midnightt
midnightt
About
- Username
- midnightt
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Comments
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@BlightedDolphin said:
So many posts on here saying that “survivor is dead”, “every game is 4K at 5 gens while the killer is blindfolded” and so on.
Yet for me, I’m still escaping most of my games in solo queue honestly feel like I’m having more fun now.
Yes gens take 10 seconds longer and killers are stacking slow down, but killers always stacked slow downs before. And I feel like I can actually get gens on faster now that I don’t have to deal with Ruin/Tinkerer/Pop/Pain Res + DMS anymore.
Thanatophobia is annoying, but it adds about 20 seconds to a gen (I think, correct me if I’m wrong), which is the same amount of time a single use of Pop used to remove. And that’s only if everyone is injured. Not to mention a 110 second generator is still less than an 80 second gen being reset to zero because of a Ruin/Tinkerer Blight or resetting 12 seconds and then blocked for another 45 because of Pain Res/DMS. The current slow down perks feel less oppressive than the old ones.
Camping and tunnelling is still an issue, but it was always an issue. Killer’s always camped and tunnelled, it’s nothing new. Same with dumb solo queue teammates, they were always there so why is it suddenly an issue now? If anything I feel like I’ve actually gotten BETTER teammates now that no one is using Self-Care and teammates seem competent and not like a bunch of newbies being carried by Dead Hard.
Some changes I agree were terrible, like the DS stun nerf, but overall I feel like I’m actually doing better now as survivor. Solo queue definitely needs some buffs, not denying that, but I feel like everyone is overreacting a bit, just like everyone was with the “OP endurance meta” we were supposed to be getting.
And I’m getting way more killer variety than just Blight and Nurse, which is great.
Maybe I’m just lucky though, feel free to share your experiences or call me a dumbass if you disagree, I just wanted to share my experience with this update.
I feel it too
Now escaping feel like a much more rewarding win
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@psionic said:
I've been using Distortion, Off the Record, Renewal and Vigil.
For me is the best anti-tunneling build. After being unhooked, you became healthy after 14 seconds, and basically there's nothing the killer can do against it.
Why Vigil?
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@Thunderfrog said:
Behavior will adjust its ... behavior. If I'm cautious and play proper hide and seek, things are fine except against the usual busted killers. When I try to showboat and be obnoxious, I get hammered.
I get it, it was fun to bully killers. It was fun to do outlandish dumb things. Now you kinda have to respect them for a change.
As a main killer I agree... I don't feel like playing killer needs skill anymore. Now when I play as solo survivor I have the same feeling like when I use to play killer. The feeling that everything it's against me
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I don't know why they don't just put a gen penalty for premades or something like that instead of these changes
They even nerf self healing! SELF HEALING!! A bad perk that only works with people who play alone
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@FatallyIconic said:
Interesting to see some people in this thread who are against all of these suggested changes to DS. Even after the stun nerf, endgame collapse nerf, and we all know it disables after doing, well, anything but running. Almost seems like they rely on tunnelling every game to get kills... Funny that.
Playing for 12 hooks it's ridiculous and you just can do it unless you're a good nurse or survivors are just bad. If you play with imaginary survivor rules they have all the time in the world to genrush and leave... And don't forget to tbag at the door :)
This can be obvious for a lot of people but you clearly don't play killer that much
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@Mazoobi said:
Considering its upcoming nerfs, the skill check should be removed nor should it work once.
Being nerfed to a 3-second stun (why?) and being unavailable endgame (I can understand this) should at least give DS fair QOL in return.
The skill check is outdated. It's probably my bias as a console player since the skill-check is not consistent with us. Frames are jittery and I might as well replace DS with the new Off The Record.
The 3-second stun is SO questionable and since DS won't trigger late-game, why can't it trigger after both unhooks now?
Nice joke bro!!
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@Obelt said:
With the nerf to Ds not activating at end game survs will try to use new OTR to get a guaranteed escape at end game but the way to counter that is to waste OTR in the early game since its a one time use so killers will be actively go after the unhooked rather then unhooker Thoughts?
I did not consider that but now I think it's a great idea. Thanks!