.