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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2209342#Comment_2209342
I believe it. DS was a weak perk, made even weaker. Now punishes for playing the game to keep it. Even before the nerf, if the killer didn't tunnel it wasn't used. Now, you can heal and they tunnel for free. Horrendous change and had no effect so it made the game less enjoyable for survivor side.
You can't finish the M1 repair if the killer interrupts you and that is what usually happens. You either have to help a teammate or the killer is interrupting you. Then with killer perks, the progress is lost. No matter how good you are at looping if a killer can press a button and deny the loop, the meta killers totally denys looping, the ONLY defense you have against killers but is denied by killer powers.
What I am reading is that you are upset an item has a small chance of countering your guaranteed sealed in the bag victory. The end game is when killers are the strongest and you are upset a key is countering your ultra powerful build.
If killers can pick perks that make their game easier, survivors should have something to make their end game easier as well.
Sluzzy is on here spitting logic at these super biased players who refuse to see how vastly different keys and moris are. Made an account to give you props for proving these people wrong while not being disrespectful. Anyone who thinks keys have even remotely the same impact as moris has never played both sides of this game