spiritmeiner
spiritmeiner
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- spiritmeiner
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подумай ещё раз что ты написал и как ты себе это представляешь в деталях опиши.Мне показалось что полная шлак на данном этапе
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идея прикольная но в следущий раз создай отдельную дискуссию
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блин бро подумай у одной игры права на этого перса забрали и этой врятли дадут но разрабы в одной из рубрик ответы вопросы сказали что все возможно но это не точно

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@LonerNova said:
Hello all! I hope you're having a wonderful day, even if you're a pallet looper with a flashlight. I'm new here to the forum. I was recommended to make a post here by Jarvs, so here I am.I'm a creative person. Doing things where I can run free with my imagination are right up my alley. Recently, with the Clown being revealed, I've done some scheming of my own chapters. I've actually conjured up four whole chapter concepts. A killer, survivor, map, the whole shebang. This post is going to be my attempt at sharing one of those with you, as best I can. I hope that you'll all consider what I present with open-minds, take it seriously, and most of all, I hope this has an affect. Whether or not this chapter gets integrated into the game doesn't matter. What I want to really do, is show people that our community isn't just a bunch of toxic, tea-bagging/camping jerks. Let's put a more lighthearted and positive side of the community on display, eh?
So, I'll start off with our killer, since they're objectively the most exciting. I want to keep your attention as best as possible, so let's 'clickbait' a bit here, if you get what I'm saying.
Our killer is The Crow. To be sure things are interpreted correctly, I'll be referring to the avian wildlife found in-game simply as birds.

