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radioedit91

radioedit91

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radioedit91
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  • And within a day they'll all know what gen tapping and D strike are.

  • Oh one more thing...remember when you first start playing the game would tell you what killer youre facing as survivor for a little while via the loading screen? I believe that after so many days of playing the game should stop telling you when the killer has Huntress Lullaby/ Ruin as soon as you touch a gen. It'll help keep awareness up and help add a little more "oh #########" factor when realizing the skill check sounds are going away. Devour hope is the only hex totem that doesn't make itself known until it's at 3 tokens (IF it makes it that far.) Stop telling survivors they're affected by "The Third Seal", let them figure out why they can't see anything. Stop giving away Huntress Lullaby before it even has a chance to work IF it gets a chance.

  • Perhaps if there was a protective spell around hex totems (granted by the entity) for the first....I don't know...a minute and twenty seconds? It makes some sense right? The entity has these killers whom are using Hexes...shouldn't the entity help protect them at least a little bit?? If all hex perks started with a protective spell or whatever it would enable killers (especially newish ones) to get better map awareness of where things are (gens, loops, places to patrol etc.) instead of having to pretty much decide to bolt towards Ruin or head somewhere else in hopes to trick survivors into thinking a totem maybe where you're going. That's one of the biggest things in the beginning as killer; deciding where to go first. As we all know, survivors can flat spawn right on totems so more often than not killers are heading to the area where there totem is praying it isn't already being worked on/ seen. In higher ranks, Ruin generally gets worked through regardless but if you're trying to make Devour or Huntress Lullaby work even a little, you need amazing map RNG/ poor survivor searching skills.The times where Devour hope or any other hex park really shines is far and few in between the times where they are just obliterated after one chase/ first 30 seconds. Especially for less mobile killers which is literally all of them besides Billy and Nurse (Hags mobility depends on add ons/ urban evasion) Hex perks need some kind of protection in the beginning. It could be a time limit or maybe the protective spell goes away after your first downed survivor. It could be finding an item on survivors end first or something but this has been my idea.

  • @Noodle said:
    I made a post about this back in the technical issues section. FPS as a killer is a horrid ######### show right now, frames dipping as low as 10-15 FPS, jerky camera and sort freezes/pauses during chases. Almost impossible to play and do well. Before the patch the game was very nice and smooth for me on my PS4 Pro but now I just don't want to even play.

    I'm really sorry I didn't see your post! I wasn't trying to blow up your spot lol. I can 100% agree with you however about the camera being "Jerky" when you look around as any killer. You had the words I couldn't find to describe what I've been experiencing today. The freezes during chases are real. It feels like your controller just craps out for 2.3 seconds mid chase.

  • @Dwight_Confusion said:
    All these complaints are valid.

    I too am experience some frame drops. I'd say I'm running 5 fps lower than normal

    Which is a big deal when you barely hit 30.

    I don't know what happened? It's playable, but very much not optimal at all. I like how some maps are a bit darker, but I really want this game to run at 30fps.

    Survivor isn't as bad as killer. Survivor is mostly normal for me in FPS, killer takes the hit.

    I agree playing survivor was relatively normal gameplay but Killer is worse than before.

  • @ShrimpTwiggs said:
    I've had a couple cases where I throw the pallet down and it stuns the killer on the other side, but they clip through it. I thought that it might've been a glitch but I'm not sure. The servers were down for a while after the update as well. As for the other problems you've listed, I haven't come across any of them.

    I have seen this as well from both Killer and Survivor perspective.

  • Thanks to everyone who has replied! I've played some more matches since I wrote this post and I have more to add. Once again I can't be sure if this is server related or whatever but playing Myers on Autohaven was another choppy mess. Not as bad as Billy on Red Forest however in this game I clearly noticed hit boxes being extremely out of whack/ you cannot pull someone off a generator. I crept up on a Dwight and Claudette both working on the gen. The Dwight was closer so I aimed to grab him. I was literally right behind the Dwight...he has no clue. I watch the screen literally clip to above dwights head to try and swing at the Claudette who sprint bursted. Obviously missed the swing, Dwight gets away. As the game went on I noticed even more hit box detection issues. Why in the hell am I smacking the littlest corner of a wall when the survivor is right there? It's almost like when you lunge your killer will decide its more efficient to lock onto the tops of tires or some other garbage. As I've stated before I've noticed these things happening way before the update. They were bearable however. They weren't nearly as frequent. They were even more explainable in my own mind most of the time like "Ok, I lunged to early or I didn't turn the analog stick right.." Now it's like "Why is my killer hitting the wall to the right of a window instead of hitting the survivor literally hopping out of it?"