Avatar

nadjaghostdoll

nadjaghostdoll

About

Username
nadjaghostdoll
Joined
Visits
20
Last Active

Comments

  • IMO it's just cheap and against the spirit of the game. A lot of killers do it just because they are afraid of not finding the hatch before the survivor, but, that's part of the game, the rush at the end trying to beat the opposing side to hatch. Sometimes you win, sometimes you lose, whatever, that's how games work.

    To me it just seems like someone is too desperate for the 4K, it feels childish, like the player is incapable of accepting any degree of loss so they'd rather take away someone else's chance to win. Like a kid who hides a game piece so they win a board game.

    I like to play the game and if I get a 4K that way, cool, and if not, oh well, it's a game and you can't have a perfect run every single time.

    And for the people who teabag at hatch, they're childish too. But I'm not about to start catering my play style on either side to a "but they started it!" competition, and I'm not going out of my way to punish a group of players for what different players may have done in a prior match. I'd either just let them do their sad little victory crouch and chase them out of the hatch or use that time as a chance to get a snack or switch over my laundry of whatever else I have going on at the moment and they can waste their own time just staring at their screen like a lunatic waiting for the killer to arrive.

    ETA: Though this is in the case of players being split up when there's only two left. If I down one and the other tries to body block me to the hook or whatever, then yeah man I'll down you while I hook your friend then I'm coming back for you lol. But I'm not leaving someone to bleed out while I hunt down the other survivor.

  • Franklin's wouldn't bother me if White Wards protected the items so that even if you lose your item for the match, you still get to keep it for next time.

    Just a mechanic that allows you to keep whatever item you brought in if you use a White Ward offering, and if anyone else tries to pick up that item in the match, they can't leave with it. Have it function like escaping with a Flashbang or the Lament Configuration where it just doesn't exist anymore after escaping so survivors don't get to basically make doubles of special items. Instead of it letting you keep the item you're holding at death/escape, it has you keep whatever you started with and no one else can keep it.

    Especially after not having a Lunar New Year event this year. I don't want to use my few remaining toolboxes from prior years, even though I think it's fun to have the little fireworks go off, because I can't even offer a White Ward to ensure I can still keep it because if I get hit with Franklin's and don't find the item again before I die or escape then it's just gone and it's not like I can get any more of them.

  • Just re-logged in and instantly got the rewards. Thank you for addressing this, BHVR!

  • Just turned my console on and it started updating!

    ETA: Event is now live for me on my Xbox!

  • At the very least I wish they were being a little more transparent about what's going on. I'm disappointed I haven't been able to play the event at all today but the throwaway "Xbox update isn't ready we'll tell you more later" is really frustrating. Even if they don't have all the answers yet or can't give certain details there needs to be something more than one or two vague sentences when it was supposed to launch and then going dark.

  • @duygu said:

    once again the same lame excuses for arguments:

    "solo q is horrible, we need to buff it without buffing swf"

    but when you bring up that tc/vc would equalize things, they respond with this

    "it's not gonna be enough to matter and would be worse for the game overall" just false

    "there's gonna be toxicity"' name a 2024 multiplayer game that has vc but not a mute option alongside. this is also the same community that finds literal gameplay mechanics and SKINS toxic.

    "ruins the immersion" there's no immersion to be had past 20 hours.

    "language barriers" regions are separated and most people in the world know enough english, this is maybe a problem in 1/100 games.

    "moderation nightmare" bhvr is not a small company anymore

    "swf will always be better anyway" so lets not bother making soloq experience enjoyable. sound logic.

    sometimes i wonder if the dissenters are actually dedicated killer mains in disguise.

    here's why they dont take the only real way to equalize swf and solo q. it's because it would expose how stupidly balanced this game is and how useless a vast amount of perks and certain killer aspects are while also making certain perks OP. they would need to change that much in ONE patch, and bhvr simply isn't up to that task.

    they can't admit that the game isn't balanced. they've placed an inaccurate MMR system so killers are satisfied with free 10 wins and 2 losses. meanwhile soloq players are told to accept this 60% average kill rate because it's the norm when you can't trust your teammates and it makes the rare wins more satisfying.

    just sad how the same people that want a better gameplay experience will make nonsense arguments against it. the community has no right to complain about this glaring balance issue that has been here since forever if they can't accept the one real solution.

    I mean, this is a nit-picky point to make but here I am anyway lol, but the issue of SWF vs SoloQ hasn't been here since forever, people used to not have the option to go into a trial already matched up with their friends.

  • I agree with randomizing items, add-ons, and offerings! I think that would be so much fun.

    My only thought would be to exclude special event items/add-ons/offerings. That way people aren't at risk of running out of something they can't get again (either ever or until the next version of that event comes out) in a way they didn't want to use it.

  • The day universal in-game voice chat or w/e gets implemented is honestly the day I stop playing. SoloQ, the last stats I saw, still outnumbers the amount of SWFs, especially four-person SWF which is the smallest minority of survivors. I don't want a game catering to the playstyle of the smallest percentage of players.

    In my experience as a killer, highly coordinated SWF are annoying but they are a small percentage of matches and they aren't impossible to play against, though sometimes much harder. But universal comms between survivors would make so many more matches so much more annoying and would definitely decrease the degree of fun for playing killer.

    Survivor side, comms would take a huge part of the challenge and fun out of the match. It would render a huge amount of perks obsolete/significantly nerfed, which is going to lead to less variety in the META/people's builds which is going to make the game repetitive and dull. Honestly I think even the "new" survivor HUD that shows what other survivors are doing is a little too detailed. I'd rather it just show that a survivor is interacting with something but not specifying what that thing is, but it's not hugely problematic that it gives more details. Just feels easier than I'd like it too but I know I'm a much smaller minority on that.

    And I generally just don't even want to talk to people when I'm playing. I like sending a gg follow up message or whatever, but for me personally, I have a demanding and sometimes mentally exhausting job and I often have days where the majority is spent talking with people or public speaking. I play games to decompress from that and feeling pressure to be in communication with people during gameplay would ruin that experience. Plus as a woman trying to communicate in game can and often (not always, but often) gets really cringe and really icky really fast.

    While you can say people could just have the option to use comms so they can avoid it if they don't want to, killers are going to need buffs to help combat the increased coordination among survivors which will become a huge disadvantage to people not using the comms. Or you can end up in a team that wants to punish you for refusing to use comms so they intentionally leave you dying and petty ######### like that.

    If people really want to adjust something as relates to SWF, SWFs should get some kind of nerf or killers get some kind of bonus for going against them. But no in-game comms has been the standard since the game's inception and many of us who have been plying this way for years, we don't want to see such a drastic change to the game we know and play and love (or sometimes, love to hate or hate to love lol) that fundamentally alters it so much.