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nyixxi

nyixxi

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nyixxi
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  • same issue here, think its just while playing with a vpn but i really hope this gets addressed soon

  • mine works fine without it but i'm still not gonna play without a vpn cause people get way too mad at this game and im having the same rtm issue. anything you find that helps?

  • unfortunately ive heard people on steam can get other steam users' ips, a lot of people run them just for safety so i doubt anything will be done against it

  • @MegaFreeman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379583#Comment_3379583

    I def get what you're mean and I'd lowkey agree, but I feel like this was an extremely wrong approach. Personally as someone who plays both, I feel like hemorrhage/mangled already does a great job at countering healing builds (longer heal, regression if interrupted) and this change fails to acknowledge that. Now perks and addons that apply these effects can completely counter all of the medkits since you don't have enough charge by default to heal the extra 20% required. Hell, -30% medkit efficency on Botany Knowledge was already a big nerf to fast self-heal builds. Basically, they overkilled it and didn't consider any other aspect of the game and builds made to counter this.

    I will add tho, I do agree with the CoH nerf because now selfcare is back to being a unique perk and this puts it in line with other boon perks (no more running across the map to self care only to realize the teammate brought Shadow Step and not COH)

    Yeah, I play killer and solo surv about 60/40 so what I wrote is coming from a solo queue perspective, and I agree. Though I feel like they should have just left the base healing alone and nerfed CoH + medkit speeds/addons but they for sure did too much and now it feels more like a chore than a game to play survivor

  • To be fair the healing changes were needed, but they overdid it for sure. Many killers suffer severely from medkits healing them in 10 seconds after a potentially long chase effectively wasting the killers time. My main problem with it is how you can no longer heal yourself more than twice a match unless you want to wait 60-80 seconds with self care or use other perks just so you can heal yourself once, and even then it'll take ~30 seconds with inner strength, making you rely on teammates for heals. While there are perks that help you get your teammates attention to heal you, that's still less room in your loadout to run what you want because you want to survive more than 4 minutes. All of this on top of the unnecessary 24 seconds BASE healing time in every form. I hope BHVR actually listens to feedback which I'm hopeful they will seeing how they changed the SM

  • There's still a lot of potential buffs they could give the skull merchant and maybe even a rework, but like we've seen with knight I think they could make enough changes to where she's not that bad

  • It is still underwhelming overall but the changes they made to adriana's power actually makes me want to play her now

    We all know why we're getting thalita

  • She is pretty powerful but thrives on uncoordinated survivors, like people just playing in solo queue. When she's against a swf she's still not that bad but the survivors can call out a lot of information like when someone should cleanse, where they're cleansing, etc which can delay her secondary ability a lot

  • Fun idea, but it doesn't really fit DBD and VHS already has that mechanic and they're pretty similar in terms of gameplay

  • They said not all bugfixes are mentioned in the dev blog, and I'm pretty sure they fixed the twins bug this update. Eyrie of crows has been a pain for a lot of killer mains, the random collision bushes, large layout and frustrating tiles made it really survivor sided. I'm sure almost every killer is happy with the changes to the map. Also, knight still just released around a month ago, it takes a long time to fix every bug with every killer especially since not many people report them. Overall I don't think this is a bad update, it gave a lot of what people asked for