The Crow, or, Corvus Clemens, was a plague doctor during the late thirteen-hundreds. He would lure sickly people to his house promising refuge and remedy, but they found no such thing. Instead, they'd only submitted themselves to become playthings for Corvus. He brutalized and murdered dozens of people in the name of art, ensuring their unavoidable death did not go to waste. Although, the artistic value of his work is... questionable. His work was heinous and disturbing, constructed from bone fragments, tufts of hair, samples of flesh, vertebrae, teeth, tongues, eyes, all of it a horrific collage. Often times the monstrous creations were painted in the victim's own blood.
When the plague's reign of terror came to an end, people began to put two and two together. Remains were found of Corvus' patients, and they looked quite dissimilar to that of an actual plague casualty. A witch hunt soon followed, but it turned up no justice. Corvus had vanished.
The name, The Crow is actually symbolic of the nature of Corvus' killings. Crows are sort of like domesticated vultures, preying on the dead, nearly dead, or simply organic waste. Corvus, much like an actual crow, preyed on those who were dying, and couldn't easily defend themselves. Not a major point, but one I wanted to mention.
The Crow has a base movement speed of 110%, and a terror radius of 28m.
The Crow's Power: Featherstorm:
The Crow's very soul has been split into fragments, some of which have been placed into the various birds found throughout the Entity's trial. As a result of this, the auras of birds are revealed to The Crow at all times. (This is unaffected by things like Sole Survivor.)
Additionally, The Crow does not startle birds when walking passed them.
Now here's the juicy part.
Note: (The Crow's power behaves similarly to The Nightmare's, in the sense that it's a targeted ability with a finite range, and indicator of where it's affecting.)
By using the primary active part of the ability, The Crow raises his left hand to gesture. Releasing the button performs the gesture. When The Crow performs this while aimed at a bird within his terror radius, the bird will fly to him. While the bird is flying, The Crow can activate the secondary active part of the ability. Teleportation. Both the bird, and The Crow are consumed in a maelstrom of black feathers. After a brief delay, The Crow emerges from the swirling vortex of feathers where the bird was located. (Feathers dissipate after teleportation is complete.)
If The Crow does not teleport to the bird's location, the bird will arrive directly at Corvus' position, and circle around him like it would a survivor. While this is happening, the terror radius of The Crow is increased moderately, and his movement speed is slightly decreased. The option to teleport is unavailable while the bird is circling him, obviously. By reactivating the primary part of the ability, the one that drew the bird to The Crow in the first place, The Crow will command the bird that circles him to fly in the direction he's looking. This opens another opportunity to teleport. If the bird reaches its maximum range before The Crow teleports, or hits an obstacle after being commanded away from The Crow, it'll explode into a cloud of feathers. If a survivor is within 6m of this, they'll be disoriented. (Kind of like a Blackened Catalyst explosion.)
If the bird hits a survivor directly while it's flying to or from The Crow, the bird will begin circling that survivor. This allows The Crow to teleport directly to them.
Now, some details:
Birds have a base flight speed of 130%. This can be modified with the use of add-ons, which I'll address later.
Birds cannot fly up. Weird right? Almost like it doesn't make sense contextually outside of video game mechanics. This is just to stop the killer from 'Nursing,' if you catch my drift. They operate simply on a horizontal plane.
Birds cannot go through walls, or other impassible obstacles. That one's fairly obvious.I'm also toying with the idea of letting The Crow teleport to disturbed birds around the map. Maybe that'll be a built in function, or perhaps an add-on. Leave your own thoughts on that in the comments, please.
Now that his power is out of the way, here's The Crow's teachable perks. I would throw together a rough idea of what the icons might be, if I had any sort of skills whatsoever when it comes to graphic design. Sadly, that'll be left to your imagination.
Fervent Feathers:
Survivors that startle a bird have a 50%/75%/90% chance to have that bird immediately start circling around them. Additionally, birds circle survivors for 10%/20%/30% longer.Grisly Gallery:
Putting your work up for display fills you with a potent sense of pride. Gain a stack of Grisly Gallery, up to a maximum of 4/6/8, every time a survivor is hooked. Each stack grants +1% movement speed, and increases your terror radius by 1m.I don't mean to alarm you, but here's some very simple math.
{X|1≤X≤4, XEW}
X = # of survivors currently on a hook. The effects of all Grisly Gallery stacks are multiplied by X at any given moment.
The domain I provided just above, simply states that at any given moment, X cannot be less than one, even if there are zero survivors hooked. This is to prevent the effects of the stacks from simply being negated entirely. As we all should know, anything multiplied by zero is zero. Thus, X is always at least one. X cannot be greater than 4, as there aren't enough survivors for anything more. The XEW simply means that X is always a whole number, and never 2.5 survivors, because that also isn't possible.Just wanted to make sure the math didn't spook anyone, even if it isn't particularly complicated. Math is scary to a lot of people. Anyway, I'll provide you all with an example of this perk right now.
Let's say that I'm playing as The Shape, and I down and hook my first survivor. Like Barbecue and Chilli would, Grisly Gallery gains a stack. This makes me 1% faster, and increases by terror radius by 1m. 1x1=1, so things don't get crazy yet. I go and down another survivor, and hook them up. The unlucky guy from earlier is still hanging out. Now I have two stacks, and X = 2. My movement speed now has a 4% increase, and my terror radius is now 4m scarier. Unhooking one of the two survivors, would reduce the value of X, causing the bonuses from my stacks to decrease to +2% movement speed, and +2m of terror radius. I think you all see where this is going.
Master of Manipulation:
Survivors failing a skill check within a 12m/18m/24m radius of you, suffer from the exposed status effect for 2/3/4 seconds.
(This is one of those perks that would need a lot of tuning to ensure it's not busted. It seems great on a killer like the Huntress, or Nurse, but what about good ol' Bing-Bong? Or Freddy for that matter? Not every perk needs to be viable on every killer, but its worth noting that this could feed into the onslaught of top-tiers outclassing low-tiers.)Those are the teachable perks I conjured up They're fairly unique, save for maybe Fervent Feathers, being a bit of a rehashed Spies From the Shadows. Now, onto The Crow's add-ons.
Add-ons:
Brown Tier:
- Rat Tail: Increases speed of birds slightly .
- Fragmented Bone: Increases range of birds slightly.
Yellow Tier:
- Splintered Fingernail: Time to teleport slightly decreased. Teleport cooldown moderately decreased.
- Jar of Preservatives: Grants a considerable burst of movement speed after teleporting for 1.5s.
- Severed Iris: Allows The Crow to teleport to disturbed birds.
Green Tier:
- Margaret's Bow: Flight speed of crows moderately increased. Range of crows moderately increased.
- Margaret's Ribbon: Grants the ability to teleport to idle/undisturbed birds and disturbed birds.
Purple Tier:
- Bloodvial: After teleporting, grants you a tremendous burst of movement speed for 2 seconds.
- Alec's Molar: Time taken to teleport increased considerably. Range of birds increased tremendously. Flight speed of birds increased tremendously. Cooldown of teleport reduced slightly.
- Alec's Tongue: Grants a considerable burst of movement speed while within 16m of a bird. Speed of birds moderately reduced. Birds move moderately faster when travelling in the direction of a survivor.
Red Tier:
- Feathered Whetstone: Survivors with a bird circling them suffer from the exposed status effect. The effect lingers for 5s after the bird leaves.
Lastly, but certainly not least, we have our Mori. The survivor frantically struggles to get away, crawling backwards, facing up at The Crow as he looms over them eerily. They shield their eyes as The Crow raises his hand, but he doesn't bring a blade down on them. No, no. He reaches into his pocket, and removes a pouch of birdseed, which he then pours onto the survivor. They stare on in horror as a monolithic flock of birds envelope them entirely, devouring them alive. Their body is picked clean, leaving nothing but a skeleton behind. (Maybe the bones even have rag doll. It might be fun to bump into it while running around as survivor, who knows. That's certainly an unnecessary detail though.)
And that about wraps up The Crow. All that's left is his map. I'd imagine it to be something similar to Old Yarnham from Bloodborne, or perhaps a house in the woods, similar to Mother's Dwelling, where The Crow would have committed all of his torturous murders. It would certainly have a very... Ye olde vibe about it.
Now, The Survivor!
I introduce you to troubled friend, Gavin Callaghan.
First off, let's talk appearance.Gavin would definitely be rocking a plaid shirt, with a vest over top of it. He'd also rock a beanie, like Quentin's but brighter. Let's give him two example outfits to begin.
A red and black, long-sleeved checker shirt, with a muted green vest over top. He'd be rocking a bright orange toque/beanie, and some grey jeans.
Another version could be a blue and black, long-sleeved checker shirt, with a grey vest over top, alongside a blue toque/beanie, and some beige khakis.
Gavin is a small-town kid, with a troubled childhood. He sustained a lot of beatings growing up, and for no good reason at all. As he got older, he became more desperate to escape from it all, and turned to substances like alcohol, cannabis, and potentially ever more. About seventeen years old, Gavin was found out by his parents, and they were furious with him. His beatings before had never had real reason, but once given a reason, his parents were straight from a horror film. Punching and kicking, screaming and cussing, even throwing his own bottle of beer at him. Gavin fled the house, fearing for his life, and went straight to the social workers. A monotone woman told him that it'd be days before the proper paperwork would be filed, which meant he'd have to hold out until then. But he refused to return home. He stayed on the street, hoping in vain that his rescue would come. When it finally did, Gavin was gone.
Gavin's three teachable perks are as follow:
Good Natured:
After everything you've faced, you're still you; a good kid. Its hard out here, and the sympathy you feel for your fellow trial-goers is powerful enough to unlock hidden potential in your aura reading ability. Grants you the ability to see a survivor's aura within 34m/68m/unlimited range, while they are inside the killer's terror radius.Tempered Resolve:
The regular beatings you once endured have strengthened your spirit, and will to fight. When the killer picks you up from the dying state, 30%/40%/50% of your recovery bar is converted to progress in the struggle bar. This effect is doubled for the obsession.Relaxed Reflex:
The use of drugs whilst your brain developed had interesting side-effects, making certain things play-out almost in slow motion. The speed of skill checks are reduced by 15%/20%/25%. Success zone of skill checks are increased by 3%/6%/9%.And on that note, I suppose this Fan-made Chapter is over. Please leave your thoughts down below. I'd love to know whether or not I've got a solid idea, or if I'm completely deluded. I'm more than happy to tweak this as time goes on. Thanks for taking time out of your day to read this. I hope that you enjoyed, and if you did, why not share this with your buddies?

