nuyais
nuyais
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@KnotEnthusiast said:
https://forum.deadbydaylight.com/en/discussion/comment/1279284#Comment_1279284
That's...a horrible idea. So as long as I stay injured, I get a free life, even if it's several minutes later?
The perk counters tunneling, if you are inclined to get hit again you are being tunneled. If he hooks someone else it would just deactivate then, nobody should be subjected to tunneling its unfun and overall toxic.
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@Flyguy115 said:
I'm a not too tech savvy, so this may be a stupid question but what is a macro and how does it work?
Macros just means instruction and in this context a computed/automatic one.
In this context the OP is referring to having an automatic struggle feature due to health conditions. I don't have any of these health issues but pressing my struggle key can get tiring for me too.
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Much love for the post man you're an absolute legend. ๐
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Decisive shouldn't be on timer.
The problem with it before was the fact that it was a free hook state, but now it's only use is to PREVENT tunneling/getting farmed. Maybe instead it should be that as long as you aren't healed yet after your unhook you keep it active, but when you heal it goes away. Using a whole perk slot just for the killer to wait deliberately 60 seconds isn't worth the risk IMO, but then again counter-play is good for "competitive" games like this. Just my two cents :)!