Avatar

raevell

raevell

About

Username
raevell
Joined
Visits
321
Last Active

Comments

  • Been maining Spirit since 2020. I really feel like it's less she needs buffs and more that sound hasn't been great for a long while, at least since the engine update from Unreal 4 to 5. It feels like there's always some audio issue going on from patch to patch, and the FOV slider messes with it further. (How long has that been in beta…?) We were also supposed get audio normalization for survivors and that never happened, so some survivors are super easy to chase and others not so much.

    If they do manage to update the audio as they said they would during the anniversary stream, it'll definitely be a buff for her.

  • Just throwing in my two cents here, echoing the sentiment that the thing I really hate about this perk is not even that it does gens fast, it's that as others have pointed out… The biggest counter to it is to just tunnel or slug. The activation condition really needed to be changed. Killers should never be punished for spreading hooks.

  • I still don't think survivors should win or draw if they are ratting around for 10 minutes. It should be a loss for them, 100% as they failed to do their objective. Can't you guys just add another condition to the abandon feature so it's less abusable? Make it so that the timer for killer abandoning the match is stalled by doing gens OR by starting a chase? That way if the killer just stands around not chasing anyone, survivors can do the gens to keep the abandon option from appearing. Meanwhile, if the killer is actively chasing people off of gens because survivors are at least TRYING to get a gen done, it will also not trigger the abandon feature.

    Also, taking away the haste stacking was a healthy choice and I'm sad to see you guys going back on it.

  • If anything, I feel like this perk punishes people who don't tunnel even more than those who do. Had a group (I assume 2 to 4 man, unsure) use this perk incredibly effectively last night. Object of Obsession user with Burden kept their distance from me all match, so I ended up I spreading hooks between the other 3. When I got one of them on death hook near end game, Object user came out and exchanged hook states with him, completely shifting the little the pressure I had on them.

    Different match, I just tunneled the person that was unhooked as soon as I saw Burden used. It's easier to chase a loud, injured survivor over a healthy, quiet one (even if exposed). The match went a lot better even with having to hook someone 4 times because the downs were fast.

    My concern with the perk continues to be it will rarely be used in solo queue while being practically OP when used by SWFs.

  • My biggest issue with it is you will not see this used in solo queue, the part of the game that needs the most help, but it's going to be disgusting with even a half competent SWF. Imagine 3 people running this and then just having the same survivor get in your face body blocking you while fully healed with OTR (because it doesn't deactivate when someone heals them) and if you do catch them it can be mitigated by someone else taking that hook instead.

    And they can then go and do it AGAIN. Very niche thing that can be easily done in a SWF.

    Absolutely awful idea and will encourage hook proxying even more to make sure you get the exposed survivor.

  • I sure would like to be able to do something with the 100's of Mother's Glasses and Senko Hanabi's I have but they are such garbage. I'm irked that they could take the time to nerf MDR, Cherry Blossom, AND duration recovery, but couldn't be bothered to make these two greens any good.

  • I really wish since they had touched Spirit's addons they would have adjusted Mother's Glasses and Senko Hanabi. I see absolutely zero reason to run these addons, they just feel completely useless over her much better/more consistent options.

  • This has happened to me, as well as a streamer I watch, which I linked their clip below. To make it even more odd, the survivor seemed to disappear at a completely random point. They'd been out of phase for a while chasing the Claudette and suddenly she was gone. You can still hear her and see the pallet drop, so you know she's there. Very odd!

    https://www.twitch.tv/squishy_scholar/clip/ThoughtfulHomelySproutBibleThump-eQM2H0v-7NeadhqB?filter=clips&range=all&sort=time


    This happened to me on Midwich, this streamer was on one of the Auto Haven maps. As far as I can tell, didn't happen again during the match.

  • This is also happening to me, it's driving me crazy, especially since it doesn't seem to be an issue for everyone.

  • She's unplayable right now against people with Iron Will, which at red ranks there's a lot of. There is no way to have any idea of survivor proximity while in phase without footsteps. I seriously hope this is a bug.