Have a good one. :chuffed:
-LonerNova
Wow! You do a pretty good work I want see this killer in the game
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I can't stop laughing if see this billy good work men
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Dude its soo cool good work
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NO he need nerf camping on buba its terrible
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think how it would be implemented by some standard build ruin,dh,bbq,enduring,noed is impossible 5 perk slots if u do 5 slots for killers, then for survivors >_<
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no its interesting idea but but now the system is quite balanced and there are no plans to change it
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i think you do good builds thanks

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страный перк его врятли добавят но ты молодец посторайся и может быть предумаеш что нибудь годнее удачи



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знаю но оно редкое и если предмет выбьют и ты его не найдеш или предмет заберут
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buffspirit
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buffspirit
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нет про новый перк только для сурва я просто не предумал другого названия
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очень в кратце 3 стадии 10% 25% 50% придостижении 3 токенов 50% точто не потеряеш предмет после смерти как получить токена 3 раза спасти сурвов с крюка и подать питание к воротам и ман не может выбить предмет из рук жду мнения и конструктивную критику

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круто все моллодцы продолжайте искать

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Было очень интересно читать эту статью молодцы ребята
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Также! Дежавю-я предлогаю добавить возможность на короткое или не ограгиченое время подсвечивать генератор для всей команды как с аддонам на карту чтобы ставить метку или иным способом так-бы перк чуть-чуть сталбы юзабелен.1.
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Обсолютно согласен с 80% всего сказоного NagaVoin остольное как и было сказано это другая сторона монеты хотя она шораздо больше