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pHANTOMpHREAK9P

pHANTOMpHREAK9P

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pHANTOMpHREAK9P
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  • BHVR already robbed me once of my own agency to decide what i want to do on hook. Luck offerings are the only thing left to allow me to try to get off hook or at least die faster when I'm in a match with Captain-Sweat-Lord-5000-McSlugsAlot. Play solo queue and you will understand. Even in a duo, one of us usually brings luck that effects the entire group in 1v4, because the ability to just get absolutely steamrolled out of the gate is too high in this game, and then its even worse on top of that if they decide to hold us all hostage. F that noise.

  • My frustration only comes from the fact that killer #2 automatically sees the aura of the survivor killer #1 is chasing. It feels anti-climatic and almost unfair when you have been locked in a great chase with one killer and then the other just cuts you off at the pass for a quick hit around a blind corner because they could see your aura. You have this great back and forth going with someone, a game of cat and mouse that requires skill from both parties and then the other killer just gets to cut you off because they see your aura. There's no counter play to that, it feels cheap for the survivor to go down like that. Otherwise killers both working togeather in chase is totally fine, just don't get all of this constant free aura reading. I want to use the metaphor that the games gone from people painting their own picture through gameplay into people just completing a connect the dots drawing. You no longer have to seek out and then chase, you just run to the next lit up aura, rinse and repeat. Its boring and lame.

  • It's a terrible change, terrible. The game is now ACTIVELY LESS FUN for me and my friends. Coupled with the new crow system, and the broken going next prevention keeping you stuck on hook at end game, It's taken the wind right out of our sails.

    Map offerings were not the problem, specific map design was, and the new changes to map offerings make the game lesser for it.

    Removing map offerings removes the customization options my friends and I had that allowed us to create unique and silly experiences and have fun (the entire reason we're all here). We each have purchased hundreds of dollars worth of outfits for various characters, and we like to have the option to match our characters to a map for a more immersive and fun experience (helping to keep matches feel more fresh after all of this time).

    For example, we can say "It's cowboy time, pardner!" and switch to Rebecca in her old west outfit and another can pop on their Kate cowboy outfit, we can send ourselves to Dead Dawg, and now we're survivors running in the 'old west'. You can even bring bardic to play in the saloon (when not in chase or on gen) for that extra silly immersion.

    Same thing for "RESIDENT EVIL TIME!!" and all four of us can pop into one of our multiple RE characters and all of their extra player cosmetics and one of us would use RPD to guarantee we get to run around RPD as "S.T.A.R.S. squad". OR if we were really lucky, unbeknownst to us, killers would sometimes switch to Wesker or Nemi in the lobby and choose to send US to RPD for a fun complete RE themed match (which was always an amazing surprise when it happened). With this new system we just keep using RPD offerings and for map after map we are just four RE jackasses running around Midwich or Autohaven. Even the Weskers look disappointed when we all load into Lampkin Lane instead of RPD.

    Without the map offerings, ALL OF THOSE FUN SCENARIOS AND MORE ARE DEAD AND GONE. Those were just a few examples, we had a bunch of outfits and perk combos like a Yui, Feng, Yun-Jin squad running around Yamaoka in traditional dress for all of us (if we get an Oni, it was even better), etc, now ALL OF THOSE MOMENTS ARE GONE (like tears in the rain).

    The game is less fun to play now, they removed a game mechanic that allowed variation and creativity in customization of play. Why would you want to limit the player's ability to create scenarios for fun among friends?

    I have 2100+ hours and for the first time EVER last night in chat our friend group talked about walking away from the game and what we might look to replace it with. I never thought that feeling would arrive and so quickly, it was a gut punch. Everyone talked about how the FNAF chapter was going to be the next rebirth of this game, so far it's been a giant step backwards for creativity and customization for fun.

    Combined with the new "AFK & going next prevention" mechanics, I feel the game now punishes my friends and I for wanting to deviate from what is determined as "the preferred and optimal play style of survivors". It now holds us hostage in a match, wasting our and others time. It doesn't make me want to play, it makes me go, "why is the game forcing me to play a certain way and punishing me for not? I'm not having fun, why am I playing this if I'm not having fun?"

    Why does every match have to be so rigidly controlled? Why can't it be messy or silly? You win some, you lose some. It really feels like recent gameplay changes and the vocal diehard members of the community are constantly trying to force players to streamline every match, so it looks like comp play with no room for deviation from the preferred play styles.

    My friend group were all waiting and planning to buy a bunch of outfits during the anniversary event, but there is way less of an incentive to buy at all if we can't also customize our match to create a theme anymore, and that's just money out of their pockets."

    We love this game, I have made lifelong friends through it, but we are all not fans of the direction the game mechanics are trending. It feels like change for change's sake. I wanted to share our opinion on this from the perspective of a player group who have put a lot of time into the game and share a scenario where map offerings were truly essential to creating a fun gaming experience unique to DBD and not used for random griefing, as some are quick to say.