Avatar

smol_nezuko

smol_nezuko

About

Username
smol_nezuko
Joined
Visits
4
Last Active

Comments

  • Honestly I completely agree with you. Perk creativity is gone. 3 perks per survivor is too much. Making it 2 would lessen the pressure to come up with ideas from thin air. But this decision would have retroactive impact over all other hundreds of existent perks. And I guess this would also mean code-modification which would be problematic.


    It indeed feels like their passion has gone and now all they do is just “automatism” if that makes sene. “Let’s just get this through with already” is the general energy I get from them.


    If indeed only 25% of employees work on DbD and their main business model is to outsource talent, then losing the game long term wouldn’t such a big blow to them financially. It would be a shame for the so passionate community though.

  • @crogers271 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/461195/what-is-the-direction-of-dbd

    I'm genuinely curious and intrigued at the same time - do the devs really not notice this issue?

    My guess is that they probably do, but are faced with executive decissions from Upper Management wanting them to pump more and more content, to sell more DLCs, skins etc.

    Skins (cosmetics) are a different department

    BHVR abolished crunch time, their employees get to go home. They however have not changed the intensity of their schedule, so if something can't be fixed by the time it needs to be released (and with the consoles things have to be released on time), then its going out broken.

    I couldn't verify this information, but supposedly one of the core technical issues DBD has is its poorly structured code on which it runs. A solid infrastructure might just not be there to help.

    My understanding: The game wasn't built with the anticipation of going this long (or even being a successful game), it started more as a passion project that clicked, which makes adding new features more difficult than if they had been planned from the beginning.

    After some research, seems like BHVR is still the primary stakeholder, with Haveli Investments, NetEase Games, Gaea Mobile, and Desjardins Capital being secondary financial ones.

    Those other companies are partial owners of BHVR, to my understanding it is still ultimately controlled by Remi Racine.

    Still, there has to be a middle ground - keep on updating the game, reduce the amount of new content we pump out and start rewriting the code from scratch in the background. We lose money in the short term but consolidate DBD' future.

    With how this Quality of Life has gone, I highly doubt anything similar will ever be tried again.

    Even if DbD started to bleed players today, it would still be a highly profitable game for years to come.

    As an employee, you try your hardest, you do whatever it is in your power to do the work you're (hopefully) passionate about. And then, every single patch, what you hear is mainly complaints and negative feedback (or straight up frustrations and bad language) from the community.

    Only about 25% of BHVR's (it's been awhile since I've seen numbers released) employees work on DbD, their primary business model is being hired to assist with other companies games.

    Of that 25%, many have jobs that are not directly tied to things like patches, so I doubt it would impact them.

    It's also not new, nor that unique in the video gaming world, and BHVR does get complimented as being one of the better video game companies to work for (see the above about no crunch time).

    Until which point are you willing to keep playing the game and what is your dealbreaker?

    I uninstalled. Felt lied to about the whole Quality of Life push and that this year has been a huge step backwards (while I think prior years had seen improvement). I'll probably come back for something like the next 2v8, any new modes, or if they actually make significant improvements.

    Usually though, people just drift away from a game. It's the little things that add up over time.

    Thanks for the very precise and insightful responses. I totally understand your decidion to leave the game. In fact, sometimes I just play it for the grind (eg: prestige characters to unlock the perks on everyone; do achievements, tome quests). I feel like having a goal, something to strive for is what is keeping me here.